mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-18 16:33:24 +00:00
35a85670b3
Closes #2167 Based off sub_71001D16A0 with shortcut modifications: * code marks new entries for evolution processing later using the low bit (hence the << 1); in save files I can't see any bits set, but I can't see anywhere in the code that DOESNT set this bit. Thus the assumption of post-processing. As noted in gameplay, a new capture doesn't set Min and Max; it only sets it if it is above the usual sizing values. Megas apparently don't set until seen in battle, so don't worry about setting the other forme based indexes.
271 lines
11 KiB
C#
271 lines
11 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace PKHeX.Core
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{
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/// <summary>
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/// Generation specific Evolution Tree data.
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/// </summary>
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/// <remarks>
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/// Used to determine if a <see cref="PKM.Species"/> can evolve from prior steps in its evolution branch.
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/// </remarks>
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public sealed class EvolutionTree
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{
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private static readonly EvolutionTree Evolves1;
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private static readonly EvolutionTree Evolves2;
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private static readonly EvolutionTree Evolves3;
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private static readonly EvolutionTree Evolves4;
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private static readonly EvolutionTree Evolves5;
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private static readonly EvolutionTree Evolves6;
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private static readonly EvolutionTree Evolves7;
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private static readonly EvolutionTree Evolves7b;
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static EvolutionTree()
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{
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// Evolution tables need Personal Tables initialized beforehand, hence why the EvolutionTree data is initialized here.
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byte[] get(string resource) => Util.GetBinaryResource($"evos_{resource}.pkl");
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byte[][] unpack(string resource) => Data.UnpackMini(get(resource), resource);
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Evolves1 = new EvolutionTree(new[] { get("rby") }, GameVersion.Gen1, PersonalTable.Y, Legal.MaxSpeciesID_1);
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Evolves2 = new EvolutionTree(new[] { get("gsc") }, GameVersion.Gen2, PersonalTable.C, Legal.MaxSpeciesID_2);
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Evolves3 = new EvolutionTree(new[] { get("g3") }, GameVersion.Gen3, PersonalTable.RS, Legal.MaxSpeciesID_3);
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Evolves4 = new EvolutionTree(new[] { get("g4") }, GameVersion.Gen4, PersonalTable.DP, Legal.MaxSpeciesID_4);
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Evolves5 = new EvolutionTree(new[] { get("g5") }, GameVersion.Gen5, PersonalTable.BW, Legal.MaxSpeciesID_5);
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Evolves6 = new EvolutionTree(unpack("ao"), GameVersion.Gen6, PersonalTable.AO, Legal.MaxSpeciesID_6);
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Evolves7 = new EvolutionTree(unpack("uu"), GameVersion.Gen7, PersonalTable.USUM, Legal.MaxSpeciesID_7_USUM);
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Evolves7b = new EvolutionTree(unpack("gg"), GameVersion.Gen7, PersonalTable.GG, Legal.MaxSpeciesID_7b);
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// There's always oddballs.
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Evolves7.FixEvoTreeSM();
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}
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internal static EvolutionTree GetEvolutionTree(int generation)
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{
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switch (generation)
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{
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case 1: return Evolves1;
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case 2: return Evolves2;
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case 3: return Evolves3;
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case 4: return Evolves4;
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case 5: return Evolves5;
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case 6: return Evolves6;
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default:
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return Evolves7;
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}
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}
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internal static EvolutionTree GetEvolutionTree(PKM pkm, int generation)
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{
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switch (generation)
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{
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case 1: return Evolves1;
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case 2: return Evolves2;
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case 3: return Evolves3;
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case 4: return Evolves4;
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case 5: return Evolves5;
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case 6: return Evolves6;
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case 7 when pkm.GG: return Evolves7b;
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default:
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return Evolves7;
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}
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}
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private readonly IReadOnlyList<EvolutionSet> Entries;
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private readonly EvolutionLineage[] Lineage;
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private readonly GameVersion Game;
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private readonly PersonalTable Personal;
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private readonly int MaxSpeciesTree;
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private EvolutionTree(IReadOnlyList<byte[]> data, GameVersion game, PersonalTable personal, int maxSpeciesTree)
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{
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Game = game;
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Personal = personal;
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MaxSpeciesTree = maxSpeciesTree;
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Entries = GetEntries(data);
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Lineage = CreateTree();
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}
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private IReadOnlyList<EvolutionSet> GetEntries(IReadOnlyList<byte[]> data)
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{
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switch (Game)
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{
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case GameVersion.Gen1: return EvolutionSet1.GetArray(data[0], MaxSpeciesTree);
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case GameVersion.Gen2: return EvolutionSet2.GetArray(data[0], MaxSpeciesTree);
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case GameVersion.Gen3: return EvolutionSet3.GetArray(data[0]);
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case GameVersion.Gen4: return EvolutionSet4.GetArray(data[0]);
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case GameVersion.Gen5: return EvolutionSet5.GetArray(data[0]);
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case GameVersion.Gen6: return new List<EvolutionSet>(data.Select(d => new EvolutionSet6(d)));
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case GameVersion.Gen7: return new List<EvolutionSet>(data.Select(d => new EvolutionSet7(d)));
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default: throw new Exception();
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}
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}
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private EvolutionLineage[] CreateTree()
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{
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var lineage = new EvolutionLineage[Entries.Count];
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for (int i = 0; i < Entries.Count; i++)
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lineage[i] = new EvolutionLineage();
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if (Game == GameVersion.Gen6)
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Array.Resize(ref lineage, MaxSpeciesTree + 1);
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// Populate Lineages
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for (int i = 1; i < lineage.Length; i++)
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CreateBranch(lineage, i);
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return lineage;
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}
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private void CreateBranch(IReadOnlyList<EvolutionLineage> lineage, int i)
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{
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// Iterate over all possible evolutions
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foreach (var evo in Entries[i].PossibleEvolutions)
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CreateLeaf(lineage, i, evo);
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}
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private void CreateLeaf(IReadOnlyList<EvolutionLineage> lineage, int i, EvolutionMethod evo)
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{
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int index = GetIndex(evo);
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if (index < 0)
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return;
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var sourceEvo = evo.Copy(i);
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lineage[index].Insert(sourceEvo);
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// If current entries has a pre-evolution, propagate to evolution as well
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var current = lineage[i].Chain;
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if (current.Count > 0)
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lineage[index].Insert(current[0]);
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if (index >= i)
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return;
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// If destination species evolves into something (ie a 'baby' Pokemon like Cleffa)
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// Add it to the corresponding parent chains
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foreach (var method in Entries[index].PossibleEvolutions)
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{
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int newIndex = GetIndex(method);
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if (newIndex < 0)
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continue;
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lineage[newIndex].Insert(sourceEvo);
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}
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}
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private void FixEvoTreeSM()
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{
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// Wormadam -- Copy Burmy 0 to Wormadam-1/2
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Lineage[Personal.GetFormeIndex(413, 1)].Chain.Insert(0, Lineage[413].Chain[0]);
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Lineage[Personal.GetFormeIndex(413, 2)].Chain.Insert(0, Lineage[413].Chain[0]);
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// Shellos -- Move Shellos-1 evo from Gastrodon-0 to Gastrodon-1
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Lineage[Personal.GetFormeIndex(422 + 1, 1)].Chain.Insert(0, Lineage[422 + 1].Chain[0]);
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Lineage[422+1].Chain.RemoveAt(0);
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// Meowstic -- Meowstic-1 (F) should point back to Espurr, copy Meowstic-0 (M)
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Lineage[Personal.GetFormeIndex(678, 1)].Chain.Insert(0, Lineage[678].Chain[0]);
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// Floette doesn't contain evo info for forms 1-4, copy. Florges points to form 0, no fix needed.
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var fbb = Lineage[669+1].Chain[0];
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for (int i = 1; i <= 4; i++) // NOT AZ
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Lineage[Personal.GetFormeIndex(669+1, i)].Chain.Insert(0, fbb);
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// Clear forme chains from Florges
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Lineage[671].Chain.RemoveRange(0, Lineage[671].Chain.Count - 2);
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// Gourgeist -- Sizes are still relevant. Formes are in reverse order.
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for (int i = 1; i <= 3; i++)
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{
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Lineage[Personal.GetFormeIndex(711, i)].Chain.Clear();
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Lineage[Personal.GetFormeIndex(711, i)].Chain.Add(Lineage[711].Chain[3-i]);
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}
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Lineage[711].Chain.RemoveRange(0, 3);
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// Ban Raichu Evolution on SM
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Lineage[Personal.GetFormeIndex(26, 0)]
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.Chain[1].StageEntryMethods[0]
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.Banlist = EvolutionMethod.BanSM;
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// Ban Exeggutor Evolution on SM
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Lineage[Personal.GetFormeIndex(103, 0)]
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.Chain[0].StageEntryMethods[0]
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.Banlist = EvolutionMethod.BanSM;
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// Ban Marowak Evolution on SM
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Lineage[Personal.GetFormeIndex(105, 0)]
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.Chain[0].StageEntryMethods[0]
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.Banlist = EvolutionMethod.BanSM;
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}
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private int GetIndex(PKM pkm)
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{
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if (pkm.Format < 7)
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return pkm.Species;
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return Personal.GetFormeIndex(pkm.Species, pkm.AltForm);
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}
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private int GetIndex(EvolutionMethod evo)
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{
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int evolvesToSpecies = evo.Species;
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if (evolvesToSpecies == 0)
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return -1;
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if (Personal == null)
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return evolvesToSpecies;
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int evolvesToForm = evo.Form;
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if (evolvesToForm < 0)
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evolvesToForm = 0;
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return Personal.GetFormeIndex(evolvesToSpecies, evolvesToForm);
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}
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/// <summary>
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/// Gets a list of evolutions for the input <see cref="PKM"/> by checking each evolution in the chain.
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/// </summary>
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/// <param name="pkm">Pokémon data to check with.</param>
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/// <param name="maxLevel">Maximum level to permit before the chain breaks.</param>
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/// <param name="maxSpeciesOrigin">Maximum species ID to permit within the chain.</param>
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/// <param name="skipChecks">Ignores an evolution's criteria, causing the returned list to have all possible evolutions.</param>
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/// <param name="minLevel">Minimum level to permit before the chain breaks.</param>
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/// <returns></returns>
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public List<EvoCriteria> GetValidPreEvolutions(PKM pkm, int maxLevel, int maxSpeciesOrigin = -1, bool skipChecks = false, int minLevel = 1)
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{
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int index = GetIndex(pkm);
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if (maxSpeciesOrigin <= 0)
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maxSpeciesOrigin = Legal.GetMaxSpeciesOrigin(pkm);
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return Lineage[index].GetExplicitLineage(pkm, maxLevel, skipChecks, MaxSpeciesTree, maxSpeciesOrigin, minLevel);
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}
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public IEnumerable<int> GetEvolutionsAndPreEvolutions(int species, int form)
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{
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foreach (var s in GetPreEvolutions(species, form))
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yield return s;
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yield return species;
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foreach (var s in GetEvolutions(species, form))
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yield return s;
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}
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private IEnumerable<int> GetPreEvolutions(int species, int form)
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{
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int index = Personal.GetFormeIndex(species, form);
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var node = Lineage[index];
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foreach (var z in node.Chain)
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{
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foreach (var prevo in z.StageEntryMethods)
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yield return prevo.Species;
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}
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}
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private IEnumerable<int> GetEvolutions(int species, int form)
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{
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int index = Personal.GetFormeIndex(species, form);
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var node = Entries[index];
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foreach (var z in node.PossibleEvolutions)
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{
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var s = z.Species;
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if (s == 0)
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continue;
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yield return s;
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foreach (var next in GetEvolutions(s, form))
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yield return next;
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}
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}
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}
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}
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