PKHeX/PKHeX.Core/Game/Enums/LanguageID.cs
Kurt fc754b346b
File scoped namespaces (#3529)
[Language Reference](https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/proposals/csharp-10.0/file-scoped-namespaces)

Updates all the files, one less level of indentation.

Some small changes were made to API surfaces, renaming `PKM pkm` -> `PKM pk`, and `LegalityAnalysis.pkm` -> `LegalityAnalysis.Entity`
2022-06-18 11:04:24 -07:00

64 lines
1.3 KiB
C#

namespace PKHeX.Core;
/// <summary>
/// Contiguous series Game Language IDs
/// </summary>
public enum LanguageID : byte
{
/// <summary>
/// Undefined Language ID, usually indicative of a value not being set.
/// </summary>
/// <remarks>Gen5 Japanese In-game Trades happen to not have their Language value set, and express Language=0.</remarks>
Hacked = 0,
/// <summary>
/// Japanese (日本語)
/// </summary>
Japanese = 1,
/// <summary>
/// English (US/UK/AU)
/// </summary>
English = 2,
/// <summary>
/// French (Français)
/// </summary>
French = 3,
/// <summary>
/// Italian (Italiano)
/// </summary>
Italian = 4,
/// <summary>
/// German (Deutsch)
/// </summary>
German = 5,
/// <summary>
/// Unused Language ID
/// </summary>
/// <remarks>Was reserved for Korean in Gen3 but never utilized.</remarks>
UNUSED_6 = 6,
/// <summary>
/// Spanish (Español)
/// </summary>
Spanish = 7,
/// <summary>
/// Korean (한국어)
/// </summary>
Korean = 8,
/// <summary>
/// Chinese Simplified (简体中文)
/// </summary>
ChineseS = 9,
/// <summary>
/// Chinese Traditional (繁體中文)
/// </summary>
ChineseT = 10,
}