PKHeX/PKHeX.Core/PKM/Searching/SearchSettings.cs
Kurt 95fbf66a6e
Refactor: Gen3/4 Lead Encounters, property fixing (#4193)
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. 

Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
2024-02-22 21:20:54 -06:00

232 lines
7.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using static PKHeX.Core.GameVersion;
namespace PKHeX.Core.Searching;
/// <summary>
/// <see cref="PKM"/> search settings &amp; searcher
/// </summary>
public sealed class SearchSettings
{
public byte Format { get; init; }
public byte Generation { get; init; }
public required ushort Species { get; init; }
public int Ability { get; init; } = -1;
public Nature Nature { get; init; } = Nature.Random;
public int Item { get; init; } = -1;
public GameVersion Version { get; init; }
public int HiddenPowerType { get; init; } = -1;
public SearchComparison SearchFormat { get; init; }
public SearchComparison SearchLevel { get; init; }
public bool? SearchShiny { get; set; }
public bool? SearchLegal { get; set; }
public bool? SearchEgg { get; set; }
public int? ESV { get; set; }
public int? Level { get; init; }
public int IVType { get; init; }
public int EVType { get; init; }
public CloneDetectionMethod SearchClones { get; set; }
public string BatchInstructions { get; init; } = string.Empty;
private IReadOnlyList<StringInstruction> BatchFilters { get; set; } = [];
private IReadOnlyList<StringInstruction> BatchFiltersMeta { get; set; } = [];
public readonly List<ushort> Moves = [];
// ReSharper disable once CollectionNeverUpdated.Global
/// <summary>
/// Extra Filters to be checked after all other filters have been checked.
/// </summary>
/// <remarks>Collection is iterated right before clones are checked.</remarks>
public List<Func<PKM, bool>> ExtraFilters { get; } = [];
/// <summary>
/// Adds a move to the required move list.
/// </summary>
/// <param name="move"></param>
public void AddMove(ushort move)
{
if (move != 0 && !Moves.Contains(move))
Moves.Add(move);
}
/// <summary>
/// Searches the input list, filtering out entries as specified by the settings.
/// </summary>
/// <param name="list">List of entries to search</param>
/// <returns>Search results that match all criteria</returns>
public IEnumerable<PKM> Search(IEnumerable<PKM> list)
{
InitializeFilters();
var result = SearchInner(list);
if (SearchClones != CloneDetectionMethod.None)
{
var method = SearchUtil.GetCloneDetectMethod(SearchClones);
result = SearchUtil.GetExtraClones(result, method);
}
return result;
}
/// <summary>
/// Searches the input list, filtering out entries as specified by the settings.
/// </summary>
/// <param name="list">List of entries to search</param>
/// <returns>Search results that match all criteria</returns>
public IEnumerable<SlotCache> Search(IEnumerable<SlotCache> list)
{
InitializeFilters();
var result = SearchInner(list);
if (SearchClones != CloneDetectionMethod.None)
{
var method = SearchUtil.GetCloneDetectMethod(SearchClones);
string GetHash(SlotCache z) => method(z.Entity);
result = SearchUtil.GetExtraClones(result, GetHash);
}
return result;
}
private void InitializeFilters()
{
var filters = StringInstruction.GetFilters(BatchInstructions);
var meta = filters.Where(z => Core.BatchFilters.FilterMeta.Any(x => x.IsMatch(z.PropertyName))).ToList();
if (meta.Count != 0)
filters.RemoveAll(meta.Contains);
BatchFilters = filters;
BatchFiltersMeta = meta;
}
private IEnumerable<PKM> SearchInner(IEnumerable<PKM> list)
{
foreach (var pk in list)
{
if (!IsSearchMatch(pk))
continue;
yield return pk;
}
}
private IEnumerable<SlotCache> SearchInner(IEnumerable<SlotCache> list)
{
foreach (var entry in list)
{
var pk = entry.Entity;
if (BatchFiltersMeta.Count != 0 && !BatchEditing.IsFilterMatchMeta(BatchFiltersMeta, entry))
continue;
if (!IsSearchMatch(pk))
continue;
yield return entry;
}
}
private bool IsSearchMatch(PKM pk)
{
if (!SearchSimple(pk))
return false;
if (!SearchIntermediate(pk))
return false;
if (!SearchComplex(pk))
return false;
foreach (var filter in ExtraFilters)
{
if (!filter(pk))
return false;
}
return true;
}
private bool SearchSimple(PKM pk)
{
if (Format > 0 && !SearchUtil.SatisfiesFilterFormat(pk, Format, SearchFormat))
return false;
if (Species != 0 && pk.Species != Species)
return false;
if (Ability > -1 && pk.Ability != Ability)
return false;
if (Nature.IsFixed() && pk.StatNature != Nature)
return false;
if (Item > -1 && pk.HeldItem != Item)
return false;
if (Version > 0 && pk.Version != Version)
return false;
return true;
}
private bool SearchIntermediate(PKM pk)
{
if (Generation > 0 && !SearchUtil.SatisfiesFilterGeneration(pk, Generation))
return false;
if (Moves.Count > 0 && !SearchUtil.SatisfiesFilterMoves(pk, CollectionsMarshal.AsSpan(Moves)))
return false;
if (HiddenPowerType > -1 && pk.HPType != HiddenPowerType)
return false;
if (SearchShiny != null && pk.IsShiny != SearchShiny)
return false;
if (IVType > 0 && !SearchUtil.SatisfiesFilterIVs(pk, IVType))
return false;
if (EVType > 0 && !SearchUtil.SatisfiesFilterEVs(pk, EVType))
return false;
return true;
}
private bool SearchComplex(PKM pk)
{
if (SearchEgg != null && !FilterResultEgg(pk))
return false;
if (Level is { } x and not 0 && !SearchUtil.SatisfiesFilterLevel(pk, SearchLevel, x))
return false;
if (SearchLegal != null && new LegalityAnalysis(pk).Valid != SearchLegal)
return false;
if (BatchFilters.Count != 0 && !SearchUtil.SatisfiesFilterBatchInstruction(pk, BatchFilters))
return false;
return true;
}
private bool FilterResultEgg(PKM pk)
{
if (SearchEgg == false)
return !pk.IsEgg;
if (ESV != null)
return pk.IsEgg && pk.PSV == ESV;
return pk.IsEgg;
}
public IReadOnlyList<GameVersion> GetVersions(SaveFile sav) => GetVersions(sav, GetFallbackVersion(sav));
public IReadOnlyList<GameVersion> GetVersions(SaveFile sav, GameVersion fallback)
{
if (Version > 0)
return [Version];
return Generation switch
{
1 when !ParseSettings.AllowGen1Tradeback => [RD, BU, GN, YW],
2 when sav is SAV2 {Korean: true} => [GD, SI],
1 or 2 => [RD, BU, GN, YW, /* */ GD, SI, C],
_ when fallback.GetGeneration() == Generation => GameUtil.GetVersionsWithinRange(sav, Generation).ToArray(),
_ => GameUtil.GameVersions,
};
}
private static GameVersion GetFallbackVersion(ITrainerInfo sav)
{
var parent = GameUtil.GetMetLocationVersionGroup(sav.Version);
if (parent == Invalid)
parent = GameUtil.GetMetLocationVersionGroup(GameUtil.GetVersion(sav.Generation));
return parent;
}
}