mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-28 05:13:13 +00:00
02420d3e93
* Handle some nullable cases Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data) Make some classes have explicit constructors instead of { } initialization * Handle bits more obviously without null * Make SaveFile.BAK explicitly readonly again * merge constructor methods to have readonly fields * Inline some properties * More nullable handling * Rearrange box actions define straightforward classes to not have any null properties * Make extrabyte reference array immutable * Move tooltip creation to designer * Rearrange some logic to reduce nesting * Cache generated fonts * Split mystery gift album purpose * Handle more tooltips * Disallow null setters * Don't capture RNG object, only type enum * Unify learnset objects Now have readonly properties which are never null don't new() empty learnsets (>800 Learnset objects no longer created, total of 2400 objects since we also new() a move & level array) optimize g1/2 reader for early abort case * Access rewrite Initialize blocks in a separate object, and get via that object removes a couple hundred "might be null" warnings since blocks are now readonly getters some block references have been relocated, but interfaces should expose all that's needed put HoF6 controls in a groupbox, and disable * Readonly personal data * IVs non nullable for mystery gift * Explicitly initialize forced encounter moves * Make shadow objects readonly & non-null Put murkrow fix in binary data resource, instead of on startup * Assign dex form fetch on constructor Fixes legality parsing edge cases also handle cxd parse for valid; exit before exception is thrown in FrameGenerator * Remove unnecessary null checks * Keep empty value until init SetPouch sets the value to an actual one during load, but whatever * Readonly team lock data * Readonly locks Put locked encounters at bottom (favor unlocked) * Mail readonly data / offset Rearrange some call flow and pass defaults Add fake classes for SaveDataEditor mocking Always party size, no need to check twice in stat editor use a fake save file as initial data for savedata editor, and for gamedata (wow i found a usage) constrain eventwork editor to struct variable types (uint, int, etc), thus preventing null assignment errors
62 lines
2.8 KiB
C#
62 lines
2.8 KiB
C#
using System;
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namespace PKHeX.Core
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{
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public sealed class Mail5 : Mail
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{
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public const int SIZE = 0x38;
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public Mail5(byte[] data, int ofs = -1) : base(data, ofs) { }
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public Mail5(byte? lang, byte? ver) : base(new byte[SIZE])
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{
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if (lang != null) AuthorLanguage = (byte)lang;
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if (ver != null) AuthorVersion = (byte)ver;
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ResetData();
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}
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private void ResetData()
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{
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AuthorTID = 0;
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AuthorSID = 0;
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AuthorGender = 0;
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MailType = 0xFF;
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AuthorName = string.Empty;
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for (int i = 0; i < 3; i++)
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SetMisc(i, 0);
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MessageEnding = 0xFFFF;
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for (int y = 0; y < 3; y++)
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{
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for (int x = 0; x < 4; x++)
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SetMessage(y, x, (ushort)(x == 1 ? 0 : 0xFFFF));
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}
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}
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public override void CopyTo(PK5 pk5) => pk5.HeldMailData = Data;
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public override ushort AuthorTID { get => BitConverter.ToUInt16(Data, 0); set => BitConverter.GetBytes(value).CopyTo(Data, 0); }
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public override ushort AuthorSID { get => BitConverter.ToUInt16(Data, 2); set => BitConverter.GetBytes(value).CopyTo(Data, 2); }
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public override byte AuthorGender { get => Data[4]; set => Data[4] = value; }
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public override byte AuthorLanguage { get => Data[5]; set => Data[5] = value; }
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public override byte AuthorVersion { get => Data[6]; set => Data[6] = value; }
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public override int MailType { get => Data[7]; set => Data[7] = (byte)value; }
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public override string AuthorName { get => StringConverter.GetString5(Data, 8, 0x10); set => StringConverter.SetString5(value, 7, 8).CopyTo(Data, 8); }
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public int GetMisc(int index) => BitConverter.ToUInt16(Data, 0x1C - (index * 2));
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public void SetMisc(int index, int value) => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x1C - (index * 2));
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public ushort MessageEnding { get => BitConverter.ToUInt16(Data, 0x1E); set => BitConverter.GetBytes(value).CopyTo(Data, 0x1E); }
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public override ushort GetMessage(int index1, int index2) => BitConverter.ToUInt16(Data, 0x20 + (((index1 * 4) + index2) * 2));
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public override void SetMessage(int index1, int index2, ushort value) => BitConverter.GetBytes(value).CopyTo(Data, 0x20 + (((index1 * 4) + index2) * 2));
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public override bool? IsEmpty
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{
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get
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{
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if (MailType == 0xFF) return true;
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if (MailType <= 11) return false;
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return null;
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}
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}
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public override void SetBlank() => SetBlank(null, null);
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public void SetBlank(byte? lang, byte? ver) => new Mail5(lang: lang, ver: ver).Data.CopyTo(Data, 0);
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}
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}
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