mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-28 05:13:13 +00:00
734aa33898
Now logic is reasonably split, and each format of area has its own way of yielding slots Too much junk with checking flute boosts or catch combo applicability; just let the area dictate how slots match.
140 lines
No EOL
5.1 KiB
C#
140 lines
No EOL
5.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace PKHeX.Core
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{
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/// <inheritdoc />
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/// <summary>
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/// <see cref="GameVersion.RBY"/> encounter area
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/// </summary>
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public sealed class EncounterArea1 : EncounterAreaGB
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{
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private static EncounterSlot1[] ReadSlots1FishingYellow(byte[] data, ref int ofs, int count, SlotType t, int rate)
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{
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// Convert byte to actual number
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int[] Levelbytelist = { 0xFF, 0x15, 0x67, 0x1D, 0x3B, 0x5C, 0x72, 0x16, 0x71, 0x18, 0x00, 0x6D, 0x80, };
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int[] dexbytelist = { 0x47, 0x6E, 0x18, 0x9B, 0x17, 0x4E, 0x8A, 0x5C, 0x5D, 0x9D, 0x9E, 0x1B, 0x85, 0x16, 0x58, 0x59, };
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int[] specieslist = { 060, 061, 072, 073, 090, 098, 099, 116, 117, 118, 119, 120, 129, 130, 147, 148, };
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EncounterSlot1[] slots = new EncounterSlot1[count];
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for (int i = 0; i < count; i++)
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{
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int spec = specieslist[Array.IndexOf(dexbytelist, data[ofs++])];
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int lvl = Array.IndexOf(Levelbytelist, data[ofs++]) * 5;
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slots[i] = new EncounterSlot1
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{
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LevelMax = lvl,
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LevelMin = lvl,
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Species = spec,
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Type = t,
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Rate = rate,
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SlotNumber = i,
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};
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}
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return slots;
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}
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/// <summary>
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/// Gets the encounter areas with <see cref="EncounterSlot"/> information from Generation 1 Grass/Water data.
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/// </summary>
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/// <param name="data">Input raw data.</param>
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/// <returns>Array of encounter areas.</returns>
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public static EncounterArea1[] GetArray1GrassWater(byte[] data)
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{
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// RBY Format
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var ptr = new int[255];
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int count = 0;
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for (int i = 0; i < ptr.Length; i++)
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{
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ptr[i] = BitConverter.ToInt16(data, i * 2);
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if (ptr[i] != -1)
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continue;
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count = i;
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break;
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}
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EncounterArea1[] areas = new EncounterArea1[count];
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for (int i = 0; i < areas.Length; i++)
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{
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var grass = GetSlots1GrassWater(data, ref ptr[i], SlotType.Grass);
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var water = GetSlots1GrassWater(data, ref ptr[i], SlotType.Surf);
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areas[i] = new EncounterArea1
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{
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Location = i,
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Slots = grass.Concat(water).ToArray()
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};
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}
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return areas.Where(area => area.Slots.Length != 0).ToArray();
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}
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/// <summary>
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/// Gets the encounter areas with <see cref="EncounterSlot"/> information from Pokémon Yellow (Generation 1) Fishing data.
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/// </summary>
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/// <param name="data">Input raw data.</param>
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/// <returns>Array of encounter areas.</returns>
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public static EncounterArea1[] GetArray1FishingYellow(byte[] data)
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{
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const int size = 9;
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int count = data.Length / size;
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EncounterArea1[] areas = new EncounterArea1[count];
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for (int i = 0; i < count; i++)
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{
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int ofs = (i * size) + 1;
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areas[i] = new EncounterArea1
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{
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Location = data[(i * size) + 0],
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Slots = ReadSlots1FishingYellow(data, ref ofs, 4, SlotType.Super_Rod, -1)
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};
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}
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return areas;
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}
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/// <summary>
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/// Gets the encounter areas with <see cref="EncounterSlot"/> information from Generation 1 Fishing data.
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/// </summary>
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/// <param name="data">Input raw data.</param>
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/// <returns>Array of encounter areas.</returns>
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public static EncounterArea1[] GetArray1Fishing(byte[] data)
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{
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var ptr = new int[255];
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var map = new int[255];
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int count = 0;
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for (int i = 0; i < ptr.Length; i++)
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{
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map[i] = data[(i * 3) + 0];
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if (map[i] == 0xFF)
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{
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count = i;
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break;
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}
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ptr[i] = BitConverter.ToInt16(data, (i * 3) + 1);
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}
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EncounterArea1[] areas = new EncounterArea1[count];
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for (int i = 0; i < areas.Length; i++)
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{
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areas[i] = new EncounterArea1
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{
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Location = map[i],
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Slots = GetSlots1Fishing(data, ref ptr[i])
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};
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}
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return areas;
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}
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private static IEnumerable<EncounterSlot1> GetSlots1GrassWater(byte[] data, ref int ofs, SlotType t)
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{
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int rate = data[ofs++];
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return rate == 0 ? Enumerable.Empty<EncounterSlot1>() : ReadSlots1(data, ref ofs, 10, t, rate);
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}
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private static EncounterSlot1[] GetSlots1Fishing(byte[] data, ref int ofs)
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{
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int count = data[ofs++];
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return ReadSlots1(data, ref ofs, count, SlotType.Super_Rod, -1);
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}
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}
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} |