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https://github.com/kwsch/PKHeX
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* Revises legality checks to account for traveling between the three game islands (PLA/BDSP/SWSH) * Adds conversion mechanisms between the three formats, as well as flexible conversion options to backfill missing data (thanks GameFreak/ILCA for opting for lossy conversion instead of updating the games). * Adds API abstractions for HOME data storage format (EKH/PKH format 1, aka EH1/PH1). * Revises some APIs for better usage: - `PKM` now exposes a `Context` to indicate the isolation context for legality purposes. - Some method signatures have changed to accept `Context` or `GameVersion` instead of a vague `int` for Generation. - Evolution History is now tracked in the Legality parse for specific contexts, rather than only per generation.
10 lines
134 B
C#
10 lines
134 B
C#
namespace PKHeX.Core;
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public enum HomeGameDataFormat : byte
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{
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None = 0,
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PB7 = 1,
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PK8 = 2,
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PA8 = 3,
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PB8 = 4,
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}
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