PKHeX/PKHeX.Core/Legality/RNG/Locks/TeamLock.cs
Kurt 3c232505e5
Refactoring: Narrow some value types (Species, Move, Form) (#3575)
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
2022-08-26 23:43:36 -07:00

36 lines
1.1 KiB
C#

namespace PKHeX.Core;
/// <summary>
/// Represents a Team of Pokémon that is generated before a shadow <see cref="Species"/>.
/// </summary>
public sealed class TeamLock
{
/// <summary>
/// Team generated before the Species.
/// </summary>
public readonly NPCLock[] Locks;
/// <summary>
/// For trainers that have different teams, this indicates what conditions (when/where) the trainer must be battled.
/// </summary>
public readonly string Comment;
/// <summary>
/// Species of shadow Pokémon that is generated after the <see cref="Locks"/>.
/// </summary>
public readonly int Species;
public TeamLock(ushort species, NPCLock[] locks) : this(species, string.Empty, locks) { }
public TeamLock(ushort species, string comment, NPCLock[] locks)
{
Species = species;
Locks = locks;
Comment = comment;
}
public override string ToString()
{
if (Comment.Length == 0)
return $"{(Species)Species} [{Locks.Length}]";
return $"{(Species)Species} [{Locks.Length}] - {Comment}";
}
}