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Instead of allocating a buffer for Storage/General, just point within the raw Data, as a Memory<byte> reference. Most of the uses were already using it as span. |
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BitmapAnimator.cs | ||
BoxEditor.cs | ||
BoxEditor.Designer.cs | ||
BoxMenuStrip.cs | ||
ContextMenuSAV.cs | ||
ContextMenuSAV.Designer.cs | ||
PartyEditor.cs | ||
PartyEditor.Designer.cs | ||
SAVEditor.cs | ||
SAVEditor.Designer.cs | ||
SAVEditor.resx | ||
SlotChangeManager.cs |