mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-27 22:40:22 +00:00
dcc0e79435
Like move validation, evolutions are the earliest thing we wish to traverse when determining what encounters may have originated the current Pokémon. To determine the permitted species-form-levels a Pokémon could originate with, we must devolve a Pokémon by traveling down-generation to origin. Once we have an encounter, we can then evolve it to the current species, traversing upwards from origin to the current format.
181 lines
7 KiB
C#
181 lines
7 KiB
C#
using System;
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namespace PKHeX.Core;
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/// <summary>
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/// Group that checks the source of a move in <see cref="GameVersion.Gen4"/>.
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/// </summary>
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public sealed class LearnGroup4 : ILearnGroup
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{
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public static readonly LearnGroup4 Instance = new();
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private const int Generation = 4;
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public ushort MaxMoveID => Legal.MaxMoveID_4;
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public ILearnGroup? GetPrevious(PKM pk, EvolutionHistory history, IEncounterTemplate enc, LearnOption option) => enc.Generation is Generation ? null : LearnGroup3.Instance;
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public bool HasVisited(PKM pk, EvolutionHistory history) => history.HasVisitedGen4;
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public bool Check(Span<MoveResult> result, ReadOnlySpan<ushort> current, PKM pk, EvolutionHistory history,
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IEncounterTemplate enc, MoveSourceType types = MoveSourceType.All, LearnOption option = LearnOption.Current)
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{
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var evos = history.Gen4;
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for (var i = 0; i < evos.Length; i++)
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Check(result, current, pk, evos[i], i);
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if (types.HasFlag(MoveSourceType.Encounter) && enc is EncounterEgg { Generation: Generation } egg)
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CheckEncounterMoves(result, current, egg);
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if (types.HasFlag(MoveSourceType.LevelUp) && enc.Species is (int)Species.Nincada && evos is [{ Species: (int)Species.Shedinja }, _])
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CheckNincadaMoves(result, current, evos[^1]);
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return MoveResult.AllParsed(result);
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}
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private static void CheckNincadaMoves(Span<MoveResult> result, ReadOnlySpan<ushort> current, EvoCriteria nincada)
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{
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if (MoveResult.AllParsed(result))
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return;
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// If a result is not valid, check to see if it is a Shedinja move.
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// Ninjask's Gen4 learnset is a superset of Gen3, so don't bother re-checking in that group.
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var shedinja = LearnSource4Pt.Instance;
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var moves = shedinja.GetLearnset((int)Species.Ninjask, 0);
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for (var i = 0; i < result.Length; i++)
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{
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if (result[i].Valid)
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continue;
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var move = current[i];
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if (move == 0)
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break;
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var level = moves.GetLevelLearnMove(move);
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if (level == -1 || !nincada.InsideLevelRange(level))
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continue;
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var info = new MoveLearnInfo(LearnMethod.ShedinjaEvo, LearnEnvironment.Pt, (byte)level);
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result[i] = new MoveResult(info, 0, Generation);
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break; // Can only have one Ninjask move.
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}
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}
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private static void CheckEncounterMoves(Span<MoveResult> result, ReadOnlySpan<ushort> current, EncounterEgg egg)
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{
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ILearnSource inst = egg.Version switch
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{
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// HG/SS
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<= GameVersion.SS => LearnSource4HGSS.Instance,
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GameVersion.Pt => LearnSource4Pt.Instance,
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_ => LearnSource4DP.Instance,
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};
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var eggMoves = inst.GetEggMoves(egg.Species, egg.Form);
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var levelMoves = inst.GetInheritMoves(egg.Species, egg.Form);
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for (var i = result.Length - 1; i >= 0; i--)
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{
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if (result[i].Valid)
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continue;
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var move = current[i];
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if (eggMoves.Contains(move))
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result[i] = new(LearnMethod.EggMove);
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else if (levelMoves.Contains(move))
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result[i] = new(LearnMethod.InheritLevelUp);
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else if (move is (int)Move.VoltTackle && egg.CanHaveVoltTackle)
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result[i] = new(LearnMethod.SpecialEgg);
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}
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}
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private static void Check(Span<MoveResult> result, ReadOnlySpan<ushort> current, PKM pk, EvoCriteria evo, int stage)
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{
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if (evo.Species is not ((int)Species.Deoxys or (int)Species.Giratina or (int)Species.Shaymin))
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{
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CheckInternal(result, current, pk, evo, stage);
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return;
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}
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// Check all forms
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var inst = LearnSource4HGSS.Instance;
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if (!inst.TryGetPersonal(evo.Species, evo.Form, out var pi))
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return;
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var fc = pi.FormCount;
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for (int i = 0; i < fc; i++)
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CheckInternal(result, current, pk, evo with { Form = (byte)i }, stage);
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}
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private static void CheckInternal(Span<MoveResult> result, ReadOnlySpan<ushort> current, PKM pk, EvoCriteria evo, int stage)
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{
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var hgss = LearnSource4HGSS.Instance;
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var species = evo.Species;
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if (!hgss.TryGetPersonal(species, evo.Form, out var hgss_pi))
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return; // should never happen.
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var pt = LearnSource4Pt.Instance;
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if (!pt.TryGetPersonal(species, evo.Form, out var pt_pi))
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return; // should never happen.
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var dp = LearnSource4DP.Instance;
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for (int i = result.Length - 1; i >= 0; i--)
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{
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if (result[i].Valid)
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continue;
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// Level Up moves are different for each game, but others (TM/Tutor) are same (except Pt Defog).
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var move = current[i];
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var chk = hgss.GetCanLearn(pk, hgss_pi, evo, move);
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if (chk != default)
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{
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result[i] = new(chk, (byte)stage, Generation);
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continue;
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}
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chk = pt.GetCanLearn(pk, pt_pi, evo, move, MoveSourceType.LevelUp | MoveSourceType.AllMachines);
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if (chk != default)
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{
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result[i] = new(chk, (byte)stage, Generation);
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continue;
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}
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chk = dp.GetCanLearn(pk, pt_pi, evo, move, MoveSourceType.LevelUp);
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if (chk != default)
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{
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result[i] = new(chk, (byte)stage, Generation);
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}
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}
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}
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public void GetAllMoves(Span<bool> result, PKM pk, EvolutionHistory history, IEncounterTemplate enc, MoveSourceType types = MoveSourceType.All, LearnOption option = LearnOption.Current)
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{
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if (types.HasFlag(MoveSourceType.Encounter) && enc.Generation == Generation)
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FlagEncounterMoves(enc, result);
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var evos = history.Gen4;
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foreach (var evo in evos)
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GetAllMoves(result, pk, evo, types);
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if (evos is [{ Species: (int)Species.Shedinja }, _])
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{
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var shedinja = LearnSource4Pt.Instance;
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var moves = shedinja.GetLearnset((int)Species.Ninjask, 0);
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var span = moves.GetMoveRange(evos[0].LevelMax, 20);
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foreach (var move in span)
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result[move] = true;
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}
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}
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private static void GetAllMoves(Span<bool> result, PKM pk, EvoCriteria evo, MoveSourceType types)
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{
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LearnSource4HGSS.Instance.GetAllMoves(result, pk, evo, types);
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LearnSource4Pt.Instance.GetAllMoves(result, pk, evo, types & (MoveSourceType.LevelUp | MoveSourceType.AllMachines));
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LearnSource4DP.Instance.GetAllMoves(result, pk, evo, types & (MoveSourceType.LevelUp));
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}
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private static void FlagEncounterMoves(IEncounterTemplate enc, Span<bool> result)
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{
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if (enc is IMoveset { Moves: { HasMoves: true } x })
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{
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result[x.Move4] = true;
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result[x.Move3] = true;
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result[x.Move2] = true;
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result[x.Move1] = true;
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}
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}
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}
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