PKHeX/PKHeX.WinForms/Controls/PKM Editor/IMainEditor.cs
Kurt 95fbf66a6e
Refactor: Gen3/4 Lead Encounters, property fixing (#4193)
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. 

Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
2024-02-22 21:20:54 -06:00

20 lines
343 B
C#

using System;
using PKHeX.Core;
namespace PKHeX.WinForms.Controls;
public interface IMainEditor : IPKMView
{
PKM Entity { get; }
SaveFile RequestSaveFile { get; }
void UpdateIVsGB(bool skipForm);
void ChangeNature(Nature newNature);
}
[Flags]
public enum UpdateLegalityArgs
{
None,
SkipMoveRepopulation = 1 << 0,
}