mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 20:43:07 +00:00
105d8f415d
SCBlock doesn't have an absolute index; it was only used for tagging in dumps. Offset and Length weren't used. Removing these 2 ints from the SCBlock object reduces alloc req by 8 bytes each; if we have 2,500 blocks in a save file, this reduces the memory footprint of a sav by 20KB. Nice side effect :D Remove block dump comment from accessor; new logic in Meta8 for dumping DLC sizes does the same logic with less hassle.
138 lines
No EOL
4.9 KiB
C#
138 lines
No EOL
4.9 KiB
C#
using System;
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using System.Diagnostics;
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using System.IO;
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namespace PKHeX.Core
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{
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/// <summary>
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/// Block of <see cref="Data"/> obtained from a <see cref="SwishCrypto"/> encrypted block storage binary.
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/// </summary>
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public sealed class SCBlock
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{
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/// <summary>
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/// Used to encrypt the rest of the block.
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/// </summary>
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public readonly uint Key;
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/// <summary>
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/// What kind of block is it?
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/// </summary>
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public SCTypeCode Type { get; set; }
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/// <summary>
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/// For <see cref="SCTypeCode.Array"/>: What kind of array is it?
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/// </summary>
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public SCTypeCode SubType { get; private set; }
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/// <summary>
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/// Decrypted data for this block.
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/// </summary>
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public byte[] Data = Array.Empty<byte>();
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internal SCBlock(uint key) => Key = key;
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public bool HasValue() => Type > SCTypeCode.Array;
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public object GetValue() => Type.GetValue(Data);
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public void SetValue(object value) => Type.SetValue(Data, value);
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public SCBlock Clone()
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{
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var block = (SCBlock)MemberwiseClone();
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block.Data = (byte[])Data.Clone();
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return block;
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}
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/// <summary>
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/// Encrypts the <see cref="Data"/> according to the <see cref="Type"/> and <see cref="SubType"/>.
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/// </summary>
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public void WriteBlock(BinaryWriter bw)
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{
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var xk = new SCXorShift32(Key);
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bw.Write(Key);
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bw.Write((byte)((byte)Type ^ xk.Next()));
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if (Type == SCTypeCode.Object)
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{
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bw.Write((uint)Data.Length ^ xk.Next32());
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}
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else if (Type == SCTypeCode.Array)
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{
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var entries = (uint)(Data.Length / SubType.GetTypeSize());
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bw.Write(entries ^ xk.Next32());
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bw.Write((byte)((byte)SubType ^ xk.Next()));
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}
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foreach (var b in Data)
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bw.Write((byte)(b ^ xk.Next()));
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}
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/// <summary>
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/// Reads a new <see cref="SCBlock"/> object from the <see cref="data"/>, determining the <see cref="Type"/> and <see cref="SubType"/> during read.
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/// </summary>
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/// <param name="data">Decrypted data</param>
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/// <param name="offset">Offset the block is to be read from (modified to offset by the amount of bytes consumed).</param>
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/// <returns>New object containing all info for the block.</returns>
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public static SCBlock ReadFromOffset(byte[] data, ref int offset)
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{
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// Create block, parse its key.
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var key = BitConverter.ToUInt32(data, offset);
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offset += 4;
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var block = new SCBlock(key);
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var xk = new SCXorShift32(key);
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// Parse the block's type
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block.Type = (SCTypeCode)(data[offset++] ^ xk.Next());
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switch (block.Type)
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{
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case SCTypeCode.Bool1:
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case SCTypeCode.Bool2:
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case SCTypeCode.Bool3:
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// Block types are empty, and have no extra data.
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Debug.Assert(block.Type != SCTypeCode.Bool3); // invalid type, haven't seen it used yet
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break;
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case SCTypeCode.Object: // Cast raw bytes to Object
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{
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var num_bytes = BitConverter.ToUInt32(data, offset) ^ xk.Next32();
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offset += 4;
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var arr = new byte[num_bytes];
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for (int i = 0; i < arr.Length; i++)
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arr[i] = (byte)(data[offset++] ^ xk.Next());
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block.Data = arr;
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break;
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}
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case SCTypeCode.Array: // Cast raw bytes to SubType[]
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{
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var num_entries = BitConverter.ToUInt32(data, offset) ^ xk.Next32();
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offset += 4;
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block.SubType = (SCTypeCode)(data[offset++] ^ xk.Next());
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var num_bytes = num_entries * block.SubType.GetTypeSize();
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var arr = new byte[num_bytes];
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for (int i = 0; i < arr.Length; i++)
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arr[i] = (byte)(data[offset++] ^ xk.Next());
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block.Data = arr;
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#if DEBUG
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if (block.SubType == SCTypeCode.Bool3)
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Debug.Assert(Array.TrueForAll(block.Data, z => z <= 1));
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#endif
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break;
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}
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default: // Single Value Storage
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{
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var num_bytes = block.Type.GetTypeSize();
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var arr = new byte[num_bytes];
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for (int i = 0; i < arr.Length; i++)
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arr[i] = (byte)(data[offset++] ^ xk.Next());
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block.Data = arr;
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break;
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}
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}
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return block;
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}
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}
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} |