mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-11 21:22:41 +00:00
397fb30df5
Using the Cache for CyberGadget removes any need for a code generator, as the code generator had many holes (partial writes if data already was correct); future games would be odd to balance.
310 lines
No EOL
8.1 KiB
Text
310 lines
No EOL
8.1 KiB
Text
! PKHeX Interface Customization File
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! Languages: Save this file accordingly and put it in the same folder as PKHeX's executable.
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! lang_en.txt = English
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! lang_jp.txt = Japanese
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! lang_fr.txt = French
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! lang_de.txt = German
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! lang_es.txt = Spanish
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! lang_it.txt = Italian
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! lang_ko.txt = Korean
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! lang_zh.txt = Chinese
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! lang_pt.txt = Portuguese
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! Make sure that each edit has a ' = ' between Control name and new Text!
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!
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! -----------------------------------------------------
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- DO NOT CHANGE THIS SECTION. Main Form (PKHeX window) below.
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! Main = PKHeX
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- Change stuff below this line, not above.
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---------------------Menu Strip------------------------
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Menu_File = 文件
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Menu_Open = 读取...
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Menu_Save = 保存 PK6...
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Menu_ExportSAV = 保存 SAV...
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Menu_ExportMAIN = 保存 main
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Menu_ExportBAK = 保存 BAK
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Menu_Exit = 退出
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--
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Menu_Tools = 工具
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Menu_Showdown = Showdown
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Menu_ShowdownImportPK6 = 导入设置从剪贴板
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Menu_ShowdownExportPK6 = 导出设置到剪贴板
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Menu_ShowdownExportParty = 导出手持队伍到剪贴板
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Menu_ShowdownExportBattleBox = 导出战斗箱到剪贴板
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Menu_CyberGadget = CyberGadget
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Menu_OpenTemp = 打开文件夹Temp
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Menu_OpenCache = 打开文件夹Cache
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Menu_Data = 数据
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Menu_LoadBoxes = 加载箱子信息
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Menu_DumpBoxes = 导出箱子信息
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Menu_Report = 箱子数据报告
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Menu_Database = PK6数据库
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Menu_Other = 其他
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Menu_OpenSDF = 打开文件夹SaveDataFiler
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Menu_OpenSDB = 打开文件夹SaveDataBackup
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--
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Menu_Options = 设置
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Menu_Language = 语言
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Menu_Modify = 设置为SAV
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Menu_ModifyDex = 修改图鉴
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Menu_ModifyPK6 = 修改PK6信息
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Menu_Unicode = Unicode
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Menu_About = 关于PKHeX
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--------------------Context Menus----------------------
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mnuView = 看
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mnuSet = 放置
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mnuDelete = 删除
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mnu2View = 看
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--------------------Main Tab Data----------------------
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Tab_Main = 主界面
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Label_PID = PID:
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BTN_RerollPID = 随机
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Label_Species = 种类
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CHK_Nicknamed = 昵称
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Label_EXP = 经验值
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Label_CurLevel = LV
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Label_Nature = 性格
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Label_HeldItem = 携带道具
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Label_Friendship = 亲密度
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Label_Form = 形态
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Label_Ability = 特性
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Label_Language = 语言
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CHK_IsEgg = 蛋
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CHK_Infected = 感染
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CHK_Cured = 免疫
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Label_PKRS = 病毒
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Label_PKRSdays = 日:
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Label_Country = 国家:
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Label_SubRegion = 地区:
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Label_3DSRegion = 3DS区域:
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---------------------Met Tab Data-----------------------
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Tab_Met = 相遇
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Label_OriginGame = 出生版本
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Label_MetLocation = 出生场所
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Label_Ball = 捕获用球
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Label_MetLevel = 相遇的等级
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Label_MetDate = 相遇的日子
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Label_EncounterType = 相遇的类型
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CHK_Fateful = 命运的邂逅
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---------------------Egg Met Data-----------------------
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CHK_AsEgg = 蛋
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GB_EggConditions = 蛋的获得相关
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Label_EggLocation = 取得场所
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Label_EggDate = 孵化日期
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--------------------Stats Tab Data----------------------
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Tab_Stats = 数值
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Label_IVs = 个体值
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Label_EVs = 努力值
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Label_Stats = 能力值
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Label_HP = HP:
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Label_ATK = 攻击
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Label_DEF = 防御
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Label_SPA = 特攻
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Label_SPD = 特防
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Label_SPE = 速度
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Label_Total = 努力值合计
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Label_HiddenPowerPrefix = 觉醒力量:
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Label_CharacteristicPrefix = 个性
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BTN_RandomIVs = 随机 个体值
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BTN_RandomEVs = 随机 努力值
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Label_ContestStats = 华丽大赛状态
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Label_Cool = 帅气
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Label_Beauty = 美丽
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Label_Cute = 可爱
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Label_Smart = 聪明
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Label_Tough = 强壮
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Label_Sheen = 光泽
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-------------------Attacks Tab Data---------------------
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Tab_Attacks = 技能
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GB_CurrentMoves = 技能
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Label_CurPP = PP
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Label_PPups = PP上升数
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GB_RelearnMoves = 遗传技能
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-------------------OT/Misc Tab Data---------------------
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Tab_OTMisc = 主人设置
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GB_OT = 相关情报
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Label_TID = 外ID
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Label_SID = 内ID
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Label_OT = 主人名称
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GB_nOT = 最新的持有人(非主人)
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Label_PrevOT = 主人名称
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GB_ExtraBytes = 额外字节
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GB_Markings = 标记
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BTN_Ribbons = 绸带/超级训练
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BTN_History = 记忆
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Label_EncryptionConstant = 暗号化定数
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BTN_RerollEC = 随机
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-----------------Save Data Interface--------------------
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Tab_Box = 箱子
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Tab_PartyBattle = 队伍-战斗箱
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Tab_Other = 其它
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Tab_SAV = 保存
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B_OpenPokePuffs = 口袋泡芙
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B_OpenItemPouch = 道具
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B_OpenTrainerInfo = 训练师情报
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B_OpenBoxLayout = 箱子的布局
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B_OpenWondercards = 神秘卡片
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B_OpenBerryField = 树果农场
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B_OpenOPowers = OPowers
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B_OpenEventFlags = 事件
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B_OpenPokedex = 图鉴
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B_OpenSuperTraining = 超级训练
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--
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B_OpenSecretBase = Secret Base
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--------------------Tab Internals-----------------------
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L_Party = 手持
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L_BattleBox = 战斗箱
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GB_Daycare = 饲育屋
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GB_GTS = GTS
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GB_Fused = Fused
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GB_SUBE = SUBE
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DayCare_HasEgg = 拥有蛋
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L_DaycareSeed = 种子
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L_ReadOnlyOther = 此选项卡是只读
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B_JPEG = 保存PGL.JPEG
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B_OpenHallofFame = 名人堂
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B_OUTPasserby = 路人
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B_VerifyCHK = 校验
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B_SaveBoxBin = Save Box Data++
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L_GameSync = Game Sync ID:
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L_Secure1 = Secure Value 1:
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L_Secure2 = Secure Value 2:
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! End
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! -----------------------------------------------------
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- DO NOT CHANGE THIS SECTION. Ribbons / Medals UI Below
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! RibbonMedal
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- Change stuff below this line, not above.
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----------------------Buttons--------------------------
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BTN_All = 准许全部
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BTN_None = 全部清除
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BTN_Cancel = 消除
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BTN_Save = 保存
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-------------------Ribbons/Medals----------------------
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Tab_Kalos = 通用绸带
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Tab_Extra = 附加绸带
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Tab_Medals = 训练勋章
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GB_Kalos12 = 设置1
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Kalos1a_0 = 卡洛斯 冠军
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Kalos1a_1 = 丰缘 冠军
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Kalos1a_2 = 神奥 冠军
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Kalos1a_3 = 好友
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Kalos1a_4 = 游学练武
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Kalos1a_5 = 大乱斗
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Kalos1a_6 = 战斗大师
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Kalos1a_7 = 努力
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---
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Kalos1b_0 = 警告
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Kalos1b_1 = 震惊
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Kalos1b_2 = 低落
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Kalos1b_3 = 疏忽
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Kalos1b_4 = 放松
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Kalos1b_5 = 小憩
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Kalos1b_6 = 微笑
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Kalos1b_7 = 光辉
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---
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GB_Kalos34 = 设置2
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Kalos2a_0 = 皇家
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Kalos2a_1 = 光辉皇家
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Kalos2a_2 = 肖像
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Kalos2a_3 = 足迹
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Kalos2a_4 = 记录
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Kalos2a_5 = 传说
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Kalos2a_6 = 国家
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Kalos2a_7 = 国际
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---
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Kalos2b_0 = 大地
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Kalos2b_1 = 世界
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Kalos2b_2 = 经典
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Kalos2b_3 = 首席
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Kalos2b_4 = 事件
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Kalos2b_5 = 生日
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Kalos2b_6 = 特别
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Kalos2b_7 = 纪念
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---
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GB_Extra1 = 设置3
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Extra1_0 = 希望
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Extra1_1 = 对战冠军
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Extra1_2 = 地区冠军
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Extra1_3 = 国家冠军
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Extra1_4 = 世界冠军
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L_PastContest = 以前的华丽大赛缎带
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L_PastBattle = 以前的战斗塔缎带
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------------------Super Training---------------------
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L_SuperTraining = 超级训练
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L_Rank1 = 等级1
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TMedal1_3 = HP
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TMedal1_4 = 攻击
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TMedal1_7 = 防御
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TMedal1_2 = 特攻
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TMedal1_5 = 特防
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TMedal1_6 = 速度
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L_Rank2 = 等级2
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TMedal2_1 = HP
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TMedal2_2 = 攻击
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TMedal2_5 = 防御
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TMedal2_0 = 特攻
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TMedal2_3 = 特防
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TMedal2_4 = 速度
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L_Rank3 = 等级3
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TMedal2_7 = HP
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TMedal3_0 = 攻击
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TMedal3_3 = 防御
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TMedal2_6 = 特攻
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TMedal3_1 = 特防
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TMedal3_2 = 速度
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CHK_Secret = 秘密训练开启
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L_Rank3 = 等级4
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TMedal3_4 = Troubles
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L_Rank3 = 等级5
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TMedal3_5 = 草
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TMedal3_6 = 火
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TMedal3_7 = 水
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TMedal4_0 = 逃跑
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L_Rank3 = 等级6
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TMedal4_1 = Second
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TMedal4_2 = Quick
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TMedal4_3 = Long
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L_Rank3 = 等级7
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TMedal4_4 = Scatter
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TMedal4_5 = Barrage
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TMedal4_6 = Hydreigon
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L_Rank3 = 等级8
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TMedal4_7 = X/Y
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---
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L_Bag = 上一次使用物品:
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L_Hits = 剩余点数:
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! End
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! -----------------------------------------------------
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- DO NOT CHANGE THIS SECTION. Memories / Amie UI Below
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! MemoryAmie
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- Change stuff below this line, not above.
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---------------------Bottom UI-------------------------
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BTN_Cancel = 取消
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BTN_Save = 保存
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L_Handler = 現在のハンドラ
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L_Fullness = 豊かさ
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L_Enjoyment = 楽しみ
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-
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Tab_OTMemory = との思い出 OT
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L_OT_Friendship = なつき度
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L_OT_Affection = あい
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L_OT_TextLine = メモリタイプ
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L_OT_Quality = 強度
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L_OT_Feeling = 気持ち
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Tab_CTMemory = との思い出 notOT
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L_CT_Friendship = なつき度
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L_cT_Affection = あい
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L_CT_TextLine = メモリタイプ
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L_CT_Quality = 強度
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L_CT_Feeling = 気持ち
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Tab_Residence = 住まい
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GB_Residence = ポケモンに住んでいます
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L_Geo0 = 以前的地理位置0
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L_Geo1 = 以前的地理位置1
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L_Geo2 = 以前的地理位置2
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L_Geo3 = 以前的地理位置3
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L_Geo4 = 以前的地理位置4
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L_Region = 地域
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L_Country = 国
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--
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L_Arguments = 禁止使用 ; 左はありませんでした ; OT ; 前回のゲーム ; との思い出 ; 宝可梦 ; 地区 ; 道具 ; わざ ; 地点 ;
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! End |