mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-12 13:42:36 +00:00
95fbf66a6e
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
65 lines
2.6 KiB
C#
65 lines
2.6 KiB
C#
using System;
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using System.Diagnostics;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
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public sealed class HallFame3Entry(byte[] Data, int Offset, bool Japanese)
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{
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private const int Count = 6;
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public const int SIZE = Count * HallFame3PKM.SIZE;
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private int GetMemberOffset(int index) => Offset + (index * HallFame3PKM.SIZE);
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private HallFame3PKM GetMember(int index) => new(Data, GetMemberOffset(index), Japanese);
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public HallFame3PKM[] Team
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{
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get
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{
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var team = new HallFame3PKM[6];
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for (int i = 0; i < Count; i++)
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team[i] = GetMember(i);
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return team;
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}
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}
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private const int MaxEntries = 50;
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private const int MaxLength = MaxEntries * SIZE;
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public static HallFame3Entry[] GetEntries(SAV3 sav)
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{
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byte[] data = sav.GetHallOfFameData();
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Debug.Assert(data.Length > MaxLength);
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bool Japanese = sav.Japanese;
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var entries = new HallFame3Entry[MaxEntries];
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for (int i = 0; i < entries.Length; i++)
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entries[i] = new HallFame3Entry(data, SIZE, Japanese);
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return entries;
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}
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public static void SetEntries(SAV3 sav, HallFame3Entry[] entries)
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{
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byte[] data = entries[0].Team[0].Data;
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sav.SetHallOfFameData(data);
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}
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}
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public sealed class HallFame3PKM(byte[] Data, int Offset, bool Japanese) : ISpeciesForm
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{
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public const int SIZE = 20;
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public readonly byte[] Data = Data;
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public int TID16 { get => ReadUInt16LittleEndian(Data.AsSpan(0 + Offset)); set => WriteUInt16LittleEndian(Data.AsSpan(0 + Offset), (ushort)value); }
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public int SID16 { get => ReadUInt16LittleEndian(Data.AsSpan(2 + Offset)); set => WriteUInt16LittleEndian(Data.AsSpan(2 + Offset), (ushort)value); }
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public uint PID { get => ReadUInt32LittleEndian(Data.AsSpan(4 + Offset)); set => WriteUInt32LittleEndian(Data.AsSpan(4 + Offset), value); }
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private int SpecLevel { get => ReadUInt16LittleEndian(Data.AsSpan(8 + Offset)); set => WriteUInt16LittleEndian(Data.AsSpan(8 + Offset), (ushort)value); }
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private Span<byte> NicknameTrash => Data.AsSpan(10 + Offset, 10);
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public string Nickname { get => StringConverter3.GetString(NicknameTrash, Japanese); set => StringConverter3.SetString(NicknameTrash, value, 10, Japanese, StringConverterOption.ClearZero); }
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public ushort Species { get => (ushort)(SpecLevel & 0x1FF); set => SpecLevel = (SpecLevel & 0xFE00) | value; }
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public byte Form => 0; // no forms; derive Unown's from PID else use the Version for Deoxys.
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public int Level { get => SpecLevel >> 9; set => SpecLevel = (SpecLevel & 0x1FF) | (value << 9); }
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}
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