PKHeX/PKHeX.Core/PKM/PK7.cs
Kurt 26b1453002 Narrow ribbon count type from int->byte, split interface
Fix RibbonVerifier4 not checking gen4 contest ribbons correctly
Split IRibbonCommon6 to have memory ribbons separate, as they are not implemented in mystery gifts. Also, we can add the boolean flags to the interface, and check that the boolean is set if count is nonzero.
Fix adding ribbons to Gen8 gift templates
Improve Gen8 template ribbon fetch (no closure, faster IndexOf)
2022-08-23 21:25:22 -07:00

687 lines
41 KiB
C#

using System;
using System.Collections.Generic;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core;
/// <summary> Generation 7 <see cref="PKM"/> format. </summary>
public sealed class PK7 : G6PKM, IRibbonSetEvent3, IRibbonSetEvent4, IRibbonSetCommon3, IRibbonSetCommon4, IRibbonSetCommon6, IRibbonSetMemory6, IRibbonSetCommon7,
IContestStats, IContestStatsMutable, IHyperTrain, IGeoTrack, ISuperTrain, IFormArgument, ITrainerMemories, IAffection
{
private static readonly ushort[] Unused =
{
0x2A, // Old Marking Value (PelagoEventStatus)
// 0x36, 0x37, // Unused Ribbons
0x58, 0x59, 0x73, 0x90, 0x91, 0x9E, 0x9F, 0xA0, 0xA1, 0xA7, 0xAA, 0xAB, 0xAC, 0xAD, 0xC8, 0xC9, 0xD7, 0xE4, 0xE5, 0xE6, 0xE7,
};
public override IReadOnlyList<ushort> ExtraBytes => Unused;
public override EntityContext Context => EntityContext.Gen7;
public override PersonalInfo PersonalInfo => PersonalTable.USUM.GetFormEntry(Species, Form);
public PK7() : base(PokeCrypto.SIZE_6PARTY) { }
public PK7(byte[] data) : base(DecryptParty(data)) { }
private static byte[] DecryptParty(byte[] data)
{
PokeCrypto.DecryptIfEncrypted67(ref data);
Array.Resize(ref data, PokeCrypto.SIZE_6PARTY);
return data;
}
public override PKM Clone() => new PK7((byte[])Data.Clone());
// Structure
#region Block A
public override uint EncryptionConstant
{
get => ReadUInt32LittleEndian(Data.AsSpan(0x00));
set => WriteUInt32LittleEndian(Data.AsSpan(0x00), value);
}
public override ushort Sanity
{
get => ReadUInt16LittleEndian(Data.AsSpan(0x04));
set => WriteUInt16LittleEndian(Data.AsSpan(0x04), value);
}
public override ushort Checksum
{
get => ReadUInt16LittleEndian(Data.AsSpan(0x06));
set => WriteUInt16LittleEndian(Data.AsSpan(0x06), value);
}
public override int Species
{
get => ReadUInt16LittleEndian(Data.AsSpan(0x08));
set => WriteUInt16LittleEndian(Data.AsSpan(0x08), (ushort)value);
}
public override int HeldItem
{
get => ReadUInt16LittleEndian(Data.AsSpan(0x0A));
set => WriteUInt16LittleEndian(Data.AsSpan(0x0A), (ushort)value);
}
public override int TID
{
get => ReadUInt16LittleEndian(Data.AsSpan(0x0C));
set => WriteUInt16LittleEndian(Data.AsSpan(0x0C), (ushort)value);
}
public override int SID
{
get => ReadUInt16LittleEndian(Data.AsSpan(0x0E));
set => WriteUInt16LittleEndian(Data.AsSpan(0x0E), (ushort)value);
}
public override uint EXP
{
get => ReadUInt32LittleEndian(Data.AsSpan(0x10));
set => WriteUInt32LittleEndian(Data.AsSpan(0x10), value);
}
public override int Ability { get => Data[0x14]; set => Data[0x14] = (byte)value; }
public override int AbilityNumber { get => Data[0x15] & 7; set => Data[0x15] = (byte)((Data[0x15] & ~7) | (value & 7)); }
public override int MarkValue { get => ReadUInt16LittleEndian(Data.AsSpan(0x16)); set => WriteUInt16LittleEndian(Data.AsSpan(0x16), (ushort)value); }
public override uint PID
{
get => ReadUInt32LittleEndian(Data.AsSpan(0x18));
set => WriteUInt32LittleEndian(Data.AsSpan(0x18), value);
}
public override int Nature { get => Data[0x1C]; set => Data[0x1C] = (byte)value; }
public override bool FatefulEncounter { get => (Data[0x1D] & 1) == 1; set => Data[0x1D] = (byte)((Data[0x1D] & ~0x01) | (value ? 1 : 0)); }
public override int Gender { get => (Data[0x1D] >> 1) & 0x3; set => Data[0x1D] = (byte)((Data[0x1D] & ~0x06) | (value << 1)); }
public override int Form { get => Data[0x1D] >> 3; set => Data[0x1D] = (byte)((Data[0x1D] & 0x07) | (value << 3)); }
public override int EV_HP { get => Data[0x1E]; set => Data[0x1E] = (byte)value; }
public override int EV_ATK { get => Data[0x1F]; set => Data[0x1F] = (byte)value; }
public override int EV_DEF { get => Data[0x20]; set => Data[0x20] = (byte)value; }
public override int EV_SPE { get => Data[0x21]; set => Data[0x21] = (byte)value; }
public override int EV_SPA { get => Data[0x22]; set => Data[0x22] = (byte)value; }
public override int EV_SPD { get => Data[0x23]; set => Data[0x23] = (byte)value; }
public byte CNT_Cool { get => Data[0x24]; set => Data[0x24] = value; }
public byte CNT_Beauty { get => Data[0x25]; set => Data[0x25] = value; }
public byte CNT_Cute { get => Data[0x26]; set => Data[0x26] = value; }
public byte CNT_Smart { get => Data[0x27]; set => Data[0x27] = value; }
public byte CNT_Tough { get => Data[0x28]; set => Data[0x28] = value; }
public byte CNT_Sheen { get => Data[0x29]; set => Data[0x29] = value; }
public ResortEventState ResortEventStatus { get => (ResortEventState)Data[0x2A]; set => Data[0x2A] = (byte)value; }
private byte PKRS { get => Data[0x2B]; set => Data[0x2B] = value; }
public override int PKRS_Days { get => PKRS & 0xF; set => PKRS = (byte)((PKRS & ~0xF) | value); }
public override int PKRS_Strain { get => PKRS >> 4; set => PKRS = (byte)((PKRS & 0xF) | (value << 4)); }
private byte ST1 { get => Data[0x2C]; set => Data[0x2C] = value; }
public bool Unused0 { get => (ST1 & (1 << 0)) == 1 << 0; set => ST1 = (byte)((ST1 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
public bool Unused1 { get => (ST1 & (1 << 1)) == 1 << 1; set => ST1 = (byte)((ST1 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
public bool SuperTrain1_SPA { get => (ST1 & (1 << 2)) == 1 << 2; set => ST1 = (byte)((ST1 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
public bool SuperTrain1_HP { get => (ST1 & (1 << 3)) == 1 << 3; set => ST1 = (byte)((ST1 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
public bool SuperTrain1_ATK { get => (ST1 & (1 << 4)) == 1 << 4; set => ST1 = (byte)((ST1 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
public bool SuperTrain1_SPD { get => (ST1 & (1 << 5)) == 1 << 5; set => ST1 = (byte)((ST1 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
public bool SuperTrain1_SPE { get => (ST1 & (1 << 6)) == 1 << 6; set => ST1 = (byte)((ST1 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
public bool SuperTrain1_DEF { get => (ST1 & (1 << 7)) == 1 << 7; set => ST1 = (byte)((ST1 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
private byte ST2 { get => Data[0x2D]; set => Data[0x2D] = value; }
public bool SuperTrain2_SPA { get => (ST2 & (1 << 0)) == 1 << 0; set => ST2 = (byte)((ST2 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
public bool SuperTrain2_HP { get => (ST2 & (1 << 1)) == 1 << 1; set => ST2 = (byte)((ST2 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
public bool SuperTrain2_ATK { get => (ST2 & (1 << 2)) == 1 << 2; set => ST2 = (byte)((ST2 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
public bool SuperTrain2_SPD { get => (ST2 & (1 << 3)) == 1 << 3; set => ST2 = (byte)((ST2 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
public bool SuperTrain2_SPE { get => (ST2 & (1 << 4)) == 1 << 4; set => ST2 = (byte)((ST2 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
public bool SuperTrain2_DEF { get => (ST2 & (1 << 5)) == 1 << 5; set => ST2 = (byte)((ST2 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
public bool SuperTrain3_SPA { get => (ST2 & (1 << 6)) == 1 << 6; set => ST2 = (byte)((ST2 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
public bool SuperTrain3_HP { get => (ST2 & (1 << 7)) == 1 << 7; set => ST2 = (byte)((ST2 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
private byte ST3 { get => Data[0x2E]; set => Data[0x2E] = value; }
public bool SuperTrain3_ATK { get => (ST3 & (1 << 0)) == 1 << 0; set => ST3 = (byte)((ST3 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
public bool SuperTrain3_SPD { get => (ST3 & (1 << 1)) == 1 << 1; set => ST3 = (byte)((ST3 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
public bool SuperTrain3_SPE { get => (ST3 & (1 << 2)) == 1 << 2; set => ST3 = (byte)((ST3 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
public bool SuperTrain3_DEF { get => (ST3 & (1 << 3)) == 1 << 3; set => ST3 = (byte)((ST3 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
public bool SuperTrain4_1 { get => (ST3 & (1 << 4)) == 1 << 4; set => ST3 = (byte)((ST3 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
public bool SuperTrain5_1 { get => (ST3 & (1 << 5)) == 1 << 5; set => ST3 = (byte)((ST3 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
public bool SuperTrain5_2 { get => (ST3 & (1 << 6)) == 1 << 6; set => ST3 = (byte)((ST3 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
public bool SuperTrain5_3 { get => (ST3 & (1 << 7)) == 1 << 7; set => ST3 = (byte)((ST3 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
private byte ST4 { get => Data[0x2F]; set => Data[0x2F] = value; }
public bool SuperTrain5_4 { get => (ST4 & (1 << 0)) == 1 << 0; set => ST4 = (byte)((ST4 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
public bool SuperTrain6_1 { get => (ST4 & (1 << 1)) == 1 << 1; set => ST4 = (byte)((ST4 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
public bool SuperTrain6_2 { get => (ST4 & (1 << 2)) == 1 << 2; set => ST4 = (byte)((ST4 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
public bool SuperTrain6_3 { get => (ST4 & (1 << 3)) == 1 << 3; set => ST4 = (byte)((ST4 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
public bool SuperTrain7_1 { get => (ST4 & (1 << 4)) == 1 << 4; set => ST4 = (byte)((ST4 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
public bool SuperTrain7_2 { get => (ST4 & (1 << 5)) == 1 << 5; set => ST4 = (byte)((ST4 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
public bool SuperTrain7_3 { get => (ST4 & (1 << 6)) == 1 << 6; set => ST4 = (byte)((ST4 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
public bool SuperTrain8_1 { get => (ST4 & (1 << 7)) == 1 << 7; set => ST4 = (byte)((ST4 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
public uint SuperTrainBitFlags { get => ReadUInt32LittleEndian(Data.AsSpan(0x2C)); set => WriteUInt32LittleEndian(Data.AsSpan(0x2C), value); }
private byte RIB0 { get => Data[0x30]; set => Data[0x30] = value; } // Ribbons are read as uints, but let's keep them per byte.
private byte RIB1 { get => Data[0x31]; set => Data[0x31] = value; }
private byte RIB2 { get => Data[0x32]; set => Data[0x32] = value; }
private byte RIB3 { get => Data[0x33]; set => Data[0x33] = value; }
private byte RIB4 { get => Data[0x34]; set => Data[0x34] = value; }
private byte RIB5 { get => Data[0x35]; set => Data[0x35] = value; }
private byte RIB6 { get => Data[0x36]; set => Data[0x36] = value; }
//private byte RIB7 { get => Data[0x37]; set => Data[0x37] = value; } // Unused
public bool RibbonChampionKalos { get => (RIB0 & (1 << 0)) == 1 << 0; set => RIB0 = (byte)((RIB0 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
public bool RibbonChampionG3 { get => (RIB0 & (1 << 1)) == 1 << 1; set => RIB0 = (byte)((RIB0 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
public bool RibbonChampionSinnoh { get => (RIB0 & (1 << 2)) == 1 << 2; set => RIB0 = (byte)((RIB0 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
public bool RibbonBestFriends { get => (RIB0 & (1 << 3)) == 1 << 3; set => RIB0 = (byte)((RIB0 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
public bool RibbonTraining { get => (RIB0 & (1 << 4)) == 1 << 4; set => RIB0 = (byte)((RIB0 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
public bool RibbonBattlerSkillful { get => (RIB0 & (1 << 5)) == 1 << 5; set => RIB0 = (byte)((RIB0 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
public bool RibbonBattlerExpert { get => (RIB0 & (1 << 6)) == 1 << 6; set => RIB0 = (byte)((RIB0 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
public bool RibbonEffort { get => (RIB0 & (1 << 7)) == 1 << 7; set => RIB0 = (byte)((RIB0 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
public bool RibbonAlert { get => (RIB1 & (1 << 0)) == 1 << 0; set => RIB1 = (byte)((RIB1 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
public bool RibbonShock { get => (RIB1 & (1 << 1)) == 1 << 1; set => RIB1 = (byte)((RIB1 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
public bool RibbonDowncast { get => (RIB1 & (1 << 2)) == 1 << 2; set => RIB1 = (byte)((RIB1 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
public bool RibbonCareless { get => (RIB1 & (1 << 3)) == 1 << 3; set => RIB1 = (byte)((RIB1 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
public bool RibbonRelax { get => (RIB1 & (1 << 4)) == 1 << 4; set => RIB1 = (byte)((RIB1 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
public bool RibbonSnooze { get => (RIB1 & (1 << 5)) == 1 << 5; set => RIB1 = (byte)((RIB1 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
public bool RibbonSmile { get => (RIB1 & (1 << 6)) == 1 << 6; set => RIB1 = (byte)((RIB1 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
public bool RibbonGorgeous { get => (RIB1 & (1 << 7)) == 1 << 7; set => RIB1 = (byte)((RIB1 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
public bool RibbonRoyal { get => (RIB2 & (1 << 0)) == 1 << 0; set => RIB2 = (byte)((RIB2 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
public bool RibbonGorgeousRoyal { get => (RIB2 & (1 << 1)) == 1 << 1; set => RIB2 = (byte)((RIB2 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
public bool RibbonArtist { get => (RIB2 & (1 << 2)) == 1 << 2; set => RIB2 = (byte)((RIB2 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
public bool RibbonFootprint { get => (RIB2 & (1 << 3)) == 1 << 3; set => RIB2 = (byte)((RIB2 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
public bool RibbonRecord { get => (RIB2 & (1 << 4)) == 1 << 4; set => RIB2 = (byte)((RIB2 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
public bool RibbonLegend { get => (RIB2 & (1 << 5)) == 1 << 5; set => RIB2 = (byte)((RIB2 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
public bool RibbonCountry { get => (RIB2 & (1 << 6)) == 1 << 6; set => RIB2 = (byte)((RIB2 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
public bool RibbonNational { get => (RIB2 & (1 << 7)) == 1 << 7; set => RIB2 = (byte)((RIB2 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
public bool RibbonEarth { get => (RIB3 & (1 << 0)) == 1 << 0; set => RIB3 = (byte)((RIB3 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
public bool RibbonWorld { get => (RIB3 & (1 << 1)) == 1 << 1; set => RIB3 = (byte)((RIB3 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
public bool RibbonClassic { get => (RIB3 & (1 << 2)) == 1 << 2; set => RIB3 = (byte)((RIB3 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
public bool RibbonPremier { get => (RIB3 & (1 << 3)) == 1 << 3; set => RIB3 = (byte)((RIB3 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
public bool RibbonEvent { get => (RIB3 & (1 << 4)) == 1 << 4; set => RIB3 = (byte)((RIB3 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
public bool RibbonBirthday { get => (RIB3 & (1 << 5)) == 1 << 5; set => RIB3 = (byte)((RIB3 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
public bool RibbonSpecial { get => (RIB3 & (1 << 6)) == 1 << 6; set => RIB3 = (byte)((RIB3 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
public bool RibbonSouvenir { get => (RIB3 & (1 << 7)) == 1 << 7; set => RIB3 = (byte)((RIB3 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
public bool RibbonWishing { get => (RIB4 & (1 << 0)) == 1 << 0; set => RIB4 = (byte)((RIB4 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
public bool RibbonChampionBattle { get => (RIB4 & (1 << 1)) == 1 << 1; set => RIB4 = (byte)((RIB4 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
public bool RibbonChampionRegional { get => (RIB4 & (1 << 2)) == 1 << 2; set => RIB4 = (byte)((RIB4 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
public bool RibbonChampionNational { get => (RIB4 & (1 << 3)) == 1 << 3; set => RIB4 = (byte)((RIB4 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
public bool RibbonChampionWorld { get => (RIB4 & (1 << 4)) == 1 << 4; set => RIB4 = (byte)((RIB4 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
public bool HasContestMemoryRibbon { get => (RIB4 & (1 << 5)) == 1 << 5; set => RIB4 = (byte)((RIB4 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
public bool HasBattleMemoryRibbon { get => (RIB4 & (1 << 6)) == 1 << 6; set => RIB4 = (byte)((RIB4 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
public bool RibbonChampionG6Hoenn { get => (RIB4 & (1 << 7)) == 1 << 7; set => RIB4 = (byte)((RIB4 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
public bool RibbonContestStar { get => (RIB5 & (1 << 0)) == 1 << 0; set => RIB5 = (byte)((RIB5 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
public bool RibbonMasterCoolness { get => (RIB5 & (1 << 1)) == 1 << 1; set => RIB5 = (byte)((RIB5 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
public bool RibbonMasterBeauty { get => (RIB5 & (1 << 2)) == 1 << 2; set => RIB5 = (byte)((RIB5 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
public bool RibbonMasterCuteness { get => (RIB5 & (1 << 3)) == 1 << 3; set => RIB5 = (byte)((RIB5 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
public bool RibbonMasterCleverness { get => (RIB5 & (1 << 4)) == 1 << 4; set => RIB5 = (byte)((RIB5 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
public bool RibbonMasterToughness { get => (RIB5 & (1 << 5)) == 1 << 5; set => RIB5 = (byte)((RIB5 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
public bool RibbonChampionAlola { get => (RIB5 & (1 << 6)) == 1 << 6; set => RIB5 = (byte)((RIB5 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
public bool RibbonBattleRoyale { get => (RIB5 & (1 << 7)) == 1 << 7; set => RIB5 = (byte)((RIB5 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
public bool RibbonBattleTreeGreat { get => (RIB6 & (1 << 0)) == 1 << 0; set => RIB6 = (byte)((RIB6 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
public bool RibbonBattleTreeMaster { get => (RIB6 & (1 << 1)) == 1 << 1; set => RIB6 = (byte)((RIB6 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
public bool RIB6_2 { get => (RIB6 & (1 << 2)) == 1 << 2; set => RIB6 = (byte)((RIB6 & ~(1 << 2)) | (value ? 1 << 2 : 0)); } // Unused
public bool RIB6_3 { get => (RIB6 & (1 << 3)) == 1 << 3; set => RIB6 = (byte)((RIB6 & ~(1 << 3)) | (value ? 1 << 3 : 0)); } // Unused
public bool RIB6_4 { get => (RIB6 & (1 << 4)) == 1 << 4; set => RIB6 = (byte)((RIB6 & ~(1 << 4)) | (value ? 1 << 4 : 0)); } // Unused
public bool RIB6_5 { get => (RIB6 & (1 << 5)) == 1 << 5; set => RIB6 = (byte)((RIB6 & ~(1 << 5)) | (value ? 1 << 5 : 0)); } // Unused
public bool RIB6_6 { get => (RIB6 & (1 << 6)) == 1 << 6; set => RIB6 = (byte)((RIB6 & ~(1 << 6)) | (value ? 1 << 6 : 0)); } // Unused
public bool RIB6_7 { get => (RIB6 & (1 << 7)) == 1 << 7; set => RIB6 = (byte)((RIB6 & ~(1 << 7)) | (value ? 1 << 7 : 0)); } // Unused
public byte RibbonCountMemoryContest { get => Data[0x38]; set => HasContestMemoryRibbon = (Data[0x38] = value) != 0; }
public byte RibbonCountMemoryBattle { get => Data[0x39]; set => HasBattleMemoryRibbon = (Data[0x39] = value) != 0; }
private ushort DistByte { get => ReadUInt16LittleEndian(Data.AsSpan(0x3A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x3A), value); }
public bool DistSuperTrain1 { get => (DistByte & (1 << 0)) == 1 << 0; set => DistByte = (byte)((DistByte & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
public bool DistSuperTrain2 { get => (DistByte & (1 << 1)) == 1 << 1; set => DistByte = (byte)((DistByte & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
public bool DistSuperTrain3 { get => (DistByte & (1 << 2)) == 1 << 2; set => DistByte = (byte)((DistByte & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
public bool DistSuperTrain4 { get => (DistByte & (1 << 3)) == 1 << 3; set => DistByte = (byte)((DistByte & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
public bool DistSuperTrain5 { get => (DistByte & (1 << 4)) == 1 << 4; set => DistByte = (byte)((DistByte & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
public bool DistSuperTrain6 { get => (DistByte & (1 << 5)) == 1 << 5; set => DistByte = (byte)((DistByte & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
public bool Dist7 { get => (DistByte & (1 << 6)) == 1 << 6; set => DistByte = (byte)((DistByte & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
public bool Dist8 { get => (DistByte & (1 << 7)) == 1 << 7; set => DistByte = (byte)((DistByte & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
public uint FormArgument { get => ReadUInt32LittleEndian(Data.AsSpan(0x3C)); set => WriteUInt32LittleEndian(Data.AsSpan(0x3C), value); }
public byte FormArgumentRemain { get => (byte)FormArgument; set => FormArgument = (FormArgument & ~0xFFu) | value; }
public byte FormArgumentElapsed { get => (byte)(FormArgument >> 8); set => FormArgument = (FormArgument & ~0xFF00u) | (uint)(value << 8); }
public byte FormArgumentMaximum { get => (byte)(FormArgument >> 16); set => FormArgument = (FormArgument & ~0xFF0000u) | (uint)(value << 16); }
#endregion
#region Block B
public override string Nickname
{
get => StringConverter7.GetString(Nickname_Trash);
set
{
if (!IsNicknamed)
{
int lang = SpeciesName.GetSpeciesNameLanguage(Species, Language, value, 7);
if (lang is (int)LanguageID.ChineseS or (int)LanguageID.ChineseT)
{
StringConverter7.SetString(Nickname_Trash, value.AsSpan(), 12, lang, StringConverterOption.None, chinese: true);
return;
}
}
StringConverter7.SetString(Nickname_Trash, value.AsSpan(), 12, 0, StringConverterOption.None);
}
}
public override int Move1
{
get => ReadUInt16LittleEndian(Data.AsSpan(0x5A));
set => WriteUInt16LittleEndian(Data.AsSpan(0x5A), (ushort)value);
}
public override int Move2
{
get => ReadUInt16LittleEndian(Data.AsSpan(0x5C));
set => WriteUInt16LittleEndian(Data.AsSpan(0x5C), (ushort)value);
}
public override int Move3
{
get => ReadUInt16LittleEndian(Data.AsSpan(0x5E));
set => WriteUInt16LittleEndian(Data.AsSpan(0x5E), (ushort)value);
}
public override int Move4
{
get => ReadUInt16LittleEndian(Data.AsSpan(0x60));
set => WriteUInt16LittleEndian(Data.AsSpan(0x60), (ushort)value);
}
public override int Move1_PP { get => Data[0x62]; set => Data[0x62] = (byte)value; }
public override int Move2_PP { get => Data[0x63]; set => Data[0x63] = (byte)value; }
public override int Move3_PP { get => Data[0x64]; set => Data[0x64] = (byte)value; }
public override int Move4_PP { get => Data[0x65]; set => Data[0x65] = (byte)value; }
public override int Move1_PPUps { get => Data[0x66]; set => Data[0x66] = (byte)value; }
public override int Move2_PPUps { get => Data[0x67]; set => Data[0x67] = (byte)value; }
public override int Move3_PPUps { get => Data[0x68]; set => Data[0x68] = (byte)value; }
public override int Move4_PPUps { get => Data[0x69]; set => Data[0x69] = (byte)value; }
public override int RelearnMove1
{
get => ReadUInt16LittleEndian(Data.AsSpan(0x6A));
set => WriteUInt16LittleEndian(Data.AsSpan(0x6A), (ushort)value);
}
public override int RelearnMove2
{
get => ReadUInt16LittleEndian(Data.AsSpan(0x6C));
set => WriteUInt16LittleEndian(Data.AsSpan(0x6C), (ushort)value);
}
public override int RelearnMove3
{
get => ReadUInt16LittleEndian(Data.AsSpan(0x6E));
set => WriteUInt16LittleEndian(Data.AsSpan(0x6E), (ushort)value);
}
public override int RelearnMove4
{
get => ReadUInt16LittleEndian(Data.AsSpan(0x70));
set => WriteUInt16LittleEndian(Data.AsSpan(0x70), (ushort)value);
}
public bool SecretSuperTrainingUnlocked { get => (Data[0x72] & 1) == 1; set => Data[0x72] = (byte)((Data[0x72] & ~1) | (value ? 1 : 0)); }
public bool SecretSuperTrainingComplete { get => (Data[0x72] & 2) == 2; set => Data[0x72] = (byte)((Data[0x72] & ~2) | (value ? 2 : 0)); }
// 0x73 Unused
private uint IV32 { get => ReadUInt32LittleEndian(Data.AsSpan(0x74)); set => WriteUInt32LittleEndian(Data.AsSpan(0x74), value); }
public override int IV_HP { get => (int)(IV32 >> 00) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 00)) | ((value > 31 ? 31u : (uint)value) << 00); }
public override int IV_ATK { get => (int)(IV32 >> 05) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 05)) | ((value > 31 ? 31u : (uint)value) << 05); }
public override int IV_DEF { get => (int)(IV32 >> 10) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 10)) | ((value > 31 ? 31u : (uint)value) << 10); }
public override int IV_SPE { get => (int)(IV32 >> 15) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 15)) | ((value > 31 ? 31u : (uint)value) << 15); }
public override int IV_SPA { get => (int)(IV32 >> 20) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 20)) | ((value > 31 ? 31u : (uint)value) << 20); }
public override int IV_SPD { get => (int)(IV32 >> 25) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 25)) | ((value > 31 ? 31u : (uint)value) << 25); }
public override bool IsEgg { get => ((IV32 >> 30) & 1) == 1; set => IV32 = (IV32 & ~0x40000000u) | (value ? 0x40000000u : 0u); }
public override bool IsNicknamed { get => ((IV32 >> 31) & 1) == 1; set => IV32 = (IV32 & 0x7FFFFFFFu) | (value ? 0x80000000u : 0u); }
#endregion
#region Block C
public override string HT_Name
{
get => StringConverter7.GetString(HT_Trash);
set => StringConverter7.SetString(HT_Trash, value.AsSpan(), 12, 0, StringConverterOption.None);
}
public override int HT_Gender { get => Data[0x92]; set => Data[0x92] = (byte)value; }
public override int CurrentHandler { get => Data[0x93]; set => Data[0x93] = (byte)value; }
public byte Geo1_Region { get => Data[0x94]; set => Data[0x94] = value; }
public byte Geo1_Country { get => Data[0x95]; set => Data[0x95] = value; }
public byte Geo2_Region { get => Data[0x96]; set => Data[0x96] = value; }
public byte Geo2_Country { get => Data[0x97]; set => Data[0x97] = value; }
public byte Geo3_Region { get => Data[0x98]; set => Data[0x98] = value; }
public byte Geo3_Country { get => Data[0x99]; set => Data[0x99] = value; }
public byte Geo4_Region { get => Data[0x9A]; set => Data[0x9A] = value; }
public byte Geo4_Country { get => Data[0x9B]; set => Data[0x9B] = value; }
public byte Geo5_Region { get => Data[0x9C]; set => Data[0x9C] = value; }
public byte Geo5_Country { get => Data[0x9D]; set => Data[0x9D] = value; }
// 0x9E Unused
// 0x9F Unused
// 0xA0 Unused
// 0xA1 Unused
public override int HT_Friendship { get => Data[0xA2]; set => Data[0xA2] = (byte)value; }
public byte HT_Affection { get => Data[0xA3]; set => Data[0xA3] = value; }
public byte HT_Intensity { get => Data[0xA4]; set => Data[0xA4] = value; }
public byte HT_Memory { get => Data[0xA5]; set => Data[0xA5] = value; }
public byte HT_Feeling { get => Data[0xA6]; set => Data[0xA6] = value; }
// 0xA7 Unused
public ushort HT_TextVar { get => ReadUInt16LittleEndian(Data.AsSpan(0xA8)); set => WriteUInt16LittleEndian(Data.AsSpan(0xA8), value); }
// 0xAA Unused
// 0xAB Unused
// 0xAC Unused
// 0xAD Unused
public override byte Fullness { get => Data[0xAE]; set => Data[0xAE] = value; }
public override byte Enjoyment { get => Data[0xAF]; set => Data[0xAF] = value; }
#endregion
#region Block D
public override string OT_Name
{
get => StringConverter7.GetString(OT_Trash);
set => StringConverter7.SetString(OT_Trash, value.AsSpan(), 12, 0, StringConverterOption.None);
}
public override int OT_Friendship { get => Data[0xCA]; set => Data[0xCA] = (byte)value; }
public byte OT_Affection { get => Data[0xCB]; set => Data[0xCB] = value; }
public byte OT_Intensity { get => Data[0xCC]; set => Data[0xCC] = value; }
public byte OT_Memory { get => Data[0xCD]; set => Data[0xCD] = value; }
public ushort OT_TextVar { get => ReadUInt16LittleEndian(Data.AsSpan(0xCE)); set => WriteUInt16LittleEndian(Data.AsSpan(0xCE), value); }
public byte OT_Feeling { get => Data[0xD0]; set => Data[0xD0] = value; }
public override int Egg_Year { get => Data[0xD1]; set => Data[0xD1] = (byte)value; }
public override int Egg_Month { get => Data[0xD2]; set => Data[0xD2] = (byte)value; }
public override int Egg_Day { get => Data[0xD3]; set => Data[0xD3] = (byte)value; }
public override int Met_Year { get => Data[0xD4]; set => Data[0xD4] = (byte)value; }
public override int Met_Month { get => Data[0xD5]; set => Data[0xD5] = (byte)value; }
public override int Met_Day { get => Data[0xD6]; set => Data[0xD6] = (byte)value; }
// Unused 0xD7
public override int Egg_Location { get => ReadUInt16LittleEndian(Data.AsSpan(0xD8)); set => WriteUInt16LittleEndian(Data.AsSpan(0xD8), (ushort)value); }
public override int Met_Location { get => ReadUInt16LittleEndian(Data.AsSpan(0xDA)); set => WriteUInt16LittleEndian(Data.AsSpan(0xDA), (ushort)value); }
public override int Ball { get => Data[0xDC]; set => Data[0xDC] = (byte)value; }
public override int Met_Level { get => Data[0xDD] & ~0x80; set => Data[0xDD] = (byte)((Data[0xDD] & 0x80) | value); }
public override int OT_Gender { get => Data[0xDD] >> 7; set => Data[0xDD] = (byte)((Data[0xDD] & ~0x80) | (value << 7)); }
public byte HyperTrainFlags { get => Data[0xDE]; set => Data[0xDE] = value; }
public bool HT_HP { get => ((HyperTrainFlags >> 0) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 0)) | ((value ? 1 : 0) << 0)); }
public bool HT_ATK { get => ((HyperTrainFlags >> 1) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 1)) | ((value ? 1 : 0) << 1)); }
public bool HT_DEF { get => ((HyperTrainFlags >> 2) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 2)) | ((value ? 1 : 0) << 2)); }
public bool HT_SPA { get => ((HyperTrainFlags >> 3) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 3)) | ((value ? 1 : 0) << 3)); }
public bool HT_SPD { get => ((HyperTrainFlags >> 4) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 4)) | ((value ? 1 : 0) << 4)); }
public bool HT_SPE { get => ((HyperTrainFlags >> 5) & 1) == 1; set => HyperTrainFlags = (byte)((HyperTrainFlags & ~(1 << 5)) | ((value ? 1 : 0) << 5)); }
public override int Version { get => Data[0xDF]; set => Data[0xDF] = (byte)value; }
public byte Country { get => Data[0xE0]; set => Data[0xE0] = value; }
public byte Region { get => Data[0xE1]; set => Data[0xE1] = value; }
public byte ConsoleRegion { get => Data[0xE2]; set => Data[0xE2] = value; }
public override int Language { get => Data[0xE3]; set => Data[0xE3] = (byte)value; }
#endregion
#region Battle Stats
public override int Status_Condition { get => ReadInt32LittleEndian(Data.AsSpan(0xE8)); set => WriteInt32LittleEndian(Data.AsSpan(0xE8), value); }
public override int Stat_Level { get => Data[0xEC]; set => Data[0xEC] = (byte)value; }
public byte DirtType { get => Data[0xED]; set => Data[0xED] = value; }
public byte DirtLocation { get => Data[0xEE]; set => Data[0xEE] = value; }
// 0xEF unused
public override int Stat_HPCurrent { get => ReadUInt16LittleEndian(Data.AsSpan(0xF0)); set => WriteUInt16LittleEndian(Data.AsSpan(0xF0), (ushort)value); }
public override int Stat_HPMax { get => ReadUInt16LittleEndian(Data.AsSpan(0xF2)); set => WriteUInt16LittleEndian(Data.AsSpan(0xF2), (ushort)value); }
public override int Stat_ATK { get => ReadUInt16LittleEndian(Data.AsSpan(0xF4)); set => WriteUInt16LittleEndian(Data.AsSpan(0xF4), (ushort)value); }
public override int Stat_DEF { get => ReadUInt16LittleEndian(Data.AsSpan(0xF6)); set => WriteUInt16LittleEndian(Data.AsSpan(0xF6), (ushort)value); }
public override int Stat_SPE { get => ReadUInt16LittleEndian(Data.AsSpan(0xF8)); set => WriteUInt16LittleEndian(Data.AsSpan(0xF8), (ushort)value); }
public override int Stat_SPA { get => ReadUInt16LittleEndian(Data.AsSpan(0xFA)); set => WriteUInt16LittleEndian(Data.AsSpan(0xFA), (ushort)value); }
public override int Stat_SPD { get => ReadUInt16LittleEndian(Data.AsSpan(0xFC)); set => WriteUInt16LittleEndian(Data.AsSpan(0xFC), (ushort)value); }
#endregion
public int SuperTrainingMedalCount(int maxCount = 30)
{
uint value = SuperTrainBitFlags >> 2;
#if NET6_0_OR_GREATER
return System.Numerics.BitOperations.PopCount(value);
#else
int TrainCount = 0;
for (int i = 0; i < maxCount; i++)
{
if ((value & 1) != 0)
TrainCount++;
value >>= 1;
}
return TrainCount;
#endif
}
public bool IsUntradedEvent6 => Geo1_Country == 0 && Geo1_Region == 0 && Met_Location / 10000 == 4 && Gen6;
public override int MarkingCount => 6;
public override int GetMarking(int index)
{
if ((uint)index >= MarkingCount)
throw new ArgumentOutOfRangeException(nameof(index));
return (MarkValue >> (index * 2)) & 3;
}
public override void SetMarking(int index, int value)
{
if ((uint)index >= MarkingCount)
throw new ArgumentOutOfRangeException(nameof(index));
var shift = index * 2;
MarkValue = (MarkValue & ~(0b11 << shift)) | ((value & 3) << shift);
}
public void FixMemories()
{
if (IsEgg) // No memories if is egg.
{
HT_Friendship = HT_TextVar = HT_Memory = HT_Intensity = HT_Feeling = 0;
/* OT_Friendship */ OT_TextVar = OT_Memory = OT_Intensity = OT_Feeling = HT_Affection = OT_Affection = 0;
this.ClearGeoLocationData();
// Clear Handler
HT_Trash.Clear();
return;
}
if (IsUntraded)
HT_Friendship = HT_TextVar = HT_Memory = HT_Intensity = HT_Feeling = HT_Affection = 0;
if (Generation < 6)
/* OT_Affection = */ OT_TextVar = OT_Memory = OT_Intensity = OT_Feeling = 0;
this.SanitizeGeoLocationData();
if (Generation < 7) // must be transferred via bank, and must have memories
{
this.SetTradeMemoryHT6(true); // oh no, memories on gen7 pk
// georegions cleared on 6->7, no need to set
}
}
protected override bool TradeOT(ITrainerInfo tr)
{
// Check to see if the OT matches the SAV's OT info.
if (!(tr.TID == TID && tr.SID == SID && tr.Gender == OT_Gender && tr.OT == OT_Name))
return false;
CurrentHandler = 0;
return true;
}
protected override void TradeHT(ITrainerInfo tr)
{
if (tr.OT != HT_Name || tr.Gender != HT_Gender || (Geo1_Country == 0 && Geo1_Region == 0 && !IsUntradedEvent6))
{
// No geolocations are set ingame -- except for bank transfers. Don't emulate bank transfers
// this.TradeGeoLocation(tr.Country, tr.SubRegion);
}
if (HT_Name != tr.OT)
{
HT_Friendship = PersonalInfo.BaseFriendship;
HT_Affection = 0;
HT_Name = tr.OT;
}
CurrentHandler = 1;
HT_Gender = tr.Gender;
}
// Maximums
public override int MaxMoveID => Legal.MaxMoveID_7_USUM;
public override int MaxSpeciesID => Legal.MaxSpeciesID_7_USUM;
public override int MaxAbilityID => Legal.MaxAbilityID_7_USUM;
public override int MaxItemID => Legal.MaxItemID_7_USUM;
public override int MaxBallID => Legal.MaxBallID_7;
public override int MaxGameID => Legal.MaxGameID_7;
public PK8 ConvertToPK8()
{
var pk8 = new PK8
{
EncryptionConstant = EncryptionConstant,
Species = Species,
TID = TID,
SID = SID,
EXP = EXP,
PID = PID,
Ability = Ability,
AbilityNumber = AbilityNumber,
MarkValue = MarkValue & 0b1111_1111_1111,
Language = Language,
EV_HP = EV_HP,
EV_ATK = EV_ATK,
EV_DEF = EV_DEF,
EV_SPA = EV_SPA,
EV_SPD = EV_SPD,
EV_SPE = EV_SPE,
Move1 = Move1,
Move2 = Move2,
Move3 = Move3,
Move4 = Move4,
Move1_PPUps = Move1_PPUps,
Move2_PPUps = Move2_PPUps,
Move3_PPUps = Move3_PPUps,
Move4_PPUps = Move4_PPUps,
RelearnMove1 = RelearnMove1,
RelearnMove2 = RelearnMove2,
RelearnMove3 = RelearnMove3,
RelearnMove4 = RelearnMove4,
IV_HP = IV_HP,
IV_ATK = IV_ATK,
IV_DEF = IV_DEF,
IV_SPA = IV_SPA,
IV_SPD = IV_SPD,
IV_SPE = IV_SPE,
IsEgg = IsEgg,
IsNicknamed = IsNicknamed,
FatefulEncounter = FatefulEncounter,
Gender = Gender,
Form = Form,
Nature = Nature,
Nickname = IsNicknamed ? Nickname : SpeciesName.GetSpeciesNameGeneration(Species, Language, 8),
Version = Version,
OT_Name = OT_Name,
MetDate = MetDate,
EggMetDate = EggMetDate,
Met_Location = Met_Location,
Egg_Location = Egg_Location,
Ball = Ball,
Met_Level = Met_Level,
OT_Gender = OT_Gender,
HyperTrainFlags = HyperTrainFlags,
// Locale does not transfer. All Zero
// Country = Country,
// Region = Region,
// ConsoleRegion = ConsoleRegion,
OT_Memory = OT_Memory,
OT_TextVar = OT_TextVar,
OT_Feeling = OT_Feeling,
OT_Intensity = OT_Intensity,
PKRS_Strain = PKRS_Strain,
PKRS_Days = PKRS_Days,
CNT_Cool = CNT_Cool,
CNT_Beauty = CNT_Beauty,
CNT_Cute = CNT_Cute,
CNT_Smart = CNT_Smart,
CNT_Tough = CNT_Tough,
CNT_Sheen = CNT_Sheen,
RibbonChampionG3 = RibbonChampionG3,
RibbonChampionSinnoh = RibbonChampionSinnoh,
RibbonEffort = RibbonEffort,
RibbonAlert = RibbonAlert,
RibbonShock = RibbonShock,
RibbonDowncast = RibbonDowncast,
RibbonCareless = RibbonCareless,
RibbonRelax = RibbonRelax,
RibbonSnooze = RibbonSnooze,
RibbonSmile = RibbonSmile,
RibbonGorgeous = RibbonGorgeous,
RibbonRoyal = RibbonRoyal,
RibbonGorgeousRoyal = RibbonGorgeousRoyal,
RibbonArtist = RibbonArtist,
RibbonFootprint = RibbonFootprint,
RibbonRecord = RibbonRecord,
RibbonLegend = RibbonLegend,
RibbonCountry = RibbonCountry,
RibbonNational = RibbonNational,
RibbonEarth = RibbonEarth,
RibbonWorld = RibbonWorld,
RibbonClassic = RibbonClassic,
RibbonPremier = RibbonPremier,
RibbonEvent = RibbonEvent,
RibbonBirthday = RibbonBirthday,
RibbonSpecial = RibbonSpecial,
RibbonSouvenir = RibbonSouvenir,
RibbonWishing = RibbonWishing,
RibbonChampionBattle = RibbonChampionBattle,
RibbonChampionRegional = RibbonChampionRegional,
RibbonChampionNational = RibbonChampionNational,
RibbonChampionWorld = RibbonChampionWorld,
RibbonChampionKalos = RibbonChampionKalos,
RibbonChampionG6Hoenn = RibbonChampionG6Hoenn,
RibbonBestFriends = RibbonBestFriends,
RibbonTraining = RibbonTraining,
RibbonBattlerSkillful = RibbonBattlerSkillful,
RibbonBattlerExpert = RibbonBattlerExpert,
RibbonContestStar = RibbonContestStar,
RibbonMasterCoolness = RibbonMasterCoolness,
RibbonMasterBeauty = RibbonMasterBeauty,
RibbonMasterCuteness = RibbonMasterCuteness,
RibbonMasterCleverness = RibbonMasterCleverness,
RibbonMasterToughness = RibbonMasterToughness,
RibbonCountMemoryContest = RibbonCountMemoryContest,
RibbonCountMemoryBattle = RibbonCountMemoryBattle,
RibbonChampionAlola = RibbonChampionAlola,
RibbonBattleRoyale = RibbonBattleRoyale,
RibbonBattleTreeGreat = RibbonBattleTreeGreat,
RibbonBattleTreeMaster = RibbonBattleTreeMaster,
OT_Friendship = OT_Friendship,
// No Ribbons or Markings on transfer.
StatNature = Nature,
// HeightScalar = 0,
// WeightScalar = 0,
// Copy Form Argument data for Furfrou and Hoopa, since we're nice.
FormArgumentRemain = FormArgumentRemain,
FormArgumentElapsed = FormArgumentElapsed,
FormArgumentMaximum = FormArgumentMaximum,
};
// Wipe Totem Forms
if (FormInfo.IsTotemForm(Species, Form))
pk8.Form = FormInfo.GetTotemBaseForm(Species, Form);
// Fix PP and Stats
pk8.Heal();
// Fix Checksum
pk8.RefreshChecksum();
return pk8; // Done!
}
}
public enum ResortEventState : byte
{
NONE = 0,
SEIKAKU = 1,
CARE = 2,
LIKE_RESORT = 3,
LIKE_BATTLE = 4,
LIKE_ADV = 5,
GOOD_FRIEND = 6,
GIM = 7,
HOTSPA = 8,
WILD = 9,
WILD_LOVE = 10,
WILD_LIVE = 11,
POKEMAME_GET1 = 12,
POKEMAME_GET2 = 13,
POKEMAME_GET3 = 14,
KINOMI_HELP = 15,
PLAY_STATE = 16,
HOTSPA_STATE = 17,
HOTSPA_DIZZY = 18,
HOTSPA_EGG_HATCHING = 19,
MAX = 20,
}