PKHeX/PKHeX.Core/Util/ReflectUtil.cs
Kurt 02420d3e93
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases

Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization

* Handle bits more obviously without null

* Make SaveFile.BAK explicitly readonly again

* merge constructor methods to have readonly fields

* Inline some properties

* More nullable handling

* Rearrange box actions

define straightforward classes to not have any null properties

* Make extrabyte reference array immutable

* Move tooltip creation to designer

* Rearrange some logic to reduce nesting

* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum

* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case

* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable

* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator

* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever

* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)

* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-16 18:47:31 -07:00

128 lines
5.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Reflection;
namespace PKHeX.Core
{
public static class ReflectUtil
{
public static bool IsValueEqual(this PropertyInfo pi, object obj, object value)
{
var v = pi.GetValue(obj, null);
var c = ConvertValue(value, pi.PropertyType);
return v.Equals(c);
}
public static void SetValue(PropertyInfo pi, object obj, object value)
{
var c = ConvertValue(value, pi.PropertyType);
pi.SetValue(obj, c, null);
}
public static object? GetValue(object obj, string name) => GetPropertyInfo(obj.GetType().GetTypeInfo(), name)?.GetValue(obj);
public static void SetValue(object obj, string name, object value) => GetPropertyInfo(obj.GetType().GetTypeInfo(), name)?.SetValue(obj, value, null);
public static object GetValue(Type t, string propertyName) => t.GetTypeInfo().GetDeclaredProperty(propertyName).GetValue(null);
public static void SetValue(Type t, string propertyName, object value) => t.GetTypeInfo().GetDeclaredProperty(propertyName).SetValue(null, value);
public static IEnumerable<string> GetPropertiesStartWithPrefix(Type type, string prefix)
{
return type.GetTypeInfo().GetAllTypeInfo().SelectMany(GetAllProperties)
.Where(p => p.Name.StartsWith(prefix, StringComparison.Ordinal))
.Select(p => p.Name)
.Distinct()
;
}
public static IEnumerable<string> GetPropertiesCanWritePublic(Type type)
{
return GetAllPropertyInfoCanWritePublic(type).Select(p => p.Name)
.Distinct()
;
}
public static IEnumerable<PropertyInfo> GetAllPropertyInfoCanWritePublic(Type type)
{
return type.GetTypeInfo().GetAllTypeInfo().SelectMany(GetAllProperties)
.Where(p => p.CanWrite && p.SetMethod.IsPublic);
}
public static IEnumerable<PropertyInfo> GetAllPropertyInfoPublic(Type type)
{
return type.GetTypeInfo().GetAllTypeInfo().SelectMany(GetAllProperties)
.Where(p => (p.CanRead && p.GetMethod.IsPublic) || (p.CanWrite && p.SetMethod.IsPublic));
}
public static IEnumerable<string> GetPropertiesPublic(Type type)
{
return GetAllPropertyInfoPublic(type).Select(p => p.Name)
.Distinct()
;
}
public static IEnumerable<string> GetPropertiesCanWritePublicDeclared(Type type)
{
return type.GetTypeInfo().GetAllProperties()
.Where(p => p.CanWrite && p.SetMethod.IsPublic)
.Select(p => p.Name)
.Distinct()
;
}
private static object? ConvertValue(object value, Type type)
{
if (type == typeof(DateTime?)) // Used for PKM.MetDate and other similar properties
{
return DateTime.TryParseExact(value.ToString(), "yyyyMMdd", CultureInfo.InvariantCulture, DateTimeStyles.None, out DateTime dateValue)
? new DateTime?(dateValue)
: null;
}
// Convert.ChangeType is suitable for most things
return Convert.ChangeType(value, type);
}
public static IEnumerable<ConstructorInfo> GetAllConstructors(this TypeInfo typeInfo)
=> GetAll(typeInfo, ti => ti.DeclaredConstructors);
public static IEnumerable<EventInfo> GetAllEvents(this TypeInfo typeInfo)
=> GetAll(typeInfo, ti => ti.DeclaredEvents);
public static IEnumerable<FieldInfo> GetAllFields(this TypeInfo typeInfo)
=> GetAll(typeInfo, ti => ti.DeclaredFields);
public static IEnumerable<MemberInfo> GetAllMembers(this TypeInfo typeInfo)
=> GetAll(typeInfo, ti => ti.DeclaredMembers);
public static IEnumerable<MethodInfo> GetAllMethods(this TypeInfo typeInfo)
=> GetAll(typeInfo, ti => ti.DeclaredMethods);
public static IEnumerable<TypeInfo> GetAllNestedTypes(this TypeInfo typeInfo)
=> GetAll(typeInfo, ti => ti.DeclaredNestedTypes);
public static IEnumerable<PropertyInfo> GetAllProperties(this TypeInfo typeInfo)
=> GetAll(typeInfo, ti => ti.DeclaredProperties);
public static IEnumerable<TypeInfo> GetAllTypeInfo(this TypeInfo? typeInfo)
{
while (typeInfo != null)
{
yield return typeInfo;
typeInfo = typeInfo.BaseType?.GetTypeInfo();
}
}
public static bool HasProperty(object obj, string name, out PropertyInfo? pi) => (pi = GetPropertyInfo(obj.GetType().GetTypeInfo(), name)) != null;
public static PropertyInfo? GetPropertyInfo(this TypeInfo typeInfo, string name)
{
return typeInfo.GetAllTypeInfo().Select(t => t.GetDeclaredProperty(name)).FirstOrDefault(pi => pi != null);
}
private static IEnumerable<T> GetAll<T>(this TypeInfo typeInfo, Func<TypeInfo, IEnumerable<T>> accessor)
{
return GetAllTypeInfo(typeInfo).SelectMany(_ => accessor(typeInfo));
}
}
}