PKHeX/PKHeX.Core/Legality/Encounters/EncounterStatic/EncounterStatic8NC.cs
Kurt ef3cb34387
Refactor EvoCriteria to be a struct, reduce allocation (#3483)
* Make EvolutionCriteria struct

8 bytes per object instead of 26
Unify LevelMin/LevelMax to match EncounterTemplate
bubble up precise array type for better iteration

* Inline queue operations, less allocation

* Inline some logic

* Update EvolutionChain.cs

* Improve clarity on duplicate move check

* Search reverse

For a dual stage chain, finds it first iteration rather than second.
2022-04-23 21:33:17 -07:00

33 lines
1 KiB
C#

using static PKHeX.Core.Encounters8Nest;
namespace PKHeX.Core
{
/// <summary>
/// Generation 8 Nest Encounter (Distributed Crystal Data)
/// </summary>
/// <inheritdoc cref="EncounterStatic8Nest{T}"/>
public sealed record EncounterStatic8NC(GameVersion Version) : EncounterStatic8Nest<EncounterStatic8NC>(Version)
{
protected override bool IsMatchLocation(PKM pkm)
{
var loc = pkm.Met_Location;
return loc is SharedNest or Watchtower;
}
protected override bool IsMatchLevel(PKM pkm, IDexLevel evo)
{
var lvl = pkm.Met_Level;
if (lvl == Level)
return true;
// Check downleveled (20-55)
if (lvl > Level)
return false;
if (lvl is < 20 or > 55)
return false;
if (pkm.Met_Location == Watchtower && pkm.IsShiny)
return false; // host cannot downlevel and be shiny
return lvl % 5 == 0;
}
}
}