mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-28 05:13:13 +00:00
02420d3e93
* Handle some nullable cases Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data) Make some classes have explicit constructors instead of { } initialization * Handle bits more obviously without null * Make SaveFile.BAK explicitly readonly again * merge constructor methods to have readonly fields * Inline some properties * More nullable handling * Rearrange box actions define straightforward classes to not have any null properties * Make extrabyte reference array immutable * Move tooltip creation to designer * Rearrange some logic to reduce nesting * Cache generated fonts * Split mystery gift album purpose * Handle more tooltips * Disallow null setters * Don't capture RNG object, only type enum * Unify learnset objects Now have readonly properties which are never null don't new() empty learnsets (>800 Learnset objects no longer created, total of 2400 objects since we also new() a move & level array) optimize g1/2 reader for early abort case * Access rewrite Initialize blocks in a separate object, and get via that object removes a couple hundred "might be null" warnings since blocks are now readonly getters some block references have been relocated, but interfaces should expose all that's needed put HoF6 controls in a groupbox, and disable * Readonly personal data * IVs non nullable for mystery gift * Explicitly initialize forced encounter moves * Make shadow objects readonly & non-null Put murkrow fix in binary data resource, instead of on startup * Assign dex form fetch on constructor Fixes legality parsing edge cases also handle cxd parse for valid; exit before exception is thrown in FrameGenerator * Remove unnecessary null checks * Keep empty value until init SetPouch sets the value to an actual one during load, but whatever * Readonly team lock data * Readonly locks Put locked encounters at bottom (favor unlocked) * Mail readonly data / offset Rearrange some call flow and pass defaults Add fake classes for SaveDataEditor mocking Always party size, no need to check twice in stat editor use a fake save file as initial data for savedata editor, and for gamedata (wow i found a usage) constrain eventwork editor to struct variable types (uint, int, etc), thus preventing null assignment errors
148 lines
No EOL
4.8 KiB
C#
148 lines
No EOL
4.8 KiB
C#
using System;
|
|
using static PKHeX.Core.LegalityCheckStrings;
|
|
|
|
namespace PKHeX.Core
|
|
{
|
|
/// <summary>
|
|
/// Verifies the <see cref="PKM.IVs"/>.
|
|
/// </summary>
|
|
public sealed class IndividualValueVerifier : Verifier
|
|
{
|
|
protected override CheckIdentifier Identifier => CheckIdentifier.IVs;
|
|
|
|
public override void Verify(LegalityAnalysis data)
|
|
{
|
|
switch (data.EncounterMatch)
|
|
{
|
|
case EncounterStatic s:
|
|
VerifyIVsStatic(data, s);
|
|
break;
|
|
case EncounterSlot w:
|
|
VerifyIVsSlot(data, w);
|
|
break;
|
|
case MysteryGift g:
|
|
VerifyIVsMystery(data, g);
|
|
break;
|
|
}
|
|
|
|
var pkm = data.pkm;
|
|
if (pkm.IVTotal == 0)
|
|
{
|
|
data.AddLine(Get(LFatefulMystery, Severity.Fishy));
|
|
}
|
|
else
|
|
{
|
|
var hpiv = pkm.IV_HP;
|
|
if (hpiv < 30 && AllIVsEqual(pkm, hpiv))
|
|
data.AddLine(Get(LIVAllEqual, Severity.Fishy));
|
|
}
|
|
}
|
|
|
|
public static bool AllIVsEqual(PKM pkm) => AllIVsEqual(pkm, pkm.IV_HP);
|
|
|
|
private static bool AllIVsEqual(PKM pkm, int hpiv)
|
|
{
|
|
return (pkm.IV_ATK == hpiv) && (pkm.IV_DEF == hpiv) && (pkm.IV_SPA == hpiv) && (pkm.IV_SPD == hpiv) && (pkm.IV_SPE == hpiv);
|
|
}
|
|
|
|
private void VerifyIVsMystery(LegalityAnalysis data, MysteryGift g)
|
|
{
|
|
var IVs = g.IVs;
|
|
if (IVs.Length == 0)
|
|
return;
|
|
|
|
var ivflag = Array.Find(IVs, iv => (byte)(iv - 0xFC) < 3);
|
|
if (ivflag == 0) // Random IVs
|
|
{
|
|
bool valid = Legal.GetIsFixedIVSequenceValidSkipRand(IVs, data.pkm);
|
|
if (!valid)
|
|
data.AddLine(GetInvalid(LEncGiftIVMismatch));
|
|
}
|
|
else
|
|
{
|
|
int IVCount = ivflag - 0xFB; // IV2/IV3
|
|
VerifyIVsFlawless(data, IVCount);
|
|
}
|
|
}
|
|
|
|
private void VerifyIVsSlot(LegalityAnalysis data, EncounterSlot w)
|
|
{
|
|
switch (w.Generation)
|
|
{
|
|
case 6: VerifyIVsGen6(data, w); break;
|
|
case 7: VerifyIVsGen7(data); break;
|
|
case 8: VerifyIVsGen8(data); break;
|
|
}
|
|
}
|
|
|
|
private void VerifyIVsGen8(LegalityAnalysis data)
|
|
{
|
|
// todo special rules
|
|
}
|
|
|
|
private void VerifyIVsGen7(LegalityAnalysis data)
|
|
{
|
|
var pkm = data.pkm;
|
|
if (pkm.GG)
|
|
{
|
|
if (pkm.Version == (int)GameVersion.GO)
|
|
VerifyIVsGoTransfer(data);
|
|
}
|
|
else if (pkm.AbilityNumber == 4)
|
|
{
|
|
VerifyIVsFlawless(data, 2); // Chain of 10 yields 5% HA and 2 flawless IVs
|
|
}
|
|
}
|
|
|
|
private void VerifyIVsGen6(LegalityAnalysis data, EncounterSlot w)
|
|
{
|
|
var pkm = data.pkm;
|
|
if (pkm.XY && PersonalTable.XY[data.EncounterMatch.Species].IsEggGroup(15)) // Undiscovered
|
|
VerifyIVsFlawless(data, 3);
|
|
else if (w.Type == SlotType.FriendSafari)
|
|
VerifyIVsFlawless(data, 2);
|
|
}
|
|
|
|
private void VerifyIVsFlawless(LegalityAnalysis data, int count)
|
|
{
|
|
if (data.pkm.FlawlessIVCount < count)
|
|
data.AddLine(GetInvalid(string.Format(LIVF_COUNT0_31, count)));
|
|
}
|
|
|
|
private void VerifyIVsStatic(LegalityAnalysis data, EncounterStatic s)
|
|
{
|
|
if (s.FlawlessIVCount != 0)
|
|
VerifyIVsFlawless(data, s.FlawlessIVCount);
|
|
}
|
|
|
|
private void VerifyIVsGoTransfer(LegalityAnalysis data)
|
|
{
|
|
var pkm = data.pkm;
|
|
if (!IsGoIVSetValid(pkm))
|
|
data.AddLine(GetInvalid(LIVNotCorrect));
|
|
|
|
if (!pkm.IsShiny)
|
|
return;
|
|
var banlist = Legal.GoTransferSpeciesShinyBan;
|
|
|
|
// all Shiny Alola Forms are legal, while some of their respective Kanto Forms are not
|
|
if (banlist.Contains(pkm.Species) && pkm.AltForm != 1)
|
|
data.AddLine(GetInvalid(LEncStaticPIDShiny, CheckIdentifier.PID));
|
|
}
|
|
|
|
private static bool IsGoIVSetValid(PKM pkm)
|
|
{
|
|
// Stamina*2 | 1 -> HP
|
|
// ATK * 2 | 1 -> ATK&SPA
|
|
// DEF * 2 | 1 -> DEF&SPD
|
|
// Speed is random.
|
|
|
|
// All IVs must be odd (except speed) and equal to their counterpart.
|
|
if ((pkm.GetIV(1) & 1) != 1 || pkm.GetIV(1) != pkm.GetIV(4)) // ATK=SPA
|
|
return false;
|
|
if ((pkm.GetIV(2) & 1) != 1 || pkm.GetIV(2) != pkm.GetIV(5)) // DEF=SPD
|
|
return false;
|
|
return (pkm.GetIV(0) & 1) == 1; // HP
|
|
}
|
|
}
|
|
} |