PKHeX/PKHeX.Core/Game/GameUtil.cs
Kurt 76ae6b2b3d Minor tweaks
Disallow OT handling when originated gen is 1/2
Cast the input not the const
Hide HighestGameID (Use the method instead)
2021-01-09 21:25:28 -08:00

227 lines
8.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using static PKHeX.Core.GameVersion;
namespace PKHeX.Core
{
/// <summary>
/// Utility class for <see cref="GameVersion"/> logic.
/// </summary>
public static class GameUtil
{
/// <summary>
/// List of possible <see cref="GameVersion"/> values a <see cref="PKM.Version"/> can have.
/// </summary>
/// <remarks>Ordered roughly by most recent games first.</remarks>
public static readonly IReadOnlyList<GameVersion> GameVersions = ((GameVersion[])Enum.GetValues(typeof(GameVersion))).Where(IsValidSavedVersion).Reverse().ToArray();
/// <summary>
/// Indicates if the <see cref="GameVersion"/> value is a value used by the games or is an aggregate indicator.
/// </summary>
/// <param name="game">Game to check</param>
public static bool IsValidSavedVersion(this GameVersion game) => game is > 0 and <= HighestGameID;
/// <summary>
/// Most recent game ID utilized by official games.
/// </summary>
private const GameVersion HighestGameID = RB - 1;
/// <summary>Determines the Version Grouping of an input Version ID</summary>
/// <param name="version">Version of which to determine the group</param>
/// <returns>Version Group Identifier or Invalid if type cannot be determined.</returns>
public static GameVersion GetMetLocationVersionGroup(GameVersion version) => version switch
{
// Side games
CXD => CXD,
GO => GO,
// VC Transfers
RD or BU or YW or GN or GD or SV or C => USUM,
// Gen2 -- PK2
GS or GSC => GSC,
// Gen3
R or S => RS,
E => E,
FR or LG => FR,
// Gen4
D or P => DP,
Pt => Pt,
HG or SS => HGSS,
// Gen5
B or W => BW,
B2 or W2 => B2W2,
// Gen6
X or Y => XY,
OR or AS => ORAS,
// Gen7
SN or MN => SM,
US or UM => USUM,
GP or GE => GG,
// Gen8
SW or SH => SWSH,
_ => Invalid,
};
/// <summary>
/// Gets a Version ID from the end of that Generation
/// </summary>
/// <param name="generation">Generation ID</param>
/// <returns>Version ID from requested generation. If none, return <see cref="Invalid"/>.</returns>
public static GameVersion GetVersion(int generation) => generation switch
{
1 => RBY,
2 => C,
3 => E,
4 => SS,
5 => W2,
6 => AS,
7 => UM,
8 => SH,
_ => Invalid
};
/// <summary>
/// Gets the Generation the <see cref="GameVersion"/> belongs to.
/// </summary>
/// <param name="game">Game to retrieve the generation for</param>
/// <returns>Generation ID</returns>
public static int GetGeneration(this GameVersion game)
{
if (Gen1.Contains(game)) return 1;
if (Gen2.Contains(game)) return 2;
if (Gen3.Contains(game)) return 3;
if (Gen4.Contains(game)) return 4;
if (Gen5.Contains(game)) return 5;
if (Gen6.Contains(game)) return 6;
if (Gen7.Contains(game)) return 7;
if (Gen7b.Contains(game)) return 7;
if (Gen8.Contains(game)) return 8;
return -1;
}
/// <summary>
/// Gets the Generation the <see cref="GameVersion"/> belongs to.
/// </summary>
/// <param name="game">Game to retrieve the generation for</param>
/// <returns>Generation ID</returns>
public static int GetMaxSpeciesID(this GameVersion game)
{
if (Gen1.Contains(game)) return Legal.MaxSpeciesID_1;
if (Gen2.Contains(game)) return Legal.MaxSpeciesID_2;
if (Gen3.Contains(game)) return Legal.MaxSpeciesID_3;
if (Gen4.Contains(game)) return Legal.MaxSpeciesID_4;
if (Gen5.Contains(game)) return Legal.MaxSpeciesID_5;
if (Gen6.Contains(game)) return Legal.MaxSpeciesID_6;
if (Gen7b.Contains(game)) return Legal.MaxSpeciesID_7b;
if (Gen7.Contains(game))
{
if (SM.Contains(game))
return Legal.MaxSpeciesID_7;
if (USUM.Contains(game))
return Legal.MaxSpeciesID_7_USUM;
return Legal.MaxSpeciesID_7_USUM;
}
if (Gen8.Contains(game)) return Legal.MaxSpeciesID_8;
return -1;
}
/// <summary>
/// Checks if the <see cref="g1"/> version (or subset versions) is equivalent to <see cref="g2"/>.
/// </summary>
/// <param name="g1">Version (set)</param>
/// <param name="g2">Individual version</param>
public static bool Contains(this GameVersion g1, int g2) => g1.Contains((GameVersion) g2);
/// <summary>
/// Checks if the <see cref="g1"/> version (or subset versions) is equivalent to <see cref="g2"/>.
/// </summary>
/// <param name="g1">Version (set)</param>
/// <param name="g2">Individual version</param>
public static bool Contains(this GameVersion g1, GameVersion g2)
{
if (g1 == g2 || g1 == Any)
return true;
return g1 switch
{
RB => g2 is RD or BU or GN,
RBY or Stadium => RB.Contains(g2) || g2 == YW,
Gen1 => RBY.Contains(g2) || g2 == Stadium,
GS => g2 is GD or SV,
GSC or Stadium2 => GS.Contains(g2) || g2 == C,
Gen2 => GSC.Contains(g2) || g2 == Stadium2,
RS => g2 is R or S,
RSE => RS.Contains(g2) || g2 == E,
FRLG => g2 is FR or LG,
COLO or XD => g2 == CXD,
CXD => g2 is COLO or XD,
RSBOX => RS.Contains(g2) || g2 == E || FRLG.Contains(g2),
Gen3 => RSE.Contains(g2) || FRLG.Contains(g2) || CXD.Contains(g2) || g2 == RSBOX,
DP => g2 is D or P,
HGSS => g2 is HG or SS,
DPPt => DP.Contains(g2) || g2 == Pt,
BATREV => DP.Contains(g2) || g2 == Pt || HGSS.Contains(g2),
Gen4 => DPPt.Contains(g2) || HGSS.Contains(g2) || g2 == BATREV,
BW => g2 is B or W,
B2W2 => g2 is B2 or W2,
Gen5 => BW.Contains(g2) || B2W2.Contains(g2),
XY => g2 is X or Y,
ORAS => g2 is OR or AS,
Gen6 => XY.Contains(g2) || ORAS.Contains(g2),
SM => g2 is SN or MN,
USUM => g2 is US or UM,
GG => g2 is GP or GE,
Gen7 => SM.Contains(g2) || USUM.Contains(g2),
Gen7b => GG.Contains(g2) || GO == g2,
SWSH => g2 is SW or SH,
Gen8 => SWSH.Contains(g2),
_ => false,
};
}
/// <summary>
/// List of possible <see cref="GameVersion"/> values within the provided <see cref="generation"/>.
/// </summary>
/// <param name="generation">Generation to look within</param>
/// <param name="pkVersion"></param>
public static GameVersion[] GetVersionsInGeneration(int generation, int pkVersion)
{
if (Gen7b.Contains(pkVersion))
return new[] {GO, GP, GE};
return GameVersions.Where(z => z.GetGeneration() == generation).ToArray();
}
/// <summary>
/// List of possible <see cref="GameVersion"/> values within the provided <see cref="IGameValueLimit"/> criteria.
/// </summary>
/// <param name="obj">Criteria for retrieving versions</param>
/// <param name="generation">Generation format minimum (necessary for the CXD/Gen4 swap etc)</param>
public static IEnumerable<GameVersion> GetVersionsWithinRange(IGameValueLimit obj, int generation = -1)
{
if (obj.MaxGameID == Legal.MaxGameID_7b) // edge case
return new[] {GO, GP, GE};
var versions = GameVersions
.Where(version => (GameVersion)obj.MinGameID <= version && version <= (GameVersion)obj.MaxGameID);
if (generation < 0)
return versions;
if (obj.MaxGameID == Legal.MaxGameID_7 && generation == 7)
versions = versions.Where(version => version != GO);
return versions.Where(version => version.GetGeneration() <= generation);
}
}
}