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Instead of allocating a buffer for Storage/General, just point within the raw Data, as a Memory<byte> reference. Most of the uses were already using it as span. |
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CryPlayer.cs | ||
DoubleBufferedDataGridView.cs | ||
DragManager.cs | ||
DropModifier.cs | ||
PokeGrid.cs | ||
PokeGrid.Designer.cs | ||
SlotChangeInfo.cs | ||
SlotHoverHandler.cs | ||
SlotList.cs | ||
SlotList.Designer.cs | ||
SlotTrackerImage.cs | ||
SlotUtil.cs | ||
SummaryPreviewer.cs |