mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-27 14:30:56 +00:00
47071b41f3
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to. `System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API. The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder. Other Fixes included: - The Super Training UI for Gen6 has been reworked according to the latest block structure additions. - Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list). - Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
66 lines
2.6 KiB
C#
66 lines
2.6 KiB
C#
using System;
|
||
using System.Collections.Generic;
|
||
using static System.Buffers.Binary.BinaryPrimitives;
|
||
|
||
namespace PKHeX.Core;
|
||
|
||
/// <summary>
|
||
/// Logic for converting a <see cref="string"/> for to future Generations.
|
||
/// </summary>
|
||
public static class StringConverter345
|
||
{
|
||
/// <summary>
|
||
/// Trash Bytes for Generation 3->4
|
||
/// </summary>
|
||
/// <remarks>String buffers are reused, data is not cleared which yields the trash bytes.</remarks>
|
||
public static readonly byte[][] G4TransferTrashBytes = {
|
||
Array.Empty<byte>(), // Unused
|
||
new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
|
||
new byte[] { 0x18, 0x20, 0x0D, 0x02, 0x42, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0xA1, 0x0C, 0x02, 0xE0, 0xFF },
|
||
new byte[] { 0x74, 0x20, 0x0D, 0x02, 0x42, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xA4, 0xA1, 0x0C, 0x02, 0xE0, 0xFF },
|
||
new byte[] { 0x54, 0x20, 0x0D, 0x02, 0x42, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x84, 0xA1, 0x0C, 0x02, 0xE0, 0xFF },
|
||
new byte[] { 0x74, 0x20, 0x0D, 0x02, 0x42, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xA4, 0xA1, 0x0C, 0x02, 0xE0, 0xFF },
|
||
Array.Empty<byte>(), // Unused
|
||
new byte[] { 0x74, 0x20, 0x0D, 0x02, 0x42, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xA4, 0xA1, 0x0C, 0x02, 0xE0, 0xFF },
|
||
};
|
||
|
||
/// <summary>
|
||
/// Remaps Gen5 Glyphs to unicode codepoint.
|
||
/// </summary>
|
||
/// <param name="buffer">Input characters to transfer in place</param>
|
||
/// <returns>Remapped string</returns>
|
||
public static void TransferGlyphs56(Span<byte> buffer)
|
||
{
|
||
var table = Glyph56;
|
||
for (int i = 0; i < buffer.Length; i += 2)
|
||
{
|
||
var c = (char)ReadUInt16LittleEndian(buffer[i..]);
|
||
if (table.TryGetValue(c, out c))
|
||
WriteUInt16LittleEndian(buffer[i..], c);
|
||
}
|
||
}
|
||
|
||
private static readonly Dictionary<char, char> Glyph56 = new()
|
||
{
|
||
{'\u2467', '\u00d7'}, // ×
|
||
{'\u2468', '\u00f7'}, // ÷
|
||
|
||
{'\u246c', '\uE08D'}, // …
|
||
{'\u246d', '\uE08E'}, // ♂
|
||
{'\u246e', '\uE08F'}, // ♀
|
||
{'\u246f', '\uE090'}, // ♠
|
||
{'\u2470', '\uE091'}, // ♣
|
||
{'\u2471', '\uE092'}, // ♥
|
||
{'\u2472', '\uE093'}, // ♦
|
||
{'\u2473', '\uE094'}, // ★
|
||
{'\u2474', '\uE095'}, // ◎
|
||
{'\u2475', '\uE096'}, // ○
|
||
{'\u2476', '\uE097'}, // □
|
||
{'\u2477', '\uE098'}, // △
|
||
{'\u2478', '\uE099'}, // ◇
|
||
{'\u2479', '\uE09A'}, // ♪
|
||
{'\u247a', '\uE09B'}, // ☀
|
||
{'\u247b', '\uE09C'}, // ☁
|
||
{'\u247d', '\uE09D'}, // ☂
|
||
};
|
||
}
|