mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-18 16:33:24 +00:00
32abc6daf4
PreparePKM had the opportunity to be recursive (preparation -> validating*N -> preparation*N), lock out preview sprite updating (which calls PreparePKM via Main.cs) while validating all controls remove uncallable paths (format is checked prior, and checksum check is never called as fieldsInitialized is forced false) move gui toggling to loading methods when appropriate
55 lines
1.5 KiB
C#
55 lines
1.5 KiB
C#
using PKHeX.Core;
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namespace PKHeX.WinForms.Controls
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{
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public partial class PKMEditor
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{
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private void PopulateFieldsPK6()
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{
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if (!(pkm is PK6 pk6))
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return;
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LoadMisc1(pk6);
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LoadMisc2(pk6);
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LoadMisc3(pk6);
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LoadMisc4(pk6);
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LoadMisc6(pk6);
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CB_EncounterType.SelectedValue = pk6.Gen4 ? pk6.EncounterType : 0;
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CB_EncounterType.Visible = Label_EncounterType.Visible = pkm.Gen4;
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LoadPartyStats(pk6);
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UpdateStats();
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}
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private PKM PreparePK6()
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{
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if (!(pkm is PK6 pk6))
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return null;
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CheckTransferPIDValid();
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SaveMisc1(pk6);
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SaveMisc2(pk6);
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SaveMisc3(pk6);
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SaveMisc4(pk6);
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SaveMisc6(pk6);
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pk6.EncounterType = WinFormsUtil.GetIndex(CB_EncounterType);
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// Toss in Party Stats
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SavePartyStats(pk6);
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// Unneeded Party Stats (Status, Flags, Unused)
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pk6.Data[0xE8] = pk6.Data[0xE9] = pk6.Data[0xEA] = pk6.Data[0xEB] =
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pk6.Data[0xED] = pk6.Data[0xEE] = pk6.Data[0xEF] =
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pk6.Data[0xFE] = pk6.Data[0xFF] = pk6.Data[0x100] =
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pk6.Data[0x101] = pk6.Data[0x102] = pk6.Data[0x103] = 0;
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pk6.FixMoves();
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pk6.FixRelearn();
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if (ModifyPKM)
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pk6.FixMemories();
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pk6.RefreshChecksum();
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return pk6;
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}
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}
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}
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