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https://github.com/kwsch/PKHeX
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12244909ba
In case a future game uses this same setup.
39 lines
No EOL
1.4 KiB
C#
39 lines
No EOL
1.4 KiB
C#
using System.Collections.Generic;
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namespace PKHeX.Core
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{
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/// <summary>
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/// <see cref="SwishCrypto"/> block accessor, where blocks are ordered by ascending <see cref="SCBlock.Key"/>.
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/// </summary>
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public abstract class SCBlockAccessor : ISaveBlockAccessor<SCBlock>
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{
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public abstract IReadOnlyList<SCBlock> BlockInfo { get; }
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public object GetBlockValue(uint key) => GetBlock(key).GetValue();
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public void SetBlockValue(uint key, object value) => GetBlock(key).SetValue(value);
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// Rather than storing a dictionary of keys, we can abuse the fact that the SCBlock[] is stored in order of ascending block key.
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// Binary Search doesn't require extra memory like a Dictionary would; also, we only need to find a few blocks.
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public SCBlock GetBlock(uint key) => BinarySearch(BlockInfo, key);
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private static SCBlock BinarySearch(IReadOnlyList<SCBlock> arr, uint key)
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{
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int min = 0;
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int max = arr.Count - 1;
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do
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{
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int mid = (min + max) / 2;
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var entry = arr[mid];
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var ek = entry.Key;
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if (key == ek)
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return entry;
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if (key < ek)
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max = mid - 1;
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else
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min = mid + 1;
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} while (min <= max);
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throw new KeyNotFoundException(nameof(key));
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}
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}
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} |