mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-10 14:44:24 +00:00
95fbf66a6e
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
232 lines
7.4 KiB
C#
232 lines
7.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using static PKHeX.Core.GameVersion;
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namespace PKHeX.Core.Searching;
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/// <summary>
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/// <see cref="PKM"/> search settings & searcher
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/// </summary>
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public sealed class SearchSettings
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{
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public byte Format { get; init; }
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public byte Generation { get; init; }
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public required ushort Species { get; init; }
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public int Ability { get; init; } = -1;
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public Nature Nature { get; init; } = Nature.Random;
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public int Item { get; init; } = -1;
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public GameVersion Version { get; init; }
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public int HiddenPowerType { get; init; } = -1;
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public SearchComparison SearchFormat { get; init; }
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public SearchComparison SearchLevel { get; init; }
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public bool? SearchShiny { get; set; }
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public bool? SearchLegal { get; set; }
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public bool? SearchEgg { get; set; }
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public int? ESV { get; set; }
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public int? Level { get; init; }
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public int IVType { get; init; }
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public int EVType { get; init; }
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public CloneDetectionMethod SearchClones { get; set; }
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public string BatchInstructions { get; init; } = string.Empty;
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private IReadOnlyList<StringInstruction> BatchFilters { get; set; } = [];
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private IReadOnlyList<StringInstruction> BatchFiltersMeta { get; set; } = [];
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public readonly List<ushort> Moves = [];
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// ReSharper disable once CollectionNeverUpdated.Global
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/// <summary>
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/// Extra Filters to be checked after all other filters have been checked.
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/// </summary>
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/// <remarks>Collection is iterated right before clones are checked.</remarks>
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public List<Func<PKM, bool>> ExtraFilters { get; } = [];
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/// <summary>
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/// Adds a move to the required move list.
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/// </summary>
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/// <param name="move"></param>
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public void AddMove(ushort move)
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{
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if (move != 0 && !Moves.Contains(move))
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Moves.Add(move);
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}
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/// <summary>
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/// Searches the input list, filtering out entries as specified by the settings.
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/// </summary>
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/// <param name="list">List of entries to search</param>
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/// <returns>Search results that match all criteria</returns>
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public IEnumerable<PKM> Search(IEnumerable<PKM> list)
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{
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InitializeFilters();
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var result = SearchInner(list);
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if (SearchClones != CloneDetectionMethod.None)
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{
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var method = SearchUtil.GetCloneDetectMethod(SearchClones);
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result = SearchUtil.GetExtraClones(result, method);
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}
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return result;
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}
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/// <summary>
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/// Searches the input list, filtering out entries as specified by the settings.
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/// </summary>
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/// <param name="list">List of entries to search</param>
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/// <returns>Search results that match all criteria</returns>
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public IEnumerable<SlotCache> Search(IEnumerable<SlotCache> list)
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{
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InitializeFilters();
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var result = SearchInner(list);
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if (SearchClones != CloneDetectionMethod.None)
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{
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var method = SearchUtil.GetCloneDetectMethod(SearchClones);
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string GetHash(SlotCache z) => method(z.Entity);
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result = SearchUtil.GetExtraClones(result, GetHash);
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}
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return result;
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}
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private void InitializeFilters()
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{
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var filters = StringInstruction.GetFilters(BatchInstructions);
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var meta = filters.Where(z => Core.BatchFilters.FilterMeta.Any(x => x.IsMatch(z.PropertyName))).ToList();
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if (meta.Count != 0)
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filters.RemoveAll(meta.Contains);
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BatchFilters = filters;
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BatchFiltersMeta = meta;
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}
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private IEnumerable<PKM> SearchInner(IEnumerable<PKM> list)
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{
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foreach (var pk in list)
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{
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if (!IsSearchMatch(pk))
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continue;
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yield return pk;
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}
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}
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private IEnumerable<SlotCache> SearchInner(IEnumerable<SlotCache> list)
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{
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foreach (var entry in list)
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{
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var pk = entry.Entity;
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if (BatchFiltersMeta.Count != 0 && !BatchEditing.IsFilterMatchMeta(BatchFiltersMeta, entry))
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continue;
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if (!IsSearchMatch(pk))
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continue;
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yield return entry;
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}
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}
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private bool IsSearchMatch(PKM pk)
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{
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if (!SearchSimple(pk))
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return false;
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if (!SearchIntermediate(pk))
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return false;
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if (!SearchComplex(pk))
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return false;
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foreach (var filter in ExtraFilters)
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{
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if (!filter(pk))
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return false;
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}
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return true;
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}
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private bool SearchSimple(PKM pk)
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{
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if (Format > 0 && !SearchUtil.SatisfiesFilterFormat(pk, Format, SearchFormat))
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return false;
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if (Species != 0 && pk.Species != Species)
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return false;
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if (Ability > -1 && pk.Ability != Ability)
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return false;
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if (Nature.IsFixed() && pk.StatNature != Nature)
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return false;
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if (Item > -1 && pk.HeldItem != Item)
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return false;
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if (Version > 0 && pk.Version != Version)
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return false;
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return true;
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}
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private bool SearchIntermediate(PKM pk)
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{
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if (Generation > 0 && !SearchUtil.SatisfiesFilterGeneration(pk, Generation))
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return false;
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if (Moves.Count > 0 && !SearchUtil.SatisfiesFilterMoves(pk, CollectionsMarshal.AsSpan(Moves)))
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return false;
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if (HiddenPowerType > -1 && pk.HPType != HiddenPowerType)
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return false;
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if (SearchShiny != null && pk.IsShiny != SearchShiny)
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return false;
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if (IVType > 0 && !SearchUtil.SatisfiesFilterIVs(pk, IVType))
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return false;
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if (EVType > 0 && !SearchUtil.SatisfiesFilterEVs(pk, EVType))
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return false;
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return true;
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}
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private bool SearchComplex(PKM pk)
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{
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if (SearchEgg != null && !FilterResultEgg(pk))
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return false;
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if (Level is { } x and not 0 && !SearchUtil.SatisfiesFilterLevel(pk, SearchLevel, x))
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return false;
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if (SearchLegal != null && new LegalityAnalysis(pk).Valid != SearchLegal)
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return false;
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if (BatchFilters.Count != 0 && !SearchUtil.SatisfiesFilterBatchInstruction(pk, BatchFilters))
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return false;
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return true;
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}
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private bool FilterResultEgg(PKM pk)
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{
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if (SearchEgg == false)
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return !pk.IsEgg;
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if (ESV != null)
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return pk.IsEgg && pk.PSV == ESV;
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return pk.IsEgg;
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}
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public IReadOnlyList<GameVersion> GetVersions(SaveFile sav) => GetVersions(sav, GetFallbackVersion(sav));
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public IReadOnlyList<GameVersion> GetVersions(SaveFile sav, GameVersion fallback)
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{
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if (Version > 0)
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return [Version];
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return Generation switch
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{
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1 when !ParseSettings.AllowGen1Tradeback => [RD, BU, GN, YW],
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2 when sav is SAV2 {Korean: true} => [GD, SI],
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1 or 2 => [RD, BU, GN, YW, /* */ GD, SI, C],
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_ when fallback.GetGeneration() == Generation => GameUtil.GetVersionsWithinRange(sav, Generation).ToArray(),
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_ => GameUtil.GameVersions,
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};
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}
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private static GameVersion GetFallbackVersion(ITrainerInfo sav)
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{
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var parent = GameUtil.GetMetLocationVersionGroup(sav.Version);
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if (parent == Invalid)
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parent = GameUtil.GetMetLocationVersionGroup(GameUtil.GetVersion(sav.Generation));
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return parent;
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}
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}
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