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https://github.com/kwsch/PKHeX
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ef16e7037a
A lot of internal information is nice to have saved; create a copy of the static class's logic and pepper in some state variables (Required CPU Shiny Value) to account for the weird edge cases. Code is essentially the same as the static methods, except for more fleshed out logic in the AllLock interrupt checking and the eventual Trainer checks. |
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LockFinder.cs | ||
NPCLock.cs | ||
SeedFrame.cs | ||
TeamLock.cs | ||
TeamLockResult.cs |