PKHeX/PKHeX.Core/Saves/SAV1Stadium.cs
Kurt ee207a3fda Revise Stadium savefile logic to read from boxes
Add a helper to spit out teams
Alias hard-coded numbers to something to easy names.
Make them exportable, update checksums for box data
2020-09-30 18:00:25 -07:00

208 lines
8.2 KiB
C#

using System;
using System.Collections.Generic;
namespace PKHeX.Core
{
public sealed class SAV1Stadium : SaveFile, ILangDeviantSave
{
protected override string BAKText => $"{OT} ({Version})";
public override string Filter => "SAV File|*.sav|All Files|*.*";
public override string Extension => ".sav";
public int SaveRevision => Japanese ? 0 : 1;
public string SaveRevisionString => Japanese ? "J" : "U";
public bool Japanese { get; }
public bool Korean => false;
public override PersonalTable Personal => PersonalTable.Y;
public override int MaxEV => ushort.MaxValue;
public override IReadOnlyList<ushort> HeldItems => Array.Empty<ushort>();
public override GameVersion Version { get; protected set; } = GameVersion.Stadium;
public override SaveFile Clone() => new SAV1Stadium((byte[])Data.Clone(), Japanese);
public override string ChecksumInfo => ChecksumsValid ? "Checksum valid." : "Checksum invalid";
public override int Generation => 1;
public override string GetString(byte[] data, int offset, int length) => StringConverter12.GetString1(data, offset, length, Japanese);
public override byte[] SetString(string value, int maxLength, int PadToSize = 0, ushort PadWith = 0)
{
if (PadToSize == 0)
PadToSize = maxLength + 1;
return StringConverter12.SetString1(value, maxLength, Japanese, PadToSize, PadWith);
}
private int StringLength => Japanese ? StringLengthJ : StringLengthU;
private const int StringLengthJ = 6;
private const int StringLengthU = 11;
public override int OTLength => StringLength;
public override int NickLength => StringLength;
public override int BoxCount => Japanese ? 8 : 12;
public override int BoxSlotCount => Japanese ? 30 : 20;
public override int MaxMoveID => Legal.MaxMoveID_1;
public override int MaxSpeciesID => Legal.MaxSpeciesID_1;
public override int MaxAbilityID => Legal.MaxAbilityID_1;
public override int MaxItemID => Legal.MaxItemID_1;
public override int MaxBallID => 0; // unused
public override int MaxGameID => 99; // unused
public override int MaxMoney => 999999;
public override int MaxCoins => 9999;
public override int GetPartyOffset(int slot) => -1;
public override bool ChecksumsValid => GetBoxChecksumsValid();
protected override void SetChecksums() => SetBoxChecksums();
private bool GetBoxChecksumsValid()
{
for (int i = 0; i < BoxCount; i++)
{
var boxOfs = GetBoxOffset(i) - ListHeaderSize;
var size = BoxSize - 2;
var chk = Checksums.CheckSum16(Data, boxOfs, size);
var actual = BigEndian.ToUInt16(Data, boxOfs + size);
if (chk != actual)
return false;
}
return true;
}
private void SetBoxChecksums()
{
for (int i = 0; i < BoxCount; i++)
{
var boxOfs = GetBoxOffset(i) - ListHeaderSize;
var size = BoxSize - 2;
var chk = Checksums.CheckSum16(Data, boxOfs, size);
BigEndian.GetBytes(chk).CopyTo(Data, boxOfs + size);
}
}
public override Type PKMType => typeof(PK1);
protected override PKM GetPKM(byte[] data)
{
int len = StringLength;
var nick = data.Slice(PokeCrypto.SIZE_1STORED, len);
var ot = data.Slice(PokeCrypto.SIZE_1STORED + len, len);
data = data.Slice(0, PokeCrypto.SIZE_1STORED);
return new PK1(data, Japanese) {OT_Trash = ot, Nickname_Trash = nick};
}
protected override byte[] DecryptPKM(byte[] data) => data;
public override PKM BlankPKM => new PK1(Japanese);
private const int SIZE_PK1J = PokeCrypto.SIZE_1STORED + (2 * StringLengthJ); // 0x2D
private const int SIZE_PK1U = PokeCrypto.SIZE_1STORED + (2 * StringLengthU); // 0x37
protected override int SIZE_STORED => Japanese ? SIZE_PK1J : SIZE_PK1U;
protected override int SIZE_PARTY => Japanese ? SIZE_PK1J : SIZE_PK1U;
public SAV1Stadium(byte[] data) : this(data, IsStadiumJ(data)) { }
public SAV1Stadium(byte[] data, bool japanese) : base(data)
{
Japanese = japanese;
Box = 0xC000;
}
public SAV1Stadium(bool japanese = false) : base(SaveUtil.SIZE_G1STAD)
{
Japanese = japanese;
Box = 0xC000;
ClearBoxes();
}
private int ListHeaderSize => Japanese ? 0x0C : 0x10;
private const int ListFooterSize = 6; // POKE + 2byte checksum
private const int TeamCount = 86; // todo
private int TeamSize => Japanese ? TeamSizeJ : TeamSizeU;
private const int TeamSizeJ = 0x0C + (SIZE_PK1J * 6) + ListFooterSize; // 0x120
private const int TeamSizeU = 0x10 + (SIZE_PK1U * 6) + ListFooterSize; // 0x160
public int GetTeamOffset(int team) => 0 + ListHeaderSize + (team * TeamSize);
public static string GetTeamName(int team) => $"Team {team + 1}";
public BattleTeam<PK1> GetTeam(int team)
{
if ((uint)team >= TeamCount)
throw new ArgumentOutOfRangeException(nameof(team));
var name = GetTeamName(team);
var members = new PK1[6];
var ofs = GetTeamOffset(team);
for (int i = 0; i < 6; i++)
{
var rel = ofs + (i * SIZE_STORED);
members[i] = (PK1)GetStoredSlot(Data, rel);
}
return new BattleTeam<PK1>(name, members);
}
private int BoxSize => Japanese ? BoxSizeJ : BoxSizeU;
private const int BoxSizeJ = 0x0C + (SIZE_PK1J * 30) + ListFooterSize; // 0x558
private const int BoxSizeU = 0x10 + (SIZE_PK1U * 20) + 6 + ListFooterSize; // 0x468 (6 bytes alignment)
public override int GetBoxOffset(int box) => Box + ListHeaderSize + (box * BoxSize);
public override string GetBoxName(int box) => $"Box {box + 1}";
public override void SetBoxName(int box, string value) { }
public override void WriteSlotFormatStored(PKM pkm, byte[] data, int offset)
{
// pkm that have never been boxed have yet to save the 'current level' for box indication
// set this value at this time
((PK1)pkm).Stat_LevelBox = pkm.CurrentLevel;
base.WriteSlotFormatStored(pkm, Data, offset);
}
public override void WriteBoxSlot(PKM pkm, byte[] data, int offset)
{
// pkm that have never been boxed have yet to save the 'current level' for box indication
// set this value at this time
((PK1)pkm).Stat_LevelBox = pkm.CurrentLevel;
base.WriteBoxSlot(pkm, Data, offset);
}
private const int MAGIC_POKE = 0x454B4F50;
public static bool IsStadiumU(byte[] data)
{
if (data.Length != SaveUtil.SIZE_G1STAD)
return false;
// Check footers of first few teams to see if the magic value is there.
for (int i = 0; i < 10; i++)
{
if (BitConverter.ToUInt32(data, TeamSizeU - ListFooterSize + (i * TeamSizeU)) != MAGIC_POKE) // POKE
return false;
}
return true;
}
public static bool IsStadiumJ(byte[] data)
{
if (data.Length != SaveUtil.SIZE_G1STAD)
return false;
// Check footers of first few teams to see if the magic value is there.
for (int i = 0; i < 10; i++)
{
if (BitConverter.ToUInt32(data, TeamSizeJ - ListFooterSize + (i * TeamSizeJ)) != MAGIC_POKE) // POKE
return false;
}
return true;
}
}
public class BattleTeam<T> where T : PKM
{
public readonly string TeamName;
public readonly T[] Team;
public BattleTeam(string name, T[] team)
{
TeamName = name;
Team = team;
}
}
}