mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-23 19:03:11 +00:00
538d651aef
Add xmldoc, simplify some expressions
160 lines
6 KiB
C#
160 lines
6 KiB
C#
using System;
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namespace PKHeX.Core;
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/// <summary>
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/// Evolution Reversal logic
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/// </summary>
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public static class EvolutionReversal
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{
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/// <summary>
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/// Reverses from current state to see what evolutions the <see cref="pk"/> may have existed as.
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/// </summary>
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/// <param name="lineage">Evolution Method lineage reversal object</param>
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/// <param name="species">Species to devolve from</param>
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/// <param name="form">Form to devolve from</param>
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/// <param name="pk">Entity reference to sanity check evolutions with</param>
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/// <param name="levelMin">Minimum level the entity may exist as</param>
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/// <param name="levelMax">Maximum the entity may exist as</param>
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/// <param name="maxSpeciesID">Maximum species ID that may exist</param>
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/// <param name="skipChecks">Option to bypass some evolution criteria</param>
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/// <param name="stopSpecies">Species ID that should be the last node, if at all.</param>
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/// <returns>Reversed evolution lineage, with the lowest index being the current species-form.</returns>
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public static EvoCriteria[] Reverse(this IEvolutionLookup lineage, ushort species, byte form, PKM pk, byte levelMin, byte levelMax, int maxSpeciesID, bool skipChecks, int stopSpecies)
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{
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// Sometimes we have to sanitize the inputs.
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switch (species)
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{
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case (int)Species.Silvally:
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form = 0;
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break;
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}
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// Store our results -- trim at the end when we place it on the heap.
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const int maxEvolutions = 3;
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Span<EvoCriteria> evos = stackalloc EvoCriteria[maxEvolutions];
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var lvl = levelMax; // highest level, any level-up method will decrease.
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evos[0] = new EvoCriteria { Species = species, Form = form, LevelMax = lvl }; // current species-form
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// There aren't any circular evolution paths, and all lineages have at most 3 evolutions total.
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// There aren't any convergent evolution paths, so only yield the first connection.
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int ctr = 1; // count in the 'evos' span
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while (species != stopSpecies)
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{
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var key = EvolutionTree.GetLookupKey(species, form);
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var node = lineage[key];
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bool oneValid = false;
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for (int i = 0; i < 2; i++)
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{
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ref var link = ref i == 0 ? ref node.First : ref node.Second;
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if (link.IsEmpty)
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break;
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if (link.IsEvolutionBanned(pk) && !skipChecks)
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continue;
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var evo = link.Method;
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if (!evo.Valid(pk, lvl, skipChecks))
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continue;
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if (evo.RequiresLevelUp && levelMin >= lvl)
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break; // impossible evolution
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UpdateMinValues(evos[..ctr], evo, levelMin);
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species = link.Species;
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form = link.Form;
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evos[ctr++] = evo.GetEvoCriteria(species, form, lvl);
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if (evo.RequiresLevelUp)
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lvl--;
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oneValid = true;
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break;
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}
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if (!oneValid)
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break;
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}
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// Remove future gen pre-evolutions; no Munchlax from a Gen3 Snorlax, no Pichu from a Gen1-only Raichu, etc
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ref var last = ref evos[ctr - 1];
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if (last.Species > maxSpeciesID)
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{
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for (int i = 0; i < ctr; i++)
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{
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if (evos[i].Species > maxSpeciesID)
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continue;
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ctr--;
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break;
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}
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}
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// Last species is the wild/hatched species, the minimum level is because it has not evolved from previous species
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var result = evos[..ctr];
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last = ref result[^1];
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last = last with { LevelMin = levelMin, LevelUpRequired = 0 };
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// Rectify minimum levels
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RectifyMinimumLevels(result);
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return result.ToArray();
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}
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private static void RectifyMinimumLevels(Span<EvoCriteria> result)
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{
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for (int i = result.Length - 2; i >= 0; i--)
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{
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ref var evo = ref result[i];
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var prev = result[i + 1];
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var min = (byte)Math.Max(prev.LevelMin + evo.LevelUpRequired, evo.LevelMin);
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evo = evo with { LevelMin = min };
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}
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}
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private static void UpdateMinValues(Span<EvoCriteria> evos, EvolutionMethod evo, byte minLevel)
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{
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ref var last = ref evos[^1];
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if (!evo.RequiresLevelUp)
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{
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// Evolutions like elemental stones, trade, etc
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last = last with { LevelMin = minLevel };
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return;
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}
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if (evo.Level == 0)
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{
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// Friendship based Level Up Evolutions, Pichu -> Pikachu, Eevee -> Umbreon, etc
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last = last with { LevelMin = (byte)(minLevel + 1) };
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// Raichu from Pikachu would have a minimum level of 1; accounting for Pichu (level up required) results in a minimum level of 2
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if (evos.Length > 1)
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{
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ref var first = ref evos[0];
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if (!first.RequiresLvlUp)
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first = first with { LevelMin = (byte)(minLevel + 1) };
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}
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}
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else // level up evolutions
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{
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last = last with { LevelMin = evo.Level };
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if (evos.Length > 1)
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{
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ref var first = ref evos[0];
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if (first.RequiresLvlUp)
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{
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// Pokemon like Crobat, its minimum level is Golbat minimum level + 1
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if (first.LevelMin <= evo.Level)
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first = first with { LevelMin = (byte)(evo.Level + 1) };
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}
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else
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{
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// Pokemon like Nidoqueen who evolve with an evolution stone, minimum level is prior evolution minimum level
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if (first.LevelMin < evo.Level)
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first = first with { LevelMin = evo.Level };
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}
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}
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}
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last = last with { LevelUpRequired = evo.RequiresLevelUp ? (byte)1 : (byte)0 };
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}
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}
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