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GetCanKnowMove should be checking for Smeargle knowing thousand arrows/waves. GetNeededMoves should also return 1ka/1kw for needed moves, and then no encounters. All uses of InvalidSketch are behind that method, so any future Smeargle modifications (like sketching a dummied move) will be checked (yay BDSP considerations). |
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.. | ||
EncounterVerifier.cs | ||
EvolutionVerifier.cs | ||
GenerationTraversal.cs | ||
MysteryGiftRestriction.cs | ||
MysteryGiftVerifier.cs | ||
VerifyCurrentMoves.cs | ||
VerifyRelearnMoves.cs |