mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 20:43:07 +00:00
133 lines
4.8 KiB
C#
133 lines
4.8 KiB
C#
using System;
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using static PKHeX.Core.StringConverter4Util;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
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/// <summary>
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/// Logic for converting a <see cref="string"/> for Generation 4 GameCube games.
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/// </summary>
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public static class StringConverter4GC
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{
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private const ushort Terminator = 0xFFFF;
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private const char TerminatorChar = (char)Terminator;
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/// <summary>
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/// Converts Generation 4 Big Endian encoded character data to string.
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/// </summary>
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/// <param name="data">Byte array containing encoded character data.</param>
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/// <returns>Converted string.</returns>
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public static string GetString(ReadOnlySpan<byte> data)
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{
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Span<char> result = stackalloc char[data.Length];
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var length = LoadString(data, result);
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return new string(result[..length].ToArray());
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}
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private static int LoadString(ReadOnlySpan<byte> data, Span<char> result)
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{
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int i = 0;
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for (; i < data.Length; i += 2)
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{
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var value = ReadUInt16BigEndian(data[i..]);
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if (value == Terminator)
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break;
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char chr = (char)ConvertValue2CharG4(value);
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if (chr == TerminatorChar)
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break;
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chr = StringConverter.SanitizeChar(chr);
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result[i/2] = chr;
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}
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return i/2;
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}
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/// <summary>
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/// Converts a string to Generation 4 Big Endian encoded character data.
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/// </summary>
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/// <param name="destBuffer">Span of bytes to write encoded string data</param>
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/// <param name="value">String to be converted.</param>
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/// <param name="maxLength">Maximum length of string</param>
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/// <param name="option">Buffer pre-formatting option</param>
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/// <returns>Byte array containing encoded character data</returns>
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public static int SetString(Span<byte> destBuffer, ReadOnlySpan<char> value, int maxLength,
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StringConverterOption option = StringConverterOption.ClearZero)
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{
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if (value.Length > maxLength)
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value = value[..maxLength]; // Hard cap
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if (option is StringConverterOption.ClearZero)
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destBuffer.Clear();
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for (int i = 0; i < value.Length; i++)
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{
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var chr = value[i];
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chr = StringConverter.UnSanitizeChar5(chr);
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ushort val = ConvertChar2ValueG4(chr);
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WriteUInt16BigEndian(destBuffer[(i * 2)..], val);
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}
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var count = value.Length * 2;
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if (count == destBuffer.Length)
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return count;
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WriteUInt16BigEndian(destBuffer[count..], Terminator);
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return count + 2;
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}
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/// <summary>
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/// Converts Generation 4 Big Endian encoded character data to string, with direct Unicode characters.
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/// </summary>
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/// <remarks>Used by the Save File's internal strings.</remarks>
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/// <param name="data">Byte array containing encoded character data.</param>
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/// <returns>Converted string.</returns>
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public static string GetStringUnicode(ReadOnlySpan<byte> data)
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{
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Span<char> result = stackalloc char[data.Length];
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var length = LoadStringUnicode(data, result);
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return new string(result[..length].ToArray());
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}
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private static int LoadStringUnicode(ReadOnlySpan<byte> data, Span<char> result)
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{
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int i = 0;
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for (; i < data.Length; i += 2)
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{
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char chr = (char)ReadUInt16BigEndian(data[i..]);
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if (chr == TerminatorChar)
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break;
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chr = StringConverter.SanitizeChar(chr);
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result[i/2] = chr;
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}
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return i/2;
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}
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/// <summary>
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/// Converts a string to Generation 4 Big Endian encoded character data, with direct Unicode characters.
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/// </summary>
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/// <remarks>Used by the Save File's internal strings.</remarks>
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/// <param name="value">String to be converted.</param>
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/// <param name="destBuffer">Span of bytes to write encoded string data</param>
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/// <param name="maxLength">Maximum length of string</param>
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/// <param name="option">Buffer pre-formatting option</param>
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/// <returns>Byte array containing encoded character data</returns>
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public static int SetStringUnicode(ReadOnlySpan<char> value, Span<byte> destBuffer, int maxLength, StringConverterOption option = StringConverterOption.ClearZero)
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{
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if (value.Length > maxLength)
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value = value[..maxLength]; // Hard cap
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if (option is StringConverterOption.ClearZero)
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destBuffer.Clear();
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for (int i = 0; i < value.Length; i++)
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{
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var c = value[i];
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c = StringConverter.UnSanitizeChar5(c);
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WriteUInt16BigEndian(destBuffer[(i * 2)..], c);
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}
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var count = value.Length * 2;
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if (count == destBuffer.Length)
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return count;
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WriteUInt16BigEndian(destBuffer[count..], 0);
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return count + 2;
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}
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}
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