mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-13 14:12:39 +00:00
d47bb1d297
With the new version of Visual Studio bringing C# 12, we can revise our logic for better readability as well as use new methods/APIs introduced in the .NET 8.0 BCL.
127 lines
3.8 KiB
C#
127 lines
3.8 KiB
C#
using System;
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namespace PKHeX.Core;
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public sealed class Geonet4
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{
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private readonly SAV4 SAV;
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/* Lets the globe be panned outside Japan and zoomed out in Japanese games. Has no effect in non-Japanese games.
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* Set once you register a location outside of Japan, even if it's just your own location in a non-Japanese game. */
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public bool GlobalFlag { get; set; }
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private readonly byte[] Data;
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private readonly int Offset;
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private const int CountryCount = 233;
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private static ReadOnlySpan<byte> LegalCountries =>
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[
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001, 002, 003, 006, 008, 009, 012, 013, 015, 016, 017, 018, 020, 021, 022, 023,
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025, 027, 028, 029, 031, 033, 034, 035, 036, 040, 042, 043, 045, 048, 049, 050,
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052, 054, 055, 056, 058, 059, 060, 061, 062, 069, 070, 071, 072, 074, 077, 078,
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079, 080, 081, 082, 083, 085, 086, 088, 089, 090, 091, 092, 093, 094, 095, 097,
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098, 100, 101, 102, 103, 104, 107, 111, 115, 117, 118, 121, 122, 126, 129, 131,
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133, 135, 140, 142, 146, 148, 149, 150, 151, 152, 156, 157, 158, 160, 161, 163,
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164, 166, 167, 110, 171, 172, 179, 183, 186, 187, 188, 189, 192, 193, 194, 196,
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198, 199, 200, 202, 205, 207, 211, 212, 216, 218, 219, 204, 221, 220, 222, 224,
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226, 227,
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];
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public static byte GetSubregionCount(byte country) => country switch
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{
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009 => 24,
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012 => 7,
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028 => 27,
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036 => 13,
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043 => 31,
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070 => 6,
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071 => 22,
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077 => 16,
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094 => 35,
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101 => 20,
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103 => 50,
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156 => 20,
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166 => 16,
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172 => 7,
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193 => 17,
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199 => 24,
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219 => 12,
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220 => 51,
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_ => 0,
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};
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public enum Point
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{
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None = 0, // never communicated with
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Blue = 1, // first communicated with today
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Yellow = 2, // already communicated with
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Red = 3, // own registered location
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}
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public Geonet4(SAV4 sav)
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{
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SAV = sav;
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Offset = SAV.Geonet + 3;
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GlobalFlag = SAV.GeonetGlobalFlag;
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Data = SAV.General.Slice(Offset, CountryCount * 16).ToArray();
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}
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public void Save()
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{
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SAV.GeonetGlobalFlag = GlobalFlag;
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SAV.SetData(SAV.General.Slice(Offset, CountryCount * 16), Data);
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}
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public void SetCountrySubregion(byte country, byte subregion, Point point)
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{
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int index = ((country - 1) * 16) + (subregion / 4);
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int shift = 2 * (subregion % 4);
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Data[index] = (byte)((Data[index] & ~(0b11 << shift)) | ((int)point << shift));
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}
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private void SetAllSubregions(byte country, Point type)
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{
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var subregionCount = GetSubregionCount(country);
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if (subregionCount == 0)
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{
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SetCountrySubregion(country, 0, type);
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return;
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}
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for (byte subregion = 1; subregion <= subregionCount; subregion++)
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SetCountrySubregion(country, subregion, type);
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}
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public void SetAll()
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{
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for (byte country = 1; country <= CountryCount; country++)
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SetAllSubregions(country, Point.Yellow);
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if (SAV.Country > 0)
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SetCountrySubregion((byte)SAV.Country, (byte)SAV.Region, Point.Red);
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GlobalFlag = true;
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}
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public void SetAllLegal()
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{
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foreach (var country in LegalCountries)
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SetAllSubregions(country, Point.Yellow);
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if (SAV.Country > 0)
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SetCountrySubregion((byte)SAV.Country, (byte)SAV.Region, Point.Red);
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GlobalFlag = true;
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}
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public void ClearAll()
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{
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for (byte country = 1; country <= CountryCount; country++)
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SetAllSubregions(country, Point.None);
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if (SAV.Country > 0)
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SetCountrySubregion((byte)SAV.Country, (byte)SAV.Region, Point.Red);
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GlobalFlag = (SAV.Country > 0 && SAV.Country != 103);
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}
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}
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