mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-22 12:03:10 +00:00
95fbf66a6e
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types. |
||
---|---|---|
.. | ||
ISpriteSettings.cs | ||
SpriteBackgroundType.cs | ||
SpriteBuilder.cs | ||
SpriteBuilder5668.cs | ||
SpriteBuilder5668a.cs | ||
SpriteBuilder5668c.cs | ||
SpriteBuilderMode.cs |