mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-19 08:53:28 +00:00
47071b41f3
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to. `System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API. The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder. Other Fixes included: - The Super Training UI for Gen6 has been reworked according to the latest block structure additions. - Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list). - Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
21 lines
1.1 KiB
C#
21 lines
1.1 KiB
C#
using System;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core
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{
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public sealed class MaisonBlock : SaveBlock
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{
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public MaisonBlock(SAV6XY sav, int offset) : base(sav) => Offset = offset;
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public MaisonBlock(SAV6AO sav, int offset) : base(sav) => Offset = offset;
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// 5 * [u16*4: normal,super,normalStreak,superStreak]
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public const int MaisonStatCount = 20;
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public ushort GetMaisonStat(int index) => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0x1C0 + (2 * index)));
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public void SetMaisonStat(int index, ushort value) => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0x1C0 + (2 * index)), value);
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private static int GetMaisonStatIndex(BattleStyle6 type, bool streak, bool super) => ((int)type << 2) | (streak ? 2 : 0) | (super ? 1 : 0);
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public ushort GetMaisonStat(BattleStyle6 type, bool streak, bool super) => GetMaisonStat(GetMaisonStatIndex(type, streak, super));
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public void SetMaisonStat(BattleStyle6 type, bool streak, bool super, ushort value) => SetMaisonStat(GetMaisonStatIndex(type, streak, super), value);
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}
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}
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