mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-28 21:33:11 +00:00
b81a1e1e29
Increase abstraction for arbitrary slot get/set operations, and fracture SAV4 behavior for each game type. Adds: Undo/Redo of party slot changes Fixes: Fixed Gen5 daycare slot 2 reading, and EXP reading Fixes: Some slot color glitchiness Fixed: Box layout editor now hides the flag label if no flags are present Fixed: Gen7 box flags are now shown (unknown purpose lol) Changed: savefile objects are generally smaller (removed a few shared offset fields)
54 lines
No EOL
1.9 KiB
C#
54 lines
No EOL
1.9 KiB
C#
using System.Collections.Generic;
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namespace PKHeX.Core
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{
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/// <summary>
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/// Slot Viewer that shows many slots of <see cref="PKM"/> data.
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/// </summary>
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/// <typeparam name="T">Object that displays the <see cref="PKM"/> slot.</typeparam>
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public interface ISlotViewer<T>
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{
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/// <summary>
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/// Current index the viewer is viewing.
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/// </summary>
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int ViewIndex { get; }
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/// <summary>
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/// Notification that the <see cref="previous"/> slot is no longer the last interacted slot.
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/// </summary>
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/// <param name="previous">Last interacted slot</param>
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void NotifySlotOld(ISlotInfo previous);
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/// <summary>
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/// Notification that the <see cref="slot"/> has just been interacted with.
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/// </summary>
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/// <param name="slot">Last interacted slot</param>
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/// <param name="type">Last interacted slot interaction type</param>
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/// <param name="pkm">Last interacted slot interaction data</param>
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void NotifySlotChanged(ISlotInfo slot, SlotTouchType type, PKM pkm);
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/// <summary>
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/// Gets the information for the requested slot's view picture.
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/// </summary>
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/// <param name="view"></param>
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/// <returns></returns>
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ISlotInfo GetSlotData(T view);
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/// <summary>
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/// Gets the index of the <see cref="T"/> view within the <see cref="ISlotViewer{T}"/>'s list of slots.
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/// </summary>
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/// <param name="slot"></param>
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/// <returns></returns>
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int GetViewIndex(ISlotInfo slot);
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/// <summary>
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/// List of <see cref="T"/> views the <see cref="ISlotViewer{T}"/> is showing.
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/// </summary>
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IList<T> SlotPictureBoxes { get; }
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/// <summary>
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/// Save data the <see cref="ISlotViewer{T}"/> is showing data from.
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/// </summary>
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SaveFile SAV { get; }
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}
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} |