mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-26 20:33:18 +00:00
e21d108fb2
All logic in PokeCrypto is separate from the rest of the PKHeX.Core library; makes it easy to just rip this portion out and reuse in other projects without needing the entirety of PKHeX.Core logic optimize out the CheckEncrypted to the actual path, separate methods. Only usages of this method were with hardcoded Format values, so no impact
233 lines
No EOL
8.6 KiB
C#
233 lines
No EOL
8.6 KiB
C#
using System;
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using System.Collections.Generic;
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namespace PKHeX.Core
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{
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/// <summary>
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/// <see cref="SaveFile"/> format for <see cref="GameVersion.HGSS"/>
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/// </summary>
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public sealed class SAV4HGSS : SAV4
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{
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public SAV4HGSS() => Initialize();
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public SAV4HGSS(byte[] data) : base(data) => Initialize();
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protected override SAV4 CloneInternal() => Exportable ? new SAV4HGSS(Data) : new SAV4HGSS();
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public override PersonalTable Personal => PersonalTable.HGSS;
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public override IReadOnlyList<ushort> HeldItems => Legal.HeldItems_HGSS;
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protected override int GeneralSize => 0xF628;
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protected override int StorageSize => 0x12310; // Start 0xF700, +0 starts box data
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protected override int StorageStart => 0xF700; // unused section right after GeneralSize, alignment?
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protected override int FooterSize => 0x10;
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private void Initialize()
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{
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Version = GameVersion.HGSS;
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GetSAVOffsets();
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}
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private void GetSAVOffsets()
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{
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AdventureInfo = 0;
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Trainer1 = 0x64;
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Party = 0x98;
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PokeDex = 0x12B8;
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WondercardFlags = 0x9D3C;
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WondercardData = 0x9E3C;
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EventConst = 0xDE4;
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EventFlag = 0x10C4;
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DaycareOffset = 0x15FC;
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Seal = 0x4E20;
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Box = 0;
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}
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#region Storage
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// box{pk4[30}[18]
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// u32 currentBox
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// u32 counter
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// g4str[18] boxNames
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// byte[18] boxWallpapers
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// -- each box is chunked, padded to nearest 0x100 (resulting in 0x10 trailing zeroes)
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// -- The final 0x16 bytes in the Storage block are unused (padding to nearest 0x100).
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private const int BOX_COUNT = 18;
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private const int BOX_SLOTS = 30;
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private const int BOX_NAME_LEN = 40; // 20 characters
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private const int BOX_DATA_LEN = (BOX_SLOTS * PokeCrypto.SIZE_4STORED) + 0x10; // 0xFF0, each box chunk is padded to nearest 0x100
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private const int BOX_END = BOX_COUNT * BOX_DATA_LEN; // 18 * 0x1000
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private const int BOX_NAME = 0x12008; // after current & counter
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private const int BOX_WP = BOX_NAME + (BOX_COUNT * BOX_NAME_LEN); // 0x122D8;
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private const int BOX_FLAGS = 18 + BOX_WP; // 0x122EA;
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public override int GetBoxOffset(int box) => box * 0x1000;
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private static int GetBoxNameOffset(int box) => BOX_NAME + (box * BOX_NAME_LEN);
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protected override int GetBoxWallpaperOffset(int box) => BOX_WP + box;
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// 8 bytes current box (align 32) & (stored count?)
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public override int CurrentBox
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{
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get => Storage[BOX_END];
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set => Storage[BOX_END] = (byte)value;
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}
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public override byte[] BoxFlags
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{
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get => new[] { Storage[BOX_FLAGS] };
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set => Storage[BOX_FLAGS] = value[0];
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}
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public int Counter
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{
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get => BitConverter.ToInt32(Storage, BOX_END + 4);
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set => SetData(Storage, BitConverter.GetBytes(value), BOX_END + 4);
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}
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public override string GetBoxName(int box) => GetString(Storage, GetBoxNameOffset(box), BOX_NAME_LEN);
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public override void SetBoxName(int box, string value)
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{
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const int maxlen = 8;
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if (value.Length > maxlen)
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value = value.Substring(0, maxlen); // Hard cap
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int offset = GetBoxNameOffset(box);
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var str = SetString(value, maxlen);
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SetData(Storage, str, offset);
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}
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private static int AdjustWallpaper(int value, int shift)
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{
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// Pt's Special Wallpapers 1-8 are shifted by +0x8
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// HG/SS Special Wallpapers 1-8 (Primo Phrases) are shifted by +0x10
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if (value >= 0x10) // special
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return value + shift;
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return value;
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}
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public override int GetBoxWallpaper(int box)
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{
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int offset = GetBoxWallpaperOffset(BoxCount);
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int value = Storage[offset];
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return AdjustWallpaper(value, -0x10);
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}
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public override void SetBoxWallpaper(int box, int value)
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{
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value = AdjustWallpaper(value, 0x10);
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Storage[GetBoxWallpaperOffset(box)] = (byte)value;
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}
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#endregion
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public override InventoryPouch[] Inventory
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{
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get
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{
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InventoryPouch[] pouch =
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{
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new InventoryPouch4(InventoryType.Items, Legal.Pouch_Items_HGSS, 999, 0x644), // 0x644-0x8D7 (0x8CB)
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new InventoryPouch4(InventoryType.KeyItems, Legal.Pouch_Key_HGSS, 1, 0x8D8), // 0x8D8-0x99F (0x979)
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new InventoryPouch4(InventoryType.TMHMs, Legal.Pouch_TMHM_HGSS, 99, 0x9A0), // 0x9A0-0xB33 (0xB2F)
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new InventoryPouch4(InventoryType.MailItems, Legal.Pouch_Mail_HGSS, 999, 0xB34), // 0xB34-0xB63 (0xB63)
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new InventoryPouch4(InventoryType.Medicine, Legal.Pouch_Medicine_HGSS, 999, 0xB64), // 0xB64-0xC03 (0xBFB)
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new InventoryPouch4(InventoryType.Berries, Legal.Pouch_Berries_HGSS, 999, 0xC04), // 0xC04-0xD03
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new InventoryPouch4(InventoryType.Balls, Legal.Pouch_Ball_HGSS, 999, 0xD04), // 0xD04-0xD63
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new InventoryPouch4(InventoryType.BattleItems, Legal.Pouch_Battle_HGSS, 999, 0xD64), // 0xD64-0xD97
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};
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return pouch.LoadAll(General);
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}
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set => value.SaveAll(General);
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}
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public int Badges16
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{
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get => General[Trainer1 + 0x1F];
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set => General[Trainer1 + 0x1F] = (byte)value;
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}
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private const int OFS_GearRolodex = 0xC0EC;
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private const byte GearMaxCallers = (byte)(PokegearNumber.Ernest + 1);
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public PokegearNumber GetCallerAtIndex(int index) => (PokegearNumber)General[OFS_GearRolodex + index];
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public void SetCallerAtIndex(int index, PokegearNumber caller) => General[OFS_GearRolodex + index] = (byte)caller;
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public PokegearNumber[] PokeGearRoloDex
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{
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get
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{
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var arr = new PokegearNumber[GearMaxCallers];
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for (int i = 0; i < arr.Length; i++)
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arr[i] = GetCallerAtIndex(i);
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return arr;
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}
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set
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{
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for (int i = 0; i < value.Length; i++)
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SetCallerAtIndex(i, value[i]);
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}
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}
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public void PokeGearUnlockAllCallers()
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{
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for (int i = 0; i < GearMaxCallers; i++)
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SetCallerAtIndex(i, (PokegearNumber)i);
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}
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public void PokeGearClearAllCallers(int start = 0)
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{
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for (int i = start; i < GearMaxCallers; i++)
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SetCallerAtIndex(i, PokegearNumber.None);
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}
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public void PokeGearUnlockAllCallersNoTrainers()
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{
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var nonTrainers = new[]
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{
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PokegearNumber.Mother,
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PokegearNumber.Professor_Elm,
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PokegearNumber.Professor_Oak,
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PokegearNumber.Ethan,
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PokegearNumber.Lyra,
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PokegearNumber.Kurt,
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PokegearNumber.Daycare_Man,
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PokegearNumber.Daycare_Lady,
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PokegearNumber.Bill,
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PokegearNumber.Bike_Shop,
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PokegearNumber.Baoba,
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};
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for (int i = 0; i < nonTrainers.Length; i++)
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SetCallerAtIndex(i, nonTrainers[i]);
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// clear remaining callers
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PokeGearClearAllCallers(nonTrainers.Length);
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}
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// Apricorn Pouch
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public int GetApricornCount(int i) => General[0xE558 + i];
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public void SetApricornCount(int i, int count) => General[0xE558 + i] = (byte)count;
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// Pokewalker
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private const int OFS_WALKER = 0xE70C;
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public bool[] PokewalkerCoursesUnlocked
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{
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get
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{
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var val = BitConverter.ToUInt32(General, OFS_WALKER);
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bool[] courses = new bool[32];
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for (int i = 0; i < courses.Length; i++)
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courses[i] = ((val >> i) & 1) == 1;
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return courses;
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}
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set
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{
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uint val = 0;
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bool[] courses = new bool[32];
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for (int i = 0; i < courses.Length; i++)
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val |= value[i] ? 1u << i : 0;
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SetData(General, BitConverter.GetBytes(val), OFS_WALKER);
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}
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}
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public void PokewalkerCoursesUnlockAll() => SetData(BitConverter.GetBytes(0x07FF_FFFFu), OFS_WALKER);
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}
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} |