mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-24 04:53:08 +00:00
09089da14e
Reduces indentation & bracketing, a bit more concise
71 lines
2.9 KiB
C#
71 lines
2.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace PKHeX.Core
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{
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public sealed class MemoryStrings
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{
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private readonly GameStrings s;
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public MemoryStrings(GameStrings strings, int format)
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{
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s = strings;
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memories = new Lazy<List<ComboItem>>(GetMemories);
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none = new Lazy<List<ComboItem>>(() => Util.GetCBList(new[] {string.Empty}));
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species = new Lazy<List<ComboItem>>(() => Util.GetCBList(s.specieslist));
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item = new Lazy<List<ComboItem>>(() => GetItems(format));
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genloc = new Lazy<List<ComboItem>>(() => Util.GetCBList(s.genloc));
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moves = new Lazy<List<ComboItem>>(() => Util.GetCBList(s.movelist)); // Hyperspace Fury
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specific = new Lazy<List<ComboItem>>(() => Util.GetCBList(s.metXY_00000, Legal.Met_XY_0));
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}
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private List<ComboItem> GetItems(int format)
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{
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var permit = format < 8 ? Legal.HeldItem_AO : Legal.HeldItem_AO.Concat(Legal.HeldItems_SWSH).Distinct();
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var asInt = permit.Select(z => (int) z).ToArray();
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return Util.GetCBList(s.itemlist, asInt);
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}
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private readonly Lazy<List<ComboItem>> memories;
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private readonly Lazy<List<ComboItem>> none, species, item, genloc, moves, specific;
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public List<ComboItem> Memory => memories.Value;
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public List<ComboItem> None => none.Value;
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public List<ComboItem> Moves => moves.Value;
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public List<ComboItem> Items => item.Value;
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public List<ComboItem> GeneralLocations => genloc.Value;
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public List<ComboItem> SpecificLocations => specific.Value;
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public List<ComboItem> Species => species.Value;
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private List<ComboItem> GetMemories()
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{
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// Memory Chooser
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int memorycount = s.memories.Length - 38;
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string[] mems = new string[memorycount];
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int[] allowed = new int[memorycount];
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for (int i = 0; i < memorycount; i++)
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{
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mems[i] = s.memories[38 + i];
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allowed[i] = i + 1;
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}
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Array.Resize(ref allowed, allowed.Length - 1);
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var memory_list1 = Util.GetCBList(new[] { mems[0] });
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Util.AddCBWithOffset(memory_list1, mems, 0, allowed);
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return memory_list1;
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}
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public string[] GetMemoryQualities() => s.memories.Slice(2, 7);
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public string[] GetMemoryFeelings(int format) => format >= 8 ? s.memories.Slice(9, 25) : s.memories.Slice(10, 24); // empty line for 0 in gen8+
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public List<ComboItem> GetArgumentStrings(MemoryArgType type) => type switch
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{
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MemoryArgType.Species => Species,
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MemoryArgType.GeneralLocation => GeneralLocations,
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MemoryArgType.Item => Items,
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MemoryArgType.Move => Moves,
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MemoryArgType.SpecificLocation => SpecificLocations,
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_ => None
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};
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}
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}
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