PKHeX/PKHeX.Core/Saves/Substructures/PokeDex
Kurt 82309cf99d Use Memory<byte> for Gen4 saves
Instead of allocating a buffer for Storage/General, just point within the raw Data, as a Memory<byte> reference. Most of the uses were already using it as span.
2023-03-26 15:16:12 -07:00
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PokeDexEntry9SV.cs Update from .NET Framework 4.6 to .NET 7 (#3729) 2023-01-21 20:02:33 -08:00
Zukan.cs Update from .NET Framework 4.6 to .NET 7 (#3729) 2023-01-21 20:02:33 -08:00
Zukan4.cs Use Memory<byte> for Gen4 saves 2023-03-26 15:16:12 -07:00
Zukan5.cs Update from .NET Framework 4.6 to .NET 7 (#3729) 2023-01-21 20:02:33 -08:00
Zukan6.cs Update from .NET Framework 4.6 to .NET 7 (#3729) 2023-01-21 20:02:33 -08:00
Zukan7.cs Update from .NET Framework 4.6 to .NET 7 (#3729) 2023-01-21 20:02:33 -08:00
Zukan7b.cs Pre-allocate some dictionary sizes 2023-03-04 20:00:27 -08:00
Zukan8.cs Update from .NET Framework 4.6 to .NET 7 (#3729) 2023-01-21 20:02:33 -08:00
Zukan9.cs Handle remapped zukan species 2023-01-28 19:18:10 -08:00