mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-27 12:53:14 +00:00
166f8d82e5
Refactor out some logic, make "en" literals reference one spot (where appropriate)
38 lines
2.3 KiB
C#
38 lines
2.3 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using static PKHeX.Core.LegalityCheckStrings;
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namespace PKHeX.Core
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{
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public partial class LegalityAnalysis
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{
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private static readonly Verifier Language = new LanguageVerifier();
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private static readonly Verifier Nickname = new NicknameVerifier();
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private static readonly Verifier EffortValues = new EffortValueVerifier();
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private static readonly Verifier IndividualValues = new IndividualValueVerifier();
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private static readonly Verifier Ball = new BallVerifier();
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private static readonly Verifier Form = new FormVerifier();
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private static readonly Verifier ConsoleRegion = new ConsoleRegionVerifier();
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private static readonly Verifier Ability = new AbilityVerifier();
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private static readonly Verifier Medal = new MedalVerifier();
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public static readonly Verifier Ribbon = new RibbonVerifier();
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private static readonly Verifier Item = new ItemVerifier();
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private static readonly Verifier EncounterType = new EncounterTypeVerifier();
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private static readonly Verifier HyperTraining = new HyperTrainingVerifier();
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private static readonly Verifier Gender = new GenderVerifier();
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private static readonly Verifier PIDEC = new PIDVerifier();
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private static readonly Verifier NHarmonia = new NHarmoniaVerifier();
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private static readonly Verifier CXD = new CXDVerifier();
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private static readonly Verifier Memory = new MemoryVerifier();
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private static readonly Verifier History = new HistoryVerifier();
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private static readonly TrainerNameVerifier Trainer = new TrainerNameVerifier();
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private static readonly LevelVerifier Level = new LevelVerifier();
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private static readonly MiscVerifier Misc = new MiscVerifier();
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private static readonly TransferVerifier Transfer = new TransferVerifier();
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public static string[] MoveStrings { internal get; set; } = Util.GetMovesList(GameLanguage.DefaultLanguage);
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public static string[] SpeciesStrings { internal get; set; } = Util.GetSpeciesList(GameLanguage.DefaultLanguage);
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internal static IEnumerable<string> GetMoveNames(IEnumerable<int> moves) => moves.Select(m => (uint)m >= MoveStrings.Length ? L_AError : MoveStrings[m]);
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}
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}
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