PKHeX/PKHeX.Core/Saves/Substructures/Gen3/SecretBase3.cs
abcboy101 8a3a338c0b
Fix encodings for Gen 3/4/5 transfers (#4220)
Adjust Gen 3/4 encodings to be consistent with Gen 5 Unicode encodings
Gen 3 quotation marks are displayed differently based on the game language
Implement how Pal Park handles invalid characters and corrupts certain accented characters
Implement how Poké Transfer handles invalid characters
Use U+25BA BLACK RIGHT-POINTING POINTER, since this character is used as the pointer in menus/etc., rather than as a bullet or generic shape
2024-03-17 22:34:13 -06:00

80 lines
2.4 KiB
C#

using System;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core;
public sealed class SecretBase3(Memory<byte> raw)
{
private Span<byte> Data => raw.Span;
private bool Japanese => Language == (int) LanguageID.Japanese;
public int SecretBaseLocation { get => Data[0]; set => Data[0] = (byte) value; }
public byte OriginalTrainerGender
{
get => (byte)((Data[1] >> 4) & 1);
set => Data[1] = (byte) ((Data[1] & 0xEF) | ((value & 1) << 4));
}
public bool BattledToday
{
get => ((Data[1] >> 5) & 1) == 1;
set => Data[1] = (byte)((Data[1] & 0xDF) | ((value ? 1 : 0) << 5));
}
public int RegistryStatus
{
get => (Data[1] >> 6) & 3;
set => Data[1] = (byte)((Data[1] & 0x3F) | ((value & 3) << 6));
}
public string OriginalTrainerName
{
get => StringConverter3.GetString(Data.Slice(2, 7), Language);
set => StringConverter3.SetString(Data.Slice(2, 7), value, 7, Language, StringConverterOption.ClearFF);
}
public uint OT_ID
{
get => ReadUInt32LittleEndian(Data[9..]);
set => WriteUInt32LittleEndian(Data[9..], value);
}
public int OT_Class => Data[9] % 5;
public int Language { get => Data[0x0D]; set => Data[0x0D] = (byte)value; }
public ushort SecretBasesReceived
{
get => ReadUInt16LittleEndian(Data[0x0E..]);
set => WriteUInt16LittleEndian(Data[0x0E..], value);
}
public byte TimesEntered { get => Data[0x10]; set => Data[0x10] = value; }
public int Unused11 { get => Data[0x11]; set => Data[0x11] = (byte)value; } // alignment padding
public Span<byte> GetDecorations() => Data.Slice(0x12, 0x10);
public void SetDecorations(Span<byte> value) => value.CopyTo(GetDecorations());
public Span<byte> GetDecorationCoordinates() => Data.Slice(0x22, 0x10);
public void SetDecorationCoordinates(Span<byte> value) => value.CopyTo(GetDecorationCoordinates());
private Span<byte> TeamData => Data.Slice(50, 72);
public SecretBase3Team Team
{
get => new(TeamData.ToArray());
set => value.Write().CopyTo(TeamData);
}
public int TID16
{
get => (ushort)OT_ID;
set => OT_ID = (ushort)(SID16 | (ushort)value);
}
public int SID16
{
get => (ushort)OT_ID >> 8;
set => OT_ID = (ushort)(((ushort)value << 16) | TID16);
}
}