mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-27 14:30:56 +00:00
9166d0eb64
Rewrites a good amount of legality APIs pertaining to: * Legal moves that can be learned * Evolution chains & cross-generation paths * Memory validation with forgotten moves In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data. The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space. The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation. * `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game. * `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`). * Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
138 lines
5 KiB
C#
138 lines
5 KiB
C#
using static PKHeX.Core.OverworldCorrelation8Requirement;
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namespace PKHeX.Core;
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/// <summary>
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/// Encounter Slot found in <see cref="GameVersion.SWSH"/>.
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/// </summary>
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/// <inheritdoc cref="EncounterSlot"/>
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public sealed record EncounterSlot8 : EncounterSlot, IOverworldCorrelation8
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{
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public readonly AreaWeather8 Weather;
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public readonly AreaSlotType8 SlotType;
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public override string LongName => $"{wild} [{SlotType}] - {Weather.ToString().Replace("_", string.Empty)}";
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public override int Generation => 8;
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public override EntityContext Context => EntityContext.Gen8;
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// Fishing are only from the hidden table (not symbol).
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public bool CanEncounterViaFishing => SlotType.CanEncounterViaFishing(Weather);
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public bool CanEncounterViaCurry
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{
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get
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{
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if (!SlotType.CanEncounterViaCurry())
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return false;
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if ((Weather & AreaWeather8.All) == 0)
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return false;
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if (EncounterArea8.IsWildArea(Location))
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return false;
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return true;
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}
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}
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public EncounterSlot8(EncounterArea8 area, ushort species, byte form, byte min, byte max, AreaWeather8 weather, AreaSlotType8 slotType) : base(area, species, form, min, max)
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{
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Weather = weather;
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SlotType = slotType;
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}
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protected override void ApplyDetails(ITrainerInfo sav, EncounterCriteria criteria, PKM pk)
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{
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bool symbol = ((EncounterArea8)Area).PermitCrossover;
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var c = symbol ? EncounterCriteria.Unrestricted : criteria;
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if (!symbol && Location is 30 or 54 && (Weather & AreaWeather8.Fishing) == 0)
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((PK8)pk).RibbonMarkCurry = true;
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base.ApplyDetails(sav, c, pk);
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if (Weather is AreaWeather8.Heavy_Fog && EncounterArea8.IsBoostedArea60Fog(Location))
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pk.CurrentLevel = pk.Met_Level = EncounterArea8.BoostLevel;
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var req = GetRequirement(pk);
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if (req != MustHave)
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{
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pk.SetRandomEC();
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return;
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}
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// Don't bother honoring shiny state.
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Overworld8RNG.ApplyDetails(pk, c, Shiny.Random);
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}
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public OverworldCorrelation8Requirement GetRequirement(PKM pk)
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{
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if (((EncounterArea8)Area).PermitCrossover)
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return MustHave; // symbol walking overworld
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bool curry = pk is IRibbonSetMark8 {RibbonMarkCurry: true} || (pk.Species == (int)Core.Species.Shedinja && pk is IRibbonSetAffixed { AffixedRibbon:(int)RibbonIndex.MarkCurry});
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if (curry)
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return MustNotHave;
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// Tree encounters are generated via the global seed, not the u32
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if ((Weather & AreaWeather8.Shaking_Trees) != 0)
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{
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// Some tree encounters are present in the regular encounters.
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return Weather == AreaWeather8.Shaking_Trees
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? MustNotHave
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: CanBeEither;
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}
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return MustHave;
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}
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public bool IsOverworldCorrelationCorrect(PKM pk)
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{
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var flawless = GetFlawlessIVCount(pk.Met_Level);
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return Overworld8RNG.ValidateOverworldEncounter(pk, flawless: flawless);
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}
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private int GetFlawlessIVCount(int met)
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{
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const int none = 0;
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const int any023 = -1;
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// Brilliant encounters are boosted to max level for the slot.
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if (met < LevelMax)
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return none;
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var area = (EncounterArea8) Area;
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if (area.PermitCrossover)
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return any023; // Symbol
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if ((Weather & AreaWeather8.Fishing) != 0)
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return any023; // Fishing
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return none; // Hidden
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}
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public override EncounterMatchRating GetMatchRating(PKM pk)
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{
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bool isHidden = pk.AbilityNumber == 4;
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if (isHidden && this.IsPartialMatchHidden(pk.Species, Species))
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return EncounterMatchRating.PartialMatch;
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if (pk is IRibbonSetMark8 m)
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{
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if (m.RibbonMarkCurry && (Weather & AreaWeather8.All) == 0)
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return EncounterMatchRating.DeferredErrors;
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if (m.RibbonMarkFishing && (Weather & AreaWeather8.Fishing) == 0)
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return EncounterMatchRating.DeferredErrors;
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// Check if it has a mark and the weather does not permit the mark.
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// Tree/Fishing slots should be deferred here and are checked later.
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if (!Weather.IsMarkCompatible(m))
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return EncounterMatchRating.DeferredErrors;
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// Galar Mine hidden encounters can only be found via Curry or Fishing.
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if (Location is (30 or 54) && SlotType is AreaSlotType8.HiddenMain && !m.RibbonMarkCurry && !SlotType.CanEncounterViaFishing(Weather))
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return EncounterMatchRating.DeferredErrors;
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}
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var req = GetRequirement(pk);
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return req switch
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{
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MustHave when !IsOverworldCorrelationCorrect(pk) => EncounterMatchRating.DeferredErrors,
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MustNotHave when IsOverworldCorrelationCorrect(pk) => EncounterMatchRating.DeferredErrors,
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_ => EncounterMatchRating.Match,
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};
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}
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}
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