PKHeX/PKHeX.Core/PKM
Kurt fe989d48fe Misc prep updates
Update comments / xmldoc
Add a savefile storage compressor (ie array[] with empty interstitials
-> list); return true if the compression moved anything (repopulate
views), and the count of occupied slots in the list.
Add saveblock base class; I haven't really liked how SAV6/7 do all the
logic; I'll still expose properties that will then point to a saveblock.
Cuts down clutter.
Add template Dex manipulator, with gen6/7 implementations
Speculate sequential gp/ge gameversion IDs
2018-11-01 15:38:09 -07:00
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Searching Update 18.11.01 2018-10-31 14:08:58 -07:00
Shared Misc updates 2018-10-27 08:53:09 -07:00
Util Misc prep updates 2018-11-01 15:38:09 -07:00
BK4.cs style updates 2018-09-14 22:37:47 -07:00
CK3.cs style updates 2018-09-14 22:37:47 -07:00
PK1.cs Misc updates 2018-10-27 08:53:09 -07:00
PK2.cs Misc updates 2018-10-27 08:53:09 -07:00
PK3.cs style updates 2018-09-14 22:37:47 -07:00
PK4.cs style updates 2018-09-14 22:37:47 -07:00
PK5.cs style updates 2018-09-14 22:37:47 -07:00
PK6.cs style updates 2018-09-14 22:37:47 -07:00
PK7.cs style updates 2018-09-14 22:37:47 -07:00
PKM.cs Update Ho-Oh mattle check 2018-10-27 16:06:06 -07:00
XK3.cs style updates 2018-09-14 22:37:47 -07:00