PKHeX/PKHeX.Core/Legality/Structures
Kurt ba4c911566 Refactoring & finish eevee test case
generates a legal pk* for every possible encounter; there's likely other
scenarios and more roughness to smooth out, but seems legit for now
2018-03-31 20:37:36 -07:00
..
CheckMoveResult.cs add more pkhex.core xml documentation 2017-10-23 23:12:58 -07:00
CheckResult.cs Refactoring 2017-12-11 16:01:24 -08:00
EggMoves.cs Refactoring 2017-06-17 18:37:19 -07:00
IEncounterable.cs Add IEncounterable -> pkm interface method 2018-03-28 20:38:07 -07:00
IGeneration.cs Extend core api 2018-03-28 20:34:58 -07:00
ILocation.cs Use CXD met location string on verbose output 2018-01-30 20:24:45 -08:00
IMoveset.cs add more pkhex.core xml documentation 2017-10-23 23:12:58 -07:00
ITrainerInfo.cs Refactoring & finish eevee test case 2018-03-31 20:37:36 -07:00
IVersion.cs Rename egg game->version 2018-03-30 21:37:01 -07:00
MoveType.cs Fix KChart errors 2018-03-18 11:22:20 -07:00
Nature.cs add more pkhex.core xml documentation 2017-10-23 23:12:58 -07:00
Shiny.cs Merge PIDType and bool? shiny property 2018-03-16 19:35:55 -07:00
SimpleTrainerInfo.cs Add default trainer info 2018-03-28 18:52:50 -07:00