mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 20:43:07 +00:00
34f4df3d4b
Closes #3878 Pictures are Zoom instead of AutoSize so there's no need to downscale or dynamically position the smaller 2. Fix my oopsie on docked tabs (hid the Cancel/Save button!), change sizing.
98 lines
3.2 KiB
C#
98 lines
3.2 KiB
C#
using System;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
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public static class DXT1
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{
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private const int bpp = 4;
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public static int GetDecompressedSize(int width, int height) => bpp * width * height;
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public static byte[] Decompress(ReadOnlySpan<byte> data, int width, int height)
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{
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var result = new byte[GetDecompressedSize(width, height)];
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Decompress(data, width, height, result);
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return result;
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}
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public static void Decompress(ReadOnlySpan<byte> data, int width, int height, Span<byte> result)
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{
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int blockCountX = width / bpp;
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int blockCountY = height / bpp;
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Span<Color> colors = stackalloc Color[4];
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for (int y = 0; y < blockCountY; y++)
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{
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for (int x = 0; x < blockCountX; x++)
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{
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int blockOffset = ((y * blockCountX) + x) * 8;
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var span = data.Slice(blockOffset, 8);
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var color0 = ReadUInt16LittleEndian(span);
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var color1 = ReadUInt16LittleEndian(span[2..]);
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uint indices = ReadUInt32LittleEndian(span[4..]);
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GetColors(colors, color0, color1);
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for (int pixelY = 0; pixelY < 4; pixelY++)
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{
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int baseIndex = (((4 * y) + pixelY) * width) + (x * 4);
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int baseShift = (4 * pixelY);
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for (int pixelX = 0; pixelX < 4; pixelX++)
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{
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int pixelIndex = baseIndex + pixelX;
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var dest = result[(pixelIndex * 4)..];
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int shift = (baseShift + pixelX) << 1;
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int index = (int)(indices >> shift) & 0x3;
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var color = colors[index];
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dest[0] = color.B;
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dest[1] = color.G;
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dest[2] = color.R;
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dest[3] = color.A;
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}
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}
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}
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}
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}
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private static void GetColors(Span<Color> colors, ushort color0, ushort color1)
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{
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var c0 = colors[0] = RGB565ToColor(color0);
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var c1 = colors[1] = RGB565ToColor(color1);
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if (color0 > color1)
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{
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colors[2] = Lerp(c0, c1, 1f / 3f);
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colors[3] = Lerp(c0, c1, 2f / 3f);
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}
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else
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{
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colors[2] = Lerp(c0, c1, 0.5f);
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colors[3] = default; // 0
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}
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}
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private static Color RGB565ToColor(ushort rgb565)
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{
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byte r = (byte)((rgb565 >> 11) & 0x1F);
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byte g = (byte)((rgb565 >> 5) & 0x3F);
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byte b = (byte)(rgb565 & 0x1F);
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r = (byte)(r << 3 | r >> 2);
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g = (byte)(g << 2 | g >> 4);
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b = (byte)(b << 3 | b >> 2);
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return new(0xFF, r, g, b);
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}
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private static Color Lerp(Color c1, Color c2, float t)
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{
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byte r = (byte)(c1.R + ((c2.R - c1.R) * t));
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byte g = (byte)(c1.G + ((c2.G - c1.G) * t));
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byte b = (byte)(c1.B + ((c2.B - c1.B) * t));
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byte a = (byte)(c1.A + ((c2.A - c1.A) * t));
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return new(a, r, g, b);
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}
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private readonly record struct Color(byte A, byte R, byte G, byte B);
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}
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