PKHeX/PKHeX.Core/PKM/Interfaces/IBattleVersion.cs
Kurt 88830e0d00
Update from .NET Framework 4.6 to .NET 7 (#3729)
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.

Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.

Adds functionality for Batch Editor commands to `>`, `<` and <=/>=

TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.

Main window has a new layout to account for DPI scaling (8 point grid)

Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724)
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720)
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714)
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691)
Added: Properties for ribbon/mark count (closes #3659)
Fixed: Traded SV eggs are now checked correctly (closes #3692)
2023-01-21 20:02:33 -08:00

63 lines
2 KiB
C#

using System;
namespace PKHeX.Core;
/// <summary>
/// Interface that exposes a <see cref="BattleVersion"/> for allowing a Pokémon into ranked battles if it originated from a prior game.
/// </summary>
public interface IBattleVersion
{
/// <summary>
/// Indicates which <see cref="GameVersion"/> the Pokémon's moves were reset on.
/// </summary>
byte BattleVersion { get; set; }
}
public static class BattleVersionExtensions
{
/// <summary>
/// Checks if the applied Battle Version value is valid based on visitation.
/// </summary>
public static bool IsBattleVersionValid<T>(this T pk, EvolutionHistory h) where T : PKM, IBattleVersion => pk.BattleVersion switch
{
0 => true,
(int)GameVersion.SW or (int)GameVersion.SH => h.HasVisitedSWSH && !(pk.SWSH || pk.BDSP || pk.LA),
_ => false,
};
/// <summary>
/// Resets the <see cref="PKM"/>'s moves and sets the requested version.
/// </summary>
/// <param name="v">Reference to the object to set the <see cref="version"/></param>
/// <param name="pk">Reference to the same object that gets moves reset</param>
/// <param name="version">Version to apply</param>
public static void AdaptToBattleVersion(this IBattleVersion v, PKM pk, GameVersion version)
{
var empty = new Moveset();
pk.SetMoves(empty);
pk.SetRelearnMoves(empty);
Span<ushort> moves = stackalloc ushort[4];
MoveLevelUp.GetEncounterMoves(moves, pk, pk.CurrentLevel, version);
pk.SetMoves(moves);
pk.FixMoves();
v.BattleVersion = (byte)version;
}
/// <summary>
/// Gets the minimum Generation ID that it was last reset in.
/// </summary>
public static int GetMinGeneration(this IBattleVersion v)
{
var ver = v.BattleVersion;
if (ver == 0)
return 1;
var game = (GameVersion) ver;
if (!game.IsValidSavedVersion())
return -1;
var gen = game.GetGeneration();
if (gen >= 8)
return gen;
return -1;
}
}