mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-27 06:20:25 +00:00
ee207a3fda
Add a helper to spit out teams Alias hard-coded numbers to something to easy names. Make them exportable, update checksums for box data
208 lines
8.2 KiB
C#
208 lines
8.2 KiB
C#
using System;
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using System.Collections.Generic;
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namespace PKHeX.Core
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{
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public sealed class SAV1Stadium : SaveFile, ILangDeviantSave
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{
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protected override string BAKText => $"{OT} ({Version})";
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public override string Filter => "SAV File|*.sav|All Files|*.*";
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public override string Extension => ".sav";
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public int SaveRevision => Japanese ? 0 : 1;
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public string SaveRevisionString => Japanese ? "J" : "U";
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public bool Japanese { get; }
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public bool Korean => false;
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public override PersonalTable Personal => PersonalTable.Y;
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public override int MaxEV => ushort.MaxValue;
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public override IReadOnlyList<ushort> HeldItems => Array.Empty<ushort>();
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public override GameVersion Version { get; protected set; } = GameVersion.Stadium;
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public override SaveFile Clone() => new SAV1Stadium((byte[])Data.Clone(), Japanese);
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public override string ChecksumInfo => ChecksumsValid ? "Checksum valid." : "Checksum invalid";
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public override int Generation => 1;
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public override string GetString(byte[] data, int offset, int length) => StringConverter12.GetString1(data, offset, length, Japanese);
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public override byte[] SetString(string value, int maxLength, int PadToSize = 0, ushort PadWith = 0)
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{
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if (PadToSize == 0)
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PadToSize = maxLength + 1;
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return StringConverter12.SetString1(value, maxLength, Japanese, PadToSize, PadWith);
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}
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private int StringLength => Japanese ? StringLengthJ : StringLengthU;
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private const int StringLengthJ = 6;
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private const int StringLengthU = 11;
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public override int OTLength => StringLength;
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public override int NickLength => StringLength;
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public override int BoxCount => Japanese ? 8 : 12;
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public override int BoxSlotCount => Japanese ? 30 : 20;
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public override int MaxMoveID => Legal.MaxMoveID_1;
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public override int MaxSpeciesID => Legal.MaxSpeciesID_1;
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public override int MaxAbilityID => Legal.MaxAbilityID_1;
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public override int MaxItemID => Legal.MaxItemID_1;
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public override int MaxBallID => 0; // unused
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public override int MaxGameID => 99; // unused
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public override int MaxMoney => 999999;
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public override int MaxCoins => 9999;
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public override int GetPartyOffset(int slot) => -1;
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public override bool ChecksumsValid => GetBoxChecksumsValid();
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protected override void SetChecksums() => SetBoxChecksums();
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private bool GetBoxChecksumsValid()
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{
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for (int i = 0; i < BoxCount; i++)
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{
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var boxOfs = GetBoxOffset(i) - ListHeaderSize;
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var size = BoxSize - 2;
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var chk = Checksums.CheckSum16(Data, boxOfs, size);
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var actual = BigEndian.ToUInt16(Data, boxOfs + size);
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if (chk != actual)
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return false;
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}
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return true;
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}
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private void SetBoxChecksums()
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{
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for (int i = 0; i < BoxCount; i++)
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{
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var boxOfs = GetBoxOffset(i) - ListHeaderSize;
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var size = BoxSize - 2;
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var chk = Checksums.CheckSum16(Data, boxOfs, size);
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BigEndian.GetBytes(chk).CopyTo(Data, boxOfs + size);
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}
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}
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public override Type PKMType => typeof(PK1);
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protected override PKM GetPKM(byte[] data)
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{
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int len = StringLength;
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var nick = data.Slice(PokeCrypto.SIZE_1STORED, len);
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var ot = data.Slice(PokeCrypto.SIZE_1STORED + len, len);
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data = data.Slice(0, PokeCrypto.SIZE_1STORED);
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return new PK1(data, Japanese) {OT_Trash = ot, Nickname_Trash = nick};
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}
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protected override byte[] DecryptPKM(byte[] data) => data;
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public override PKM BlankPKM => new PK1(Japanese);
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private const int SIZE_PK1J = PokeCrypto.SIZE_1STORED + (2 * StringLengthJ); // 0x2D
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private const int SIZE_PK1U = PokeCrypto.SIZE_1STORED + (2 * StringLengthU); // 0x37
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protected override int SIZE_STORED => Japanese ? SIZE_PK1J : SIZE_PK1U;
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protected override int SIZE_PARTY => Japanese ? SIZE_PK1J : SIZE_PK1U;
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public SAV1Stadium(byte[] data) : this(data, IsStadiumJ(data)) { }
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public SAV1Stadium(byte[] data, bool japanese) : base(data)
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{
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Japanese = japanese;
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Box = 0xC000;
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}
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public SAV1Stadium(bool japanese = false) : base(SaveUtil.SIZE_G1STAD)
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{
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Japanese = japanese;
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Box = 0xC000;
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ClearBoxes();
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}
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private int ListHeaderSize => Japanese ? 0x0C : 0x10;
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private const int ListFooterSize = 6; // POKE + 2byte checksum
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private const int TeamCount = 86; // todo
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private int TeamSize => Japanese ? TeamSizeJ : TeamSizeU;
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private const int TeamSizeJ = 0x0C + (SIZE_PK1J * 6) + ListFooterSize; // 0x120
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private const int TeamSizeU = 0x10 + (SIZE_PK1U * 6) + ListFooterSize; // 0x160
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public int GetTeamOffset(int team) => 0 + ListHeaderSize + (team * TeamSize);
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public static string GetTeamName(int team) => $"Team {team + 1}";
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public BattleTeam<PK1> GetTeam(int team)
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{
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if ((uint)team >= TeamCount)
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throw new ArgumentOutOfRangeException(nameof(team));
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var name = GetTeamName(team);
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var members = new PK1[6];
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var ofs = GetTeamOffset(team);
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for (int i = 0; i < 6; i++)
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{
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var rel = ofs + (i * SIZE_STORED);
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members[i] = (PK1)GetStoredSlot(Data, rel);
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}
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return new BattleTeam<PK1>(name, members);
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}
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private int BoxSize => Japanese ? BoxSizeJ : BoxSizeU;
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private const int BoxSizeJ = 0x0C + (SIZE_PK1J * 30) + ListFooterSize; // 0x558
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private const int BoxSizeU = 0x10 + (SIZE_PK1U * 20) + 6 + ListFooterSize; // 0x468 (6 bytes alignment)
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public override int GetBoxOffset(int box) => Box + ListHeaderSize + (box * BoxSize);
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public override string GetBoxName(int box) => $"Box {box + 1}";
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public override void SetBoxName(int box, string value) { }
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public override void WriteSlotFormatStored(PKM pkm, byte[] data, int offset)
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{
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// pkm that have never been boxed have yet to save the 'current level' for box indication
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// set this value at this time
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((PK1)pkm).Stat_LevelBox = pkm.CurrentLevel;
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base.WriteSlotFormatStored(pkm, Data, offset);
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}
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public override void WriteBoxSlot(PKM pkm, byte[] data, int offset)
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{
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// pkm that have never been boxed have yet to save the 'current level' for box indication
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// set this value at this time
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((PK1)pkm).Stat_LevelBox = pkm.CurrentLevel;
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base.WriteBoxSlot(pkm, Data, offset);
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}
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private const int MAGIC_POKE = 0x454B4F50;
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public static bool IsStadiumU(byte[] data)
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{
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if (data.Length != SaveUtil.SIZE_G1STAD)
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return false;
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// Check footers of first few teams to see if the magic value is there.
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for (int i = 0; i < 10; i++)
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{
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if (BitConverter.ToUInt32(data, TeamSizeU - ListFooterSize + (i * TeamSizeU)) != MAGIC_POKE) // POKE
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return false;
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}
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return true;
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}
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public static bool IsStadiumJ(byte[] data)
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{
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if (data.Length != SaveUtil.SIZE_G1STAD)
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return false;
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// Check footers of first few teams to see if the magic value is there.
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for (int i = 0; i < 10; i++)
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{
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if (BitConverter.ToUInt32(data, TeamSizeJ - ListFooterSize + (i * TeamSizeJ)) != MAGIC_POKE) // POKE
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return false;
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}
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return true;
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}
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}
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public class BattleTeam<T> where T : PKM
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{
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public readonly string TeamName;
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public readonly T[] Team;
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public BattleTeam(string name, T[] team)
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{
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TeamName = name;
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Team = team;
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}
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}
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}
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