mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 20:43:07 +00:00
88830e0d00
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now. Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes. Adds functionality for Batch Editor commands to `>`, `<` and <=/>= TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants. Main window has a new layout to account for DPI scaling (8 point grid) Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724) Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720) Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714) Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691) Added: Properties for ribbon/mark count (closes #3659) Fixed: Traded SV eggs are now checked correctly (closes #3692)
67 lines
1.7 KiB
C#
67 lines
1.7 KiB
C#
using System;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
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public sealed class MyStatus9 : SaveBlock<SAV9SV>
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{
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public MyStatus9(SAV9SV sav, SCBlock block) : base(sav, block.Data) { }
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public uint ID32
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{
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get => ReadUInt32LittleEndian(Data);
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set => WriteUInt32LittleEndian(Data, value);
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}
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public ushort TID16
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{
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get => ReadUInt16LittleEndian(Data.AsSpan(0x00));
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set => WriteUInt16LittleEndian(Data.AsSpan(0x00), value);
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}
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public ushort SID16
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{
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get => ReadUInt16LittleEndian(Data.AsSpan(0x02));
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set => WriteUInt16LittleEndian(Data.AsSpan(0x02), value);
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}
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public int Game
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{
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get => Data[0x04];
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set => Data[0x04] = (byte)value;
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}
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public int Gender
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{
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get => Data[0x05];
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set => Data[0x05] = (byte)value;
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}
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// A6
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public int Language
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{
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get => Data[Offset + 0x07];
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set
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{
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if (value == Language)
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return;
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Data[Offset + 0x07] = (byte)value;
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// For runtime language, the game shifts all languages above Language 6 (unused) down one.
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if (value >= 6)
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value--;
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SAV.SetValue(SaveBlockAccessor9SV.KGameLanguage, value); // Int32
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}
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}
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private Span<byte> OT_Trash => Data.AsSpan(0x10, 0x1A);
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public string OT
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{
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get => SAV.GetString(OT_Trash);
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set => SAV.SetString(OT_Trash, value, SAV.MaxStringLengthOT, StringConverterOption.ClearZero);
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}
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public byte BirthMonth { get => Data[0x5A]; set => Data[0x5A] = value; }
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public byte BirthDay { get => Data[0x5B]; set => Data[0x5B] = value; }
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}
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