mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-23 19:03:11 +00:00
1960b335fd
If you must get a list of abilities, then use the span extension methods. Also reworks some initial moveset fetching to allocate less
50 lines
1.6 KiB
C#
50 lines
1.6 KiB
C#
using System;
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using static PKHeX.Core.GameVersion;
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namespace PKHeX.Core;
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public static class MoveLevelUp
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{
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public static void GetEncounterMoves(Span<ushort> moves, PKM pk, int level, GameVersion version)
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{
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if (version <= 0)
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version = (GameVersion)pk.Version;
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GetEncounterMoves(moves, pk.Species, pk.Form, level, version);
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}
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private static void GetEncounterMoves1(Span<ushort> result, ushort species, int level, GameVersion version)
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{
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var learn = GameData.GetLearnsets(version);
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var table = version is YW or RBY ? PersonalTable.Y : PersonalTable.RB;
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var index = table.GetFormIndex(species, 0);
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// The initial moves are seeded from Personal rather than learn.
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table[index].GetMoves(result);
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int start = Math.Max(0, result.IndexOf((ushort)0));
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learn[index].SetEncounterMoves(level, result, start);
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}
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public static void GetEncounterMoves(Span<ushort> result, ushort species, byte form, int level, GameVersion version)
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{
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if (RBY.Contains(version))
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{
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GetEncounterMoves1(result, species, level, version);
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}
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else
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{
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var learn = GameData.GetLearnsets(version);
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var table = GameData.GetPersonal(version);
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var index = table.GetFormIndex(species, form);
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learn[index].SetEncounterMoves(level, result);
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}
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}
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public static ushort[] GetEncounterMoves(ushort species, byte form, int level, GameVersion version)
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{
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var result = new ushort[4];
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GetEncounterMoves(result, species, form, level, version);
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return result;
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}
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}
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