mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-24 21:13:05 +00:00
25e71d39a9
3DSRegion and Game Language should now have the correct index text.
577 lines
No EOL
24 KiB
C#
577 lines
No EOL
24 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Globalization;
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using System.Drawing;
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using System.IO;
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using System.Windows.Forms;
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using System.Drawing.Imaging;
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using System.Text.RegularExpressions;
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namespace PKHeX
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{
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public partial class Util
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{
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// Image Layering/Blending Utility
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internal static Bitmap LayerImage(Image baseLayer, Image overLayer, int x, int y, double trans)
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{
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Bitmap overlayImage = (Bitmap)overLayer;
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Bitmap newImage = (Bitmap)baseLayer;
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if (baseLayer == null) return overlayImage;
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for (int i = 0; i < (overlayImage.Width * overlayImage.Height); i++)
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{
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Color newColor = overlayImage.GetPixel(i % (overlayImage.Width), i / (overlayImage.Width));
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Color oldColor = newImage.GetPixel(i % (overlayImage.Width) + x, i / (overlayImage.Width) + y);
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newColor = Color.FromArgb((int)((double)(newColor.A) * trans), newColor.R, newColor.G, newColor.B); // Apply transparency change
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// if (newColor.A != 0) // If Pixel isn't transparent, we'll overwrite the color.
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{
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// if (newColor.A < 100)
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newColor = AlphaBlend(newColor, oldColor);
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newImage.SetPixel(
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i % (overlayImage.Width) + x,
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i / (overlayImage.Width) + y,
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newColor);
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}
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}
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return newImage;
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}
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internal static Bitmap ChangeOpacity(Image img, double trans)
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{
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if (img == null) return null;
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Bitmap bmp = new Bitmap(img.Width, img.Height); // Determining Width and Height of Source Image
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Graphics graphics = Graphics.FromImage(bmp);
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ColorMatrix colormatrix = new ColorMatrix();
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colormatrix.Matrix33 = (float)trans;
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ImageAttributes imgAttribute = new ImageAttributes();
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imgAttribute.SetColorMatrix(colormatrix, ColorMatrixFlag.Default, ColorAdjustType.Bitmap);
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graphics.DrawImage(img, new Rectangle(0, 0, bmp.Width, bmp.Height), 0, 0, img.Width, img.Height, GraphicsUnit.Pixel, imgAttribute);
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graphics.Dispose(); // Releasing all resource used by graphics
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return bmp;
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}
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internal static Color AlphaBlend(Color ForeGround, Color BackGround)
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{
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if (ForeGround.A == 0)
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return BackGround;
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if (BackGround.A == 0)
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return ForeGround;
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if (ForeGround.A == 255)
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return ForeGround;
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int Alpha = Convert.ToInt32(ForeGround.A);
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int B = Alpha * ForeGround.B + (255 - Alpha) * BackGround.B >> 8;
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int G = Alpha * ForeGround.G + (255 - Alpha) * BackGround.G >> 8;
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int R = Alpha * ForeGround.R + (255 - Alpha) * BackGround.R >> 8;
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int A = ForeGround.A;
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if (BackGround.A == 255)
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A = 255;
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if (A > 255)
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A = 255;
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if (R > 255)
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R = 255;
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if (G > 255)
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G = 255;
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if (B > 255)
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B = 255;
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return Color.FromArgb(Math.Abs(A), Math.Abs(R), Math.Abs(G), Math.Abs(B));
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}
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// Strings and Paths
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internal static FileInfo GetNewestFile(DirectoryInfo directory)
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{
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return directory.GetFiles()
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.Union(directory.GetDirectories().Select(d => GetNewestFile(d)))
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.OrderByDescending(f => (f == null ? DateTime.MinValue : f.LastWriteTime))
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.FirstOrDefault();
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}
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internal static string NormalizePath(string path)
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{
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return Path.GetFullPath(new Uri(path).LocalPath)
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.TrimEnd(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
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}
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internal static string GetTempFolder()
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{
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return Path.Combine(Path.GetTempPath(), "3DSSE");
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}
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internal static string GetCacheFolder()
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{
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return Path.Combine(GetBackupLocation(), "cache");
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}
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internal static string GetRegistryValue(string key)
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{
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Microsoft.Win32.RegistryKey currentUser = Microsoft.Win32.Registry.CurrentUser;
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Microsoft.Win32.RegistryKey key3 = currentUser.OpenSubKey(GetRegistryBase());
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if (key3 == null)
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return null;
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string str = key3.GetValue(key) as string;
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key3.Close();
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currentUser.Close();
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return str;
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}
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internal static string GetRegistryBase()
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{
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return @"SOFTWARE\CYBER Gadget\3DSSaveEditor";
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}
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internal static string GetBackupLocation()
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{
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string registryValue = GetRegistryValue("Location");
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if (!string.IsNullOrEmpty(registryValue))
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{
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Directory.CreateDirectory(registryValue);
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return registryValue;
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}
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string path = Environment.GetFolderPath(Environment.SpecialFolder.Personal) + Path.DirectorySeparatorChar + "3DSSaveBank";
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Directory.CreateDirectory(path);
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return path;
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}
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internal static string get3DSLocation()
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{
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try
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{
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string path_3DS = null;
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string[] DriveList = Environment.GetLogicalDrives();
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for (int i = 1; i < DriveList.Length; i++) // Skip first drive (some users still have floppy drives and would chew up time!)
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{
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string potentialPath = DriveList[i] + Path.DirectorySeparatorChar + "Nintendo 3DS";
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if (Directory.Exists(potentialPath))
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{ path_3DS = potentialPath; break; }
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}
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return path_3DS;
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}
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catch { }
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return null;
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}
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internal static string GetSDFLocation()
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{
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try
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{
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// Start by checking if the 3DS file path exists or not.
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string path_SDF = null;
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string[] DriveList = Environment.GetLogicalDrives();
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for (int i = 1; i < DriveList.Length; i++) // Skip first drive (some users still have floppy drives and would chew up time!)
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{
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string potentialPath_SDF = NormalizePath(Path.Combine(DriveList[i], "filer" + Path.DirectorySeparatorChar + "UserSaveData"));
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if (Directory.Exists(potentialPath_SDF))
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{ path_SDF = potentialPath_SDF; break; }
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}
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if (path_SDF == null)
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return null;
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else
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{
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// 3DS data found in SD card reader. Let's get the title folder location!
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string[] folders = Directory.GetDirectories(path_SDF, "*", System.IO.SearchOption.TopDirectoryOnly);
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Array.Sort(folders); // Don't need Modified Date, sort by path names just in case.
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// Loop through all the folders in the Nintendo 3DS folder to see if any of them contain 'title'.
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for (int i = folders.Length - 1; i >= 0; i--)
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{
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if (File.Exists(Path.Combine(folders[i], "000011c4" + Path.DirectorySeparatorChar + "main"))) return Path.Combine(folders[i], "000011c4"); // OR
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if (File.Exists(Path.Combine(folders[i], "000011c5" + Path.DirectorySeparatorChar + "main"))) return Path.Combine(folders[i], "000011c5"); // AS
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if (File.Exists(Path.Combine(folders[i], "0000055d" + Path.DirectorySeparatorChar + "main"))) return Path.Combine(folders[i], "0000055d"); // X
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if (File.Exists(Path.Combine(folders[i], "0000055e" + Path.DirectorySeparatorChar + "main"))) return Path.Combine(folders[i], "0000055e"); // Y
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}
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return null; // Fallthrough
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}
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}
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catch { return null; }
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}
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internal static string CleanFileName(string fileName)
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{
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return Path.GetInvalidFileNameChars().Aggregate(fileName, (current, c) => current.Replace(c.ToString(), string.Empty));
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}
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internal static string TrimFromZero(string input)
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{
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int index = input.IndexOf('\0');
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if (index < 0)
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return input;
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return input.Substring(0, index);
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}
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internal static string[] getStringList(string f, string l)
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{
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object txt = Properties.Resources.ResourceManager.GetObject("text_" + f + "_" + l); // Fetch File, \n to list.
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List<string> rawlist = ((string)txt).Split(new char[] { '\n' }).ToList();
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string[] stringdata = new string[rawlist.Count];
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for (int i = 0; i < rawlist.Count; i++)
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stringdata[i] = rawlist[i].Trim();
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return stringdata;
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}
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internal static string[] getSimpleStringList(string f)
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{
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object txt = Properties.Resources.ResourceManager.GetObject(f); // Fetch File, \n to list.
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List<string> rawlist = ((string)txt).Split(new char[] { '\n' }).ToList();
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string[] stringdata = new string[rawlist.Count];
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for (int i = 0; i < rawlist.Count; i++)
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stringdata[i] = rawlist[i].Trim();
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return stringdata;
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}
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internal static string[] getNulledStringArray(string[] SimpleStringList)
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{
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try
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{
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string[] newlist = new string[Util.ToInt32(SimpleStringList[SimpleStringList.Length - 1].Split(',')[0]) + 1];
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for (int i = 1; i < SimpleStringList.Length; i++)
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newlist[Util.ToInt32(SimpleStringList[i].Split(',')[0])] = SimpleStringList[i].Split(',')[1];
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return newlist;
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}
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catch { return null; }
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}
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// Randomization
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internal static Random rand = new Random();
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internal static uint rnd32()
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{
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return (uint)(rand.Next(1 << 30)) << 2 | (uint)(rand.Next(1 << 2));
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}
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// Data Retrieval
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internal static int ToInt32(TextBox tb)
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{
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string value = tb.Text;
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return ToInt32(value);
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}
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internal static uint ToUInt32(TextBox tb)
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{
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string value = tb.Text;
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return ToUInt32(value);
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}
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internal static int ToInt32(MaskedTextBox tb)
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{
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string value = tb.Text;
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return ToInt32(value);
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}
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internal static uint ToUInt32(MaskedTextBox tb)
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{
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string value = tb.Text;
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return ToUInt32(value);
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}
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internal static int ToInt32(String value)
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{
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value = value.Replace(" ", "");
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if (String.IsNullOrEmpty(value))
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return 0;
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try
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{
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value = value.TrimEnd(new char[] { '_' });
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return Int32.Parse(value);
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}
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catch { return 0; }
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}
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internal static uint ToUInt32(String value)
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{
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value = value.Replace(" ", "");
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if (String.IsNullOrEmpty(value))
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return 0;
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try
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{
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value = value.TrimEnd(new char[] { '_' });
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return UInt32.Parse(value);
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}
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catch { return 0; }
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}
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internal static uint getHEXval(TextBox tb)
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{
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if (tb.Text == null)
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return 0;
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string str = getOnlyHex(tb.Text);
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return UInt32.Parse(str, NumberStyles.HexNumber);
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}
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internal static int getIndex(ComboBox cb)
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{
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int val = 0;
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if (cb.SelectedValue != null)
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try { val = int.Parse(cb.SelectedValue.ToString()); }
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catch { val = cb.SelectedIndex; if (val < 0) val = 0; }
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return val;
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}
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internal static string getOnlyHex(string str)
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{
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if (str == null) return "0";
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char c;
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string s = "";
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for (int i = 0; i < str.Length; i++)
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{
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c = str[i];
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// filter for hex
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if ((c < 0x0047 && c > 0x002F) || (c < 0x0067 && c > 0x0060))
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s += c;
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else
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System.Media.SystemSounds.Beep.Play();
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}
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if (s.Length == 0)
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s = "0";
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return s;
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}
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// Data Manipulation
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internal static void Shuffle<T>(T[] array)
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{
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int n = array.Length;
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for (int i = 0; i < n; i++)
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{
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int r = i + (int)(rand.NextDouble() * (n - i));
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T t = array[r];
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array[r] = array[i];
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array[i] = t;
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}
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}
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// Form Translation
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internal static void TranslateInterface(Control form, string lang, MenuStrip menu = null)
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{
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string FORM_NAME = form.Name;
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Control.ControlCollection Controls = form.Controls;
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// debug(Controls);
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// Fetch a File
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// Check to see if a the translation file exists in the same folder as the executable
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string externalLangPath = System.Windows.Forms.Application.StartupPath + Path.DirectorySeparatorChar + "lang_" + lang + ".txt";
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string[] rawlist;
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if (File.Exists(externalLangPath))
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rawlist = File.ReadAllLines(externalLangPath);
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else
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{
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object txt;
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txt = Properties.Resources.ResourceManager.GetObject("lang_" + lang); // Fetch File, \n to list.
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if (txt == null) return; // Translation file does not exist as a resource; abort this function and don't translate UI.
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rawlist = ((string)txt).Split(new string[] { "\n" }, StringSplitOptions.None);
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rawlist = rawlist.Select(i => i.Trim()).ToArray(); // Remove trailing spaces
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}
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string[] stringdata = new string[rawlist.Length];
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int itemsToRename = 0;
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for (int i = 0; i < rawlist.Length; i++)
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{
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// Find our starting point
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if (rawlist[i].Contains("! " + FORM_NAME)) // Start our data
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{
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// Allow renaming of the Window Title
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string[] WindowName = Regex.Split(rawlist[i], " = ");
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if (WindowName.Length > 1) form.Text = WindowName[1];
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// Copy our Control Names and Text to a new array for later processing.
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for (int j = i + 1; j < rawlist.Length; j++)
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{
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if (rawlist[j].Length == 0)
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continue; // Skip Over Empty Lines, errhandled
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if (rawlist[j][0].ToString() != "-") // If line is not a comment line...
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{
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if (rawlist[j][0].ToString() == "!") // Stop if we have reached the end of translation
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goto rename;
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stringdata[itemsToRename] = rawlist[j]; // Add the entry to process later.
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itemsToRename++;
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}
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}
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}
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}
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return; // Not Found
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// Now that we have our items to rename in: Control = Text format, let's execute the changes!
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rename:
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for (int i = 0; i < itemsToRename; i++)
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{
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string[] SplitString = Regex.Split(stringdata[i], " = ");
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if (SplitString.Length < 2)
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continue; // Error in Input, errhandled
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string ctrl = SplitString[0]; // Control to change the text of...
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string text = SplitString[1]; // Text to set Control.Text to...
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Control[] controllist = Controls.Find(ctrl, true);
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if (controllist.Length == 0) // If Control isn't found...
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try
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{
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// Menu Items can't be found with Controls.Find as they aren't Controls
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ToolStripDropDownItem TSI = (ToolStripDropDownItem)menu.Items[ctrl];
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if (TSI != null)
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{
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// We'll rename the main and child in a row.
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string[] ToolItems = Regex.Split(SplitString[1], " ; ");
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TSI.Text = ToolItems[0]; // Set parent's text first
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if (TSI.DropDownItems.Count != ToolItems.Length - 1)
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continue; // Error in Input, errhandled
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for (int ti = 1; ti <= TSI.DropDownItems.Count; ti++)
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TSI.DropDownItems[ti - 1].Text = ToolItems[ti]; // Set child text
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}
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// If not found, it is not something to rename and is thus skipped.
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}
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catch { }
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else // Set the input control's text.
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controllist[0].Text = text;
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}
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}
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// Message Displays
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internal static DialogResult Error(params string[] lines)
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{
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System.Media.SystemSounds.Exclamation.Play();
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string msg = String.Join(Environment.NewLine + Environment.NewLine, lines);
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return (DialogResult)MessageBox.Show(msg, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
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}
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internal static DialogResult Alert(params string[] lines)
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{
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System.Media.SystemSounds.Asterisk.Play();
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string msg = String.Join(Environment.NewLine + Environment.NewLine, lines);
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return (DialogResult)MessageBox.Show(msg, "Alert", MessageBoxButtons.OK, MessageBoxIcon.Warning);
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}
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internal static DialogResult Prompt(MessageBoxButtons btn, params string[] lines)
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{
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System.Media.SystemSounds.Question.Play();
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string msg = String.Join(Environment.NewLine + Environment.NewLine, lines);
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return (DialogResult)MessageBox.Show(msg, "Prompt", btn, MessageBoxIcon.Asterisk);
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}
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// DataSource Providing
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public class cbItem
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{
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public string Text { get; set; }
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public object Value { get; set; }
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}
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internal static List<cbItem> getCBList(string textfile, string lang)
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{
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// Set up
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List<cbItem> cbList = new List<cbItem>();
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string[] inputCSV = Util.getSimpleStringList(textfile);
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// Get Language we're fetching for
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int index = Array.IndexOf(new string[] { "ja", "en", "fr", "de", "it", "es", "ko", "zh", }, lang);
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// Set up our Temporary Storage
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string[] unsortedList = new string[inputCSV.Length - 1];
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int[] indexes = new int[inputCSV.Length - 1];
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// Gather our data from the input file
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for (int i = 1; i < inputCSV.Length; i++)
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{
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string[] countryData = inputCSV[i].Split(',');
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indexes[i - 1] = Convert.ToInt32(countryData[0]);
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unsortedList[i - 1] = countryData[index + 1];
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}
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// Sort our input data
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string[] sortedList = new string[inputCSV.Length - 1];
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Array.Copy(unsortedList, sortedList, unsortedList.Length);
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Array.Sort(sortedList);
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// Arrange the input data based on original number
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for (int i = 0; i < sortedList.Length; i++)
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{
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cbItem ncbi = new cbItem();
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ncbi.Text = sortedList[i];
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ncbi.Value = indexes[Array.IndexOf(unsortedList, sortedList[i])];
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cbList.Add(ncbi);
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}
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return cbList;
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}
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internal static List<cbItem> getCBList(string[] inStrings, params int[][] allowed)
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{
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List<cbItem> cbList = new List<cbItem>();
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if (allowed == null)
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allowed = new int[][] { Enumerable.Range(0, inStrings.Length).ToArray() };
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foreach (int[] list in allowed)
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{
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// Sort the Rest based on String Name
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string[] unsortedChoices = new string[list.Length];
|
|
for (int i = 0; i < list.Length; i++)
|
|
unsortedChoices[i] = inStrings[list[i]];
|
|
|
|
string[] sortedChoices = new string[unsortedChoices.Length];
|
|
Array.Copy(unsortedChoices, sortedChoices, unsortedChoices.Length);
|
|
Array.Sort(sortedChoices);
|
|
|
|
// Add the rest of the items
|
|
for (int i = 0; i < sortedChoices.Length; i++)
|
|
{
|
|
cbItem ncbi = new cbItem();
|
|
ncbi.Text = sortedChoices[i];
|
|
ncbi.Value = list[Array.IndexOf(unsortedChoices, sortedChoices[i])];
|
|
cbList.Add(ncbi);
|
|
}
|
|
}
|
|
return cbList;
|
|
}
|
|
internal static List<cbItem> getOffsetCBList(List<cbItem> cbList, string[] inStrings, int offset, int[] allowed)
|
|
{
|
|
if (allowed == null)
|
|
allowed = Enumerable.Range(0, inStrings.Length).ToArray();
|
|
|
|
int[] list = (int[])allowed.Clone();
|
|
for (int i = 0; i < list.Length; i++)
|
|
list[i] -= offset;
|
|
|
|
{
|
|
// Sort the Rest based on String Name
|
|
string[] unsortedChoices = new string[allowed.Length];
|
|
for (int i = 0; i < allowed.Length; i++)
|
|
unsortedChoices[i] = inStrings[list[i]];
|
|
|
|
string[] sortedChoices = new string[unsortedChoices.Length];
|
|
Array.Copy(unsortedChoices, sortedChoices, unsortedChoices.Length);
|
|
Array.Sort(sortedChoices);
|
|
|
|
// Add the rest of the items
|
|
for (int i = 0; i < sortedChoices.Length; i++)
|
|
{
|
|
cbItem ncbi = new cbItem();
|
|
ncbi.Text = sortedChoices[i];
|
|
ncbi.Value = allowed[Array.IndexOf(unsortedChoices, sortedChoices[i])];
|
|
cbList.Add(ncbi);
|
|
}
|
|
}
|
|
return cbList;
|
|
}
|
|
internal static List<cbItem> getVariedCBList(List<cbItem> cbList, string[] inStrings, int[] stringNum, int[] stringVal)
|
|
{
|
|
// Set up
|
|
List<cbItem> newlist = new List<cbItem>();
|
|
|
|
for (int i = 4; i > 1; i--) // add 4,3,2
|
|
{
|
|
// First 3 Balls are always first
|
|
cbItem ncbi = new cbItem();
|
|
ncbi.Text = inStrings[i];
|
|
ncbi.Value = i;
|
|
newlist.Add(ncbi);
|
|
}
|
|
|
|
// Sort the Rest based on String Name
|
|
string[] ballnames = new string[stringNum.Length];
|
|
for (int i = 0; i < stringNum.Length; i++)
|
|
ballnames[i] = inStrings[stringNum[i]];
|
|
|
|
string[] sortedballs = new string[stringNum.Length];
|
|
Array.Copy(ballnames, sortedballs, ballnames.Length);
|
|
Array.Sort(sortedballs);
|
|
|
|
// Add the rest of the balls
|
|
for (int i = 0; i < sortedballs.Length; i++)
|
|
{
|
|
cbItem ncbi = new cbItem();
|
|
ncbi.Text = sortedballs[i];
|
|
ncbi.Value = stringVal[Array.IndexOf(ballnames, sortedballs[i])];
|
|
newlist.Add(ncbi);
|
|
}
|
|
return newlist;
|
|
}
|
|
internal static List<cbItem> getUnsortedCBList(string textfile)
|
|
{
|
|
// Set up
|
|
List<cbItem> cbList = new List<cbItem>();
|
|
string[] inputCSV = Util.getSimpleStringList(textfile);
|
|
|
|
// Gather our data from the input file
|
|
for (int i = 1; i < inputCSV.Length; i++)
|
|
{
|
|
string[] inputData = inputCSV[i].Split(',');
|
|
cbItem ncbi = new cbItem();
|
|
ncbi.Value = Convert.ToInt32(inputData[0]);
|
|
ncbi.Text = inputData[1];
|
|
cbList.Add(ncbi);
|
|
}
|
|
return cbList;
|
|
}
|
|
}
|
|
} |