PKHeX/PKHeX.Core/Saves/Access/SCBlockAccessor.cs
Kurt 12244909ba Split off SCBlock-logic from SWSH accessor
In case a future game uses this same setup.
2020-01-23 23:16:09 -08:00

39 lines
No EOL
1.4 KiB
C#

using System.Collections.Generic;
namespace PKHeX.Core
{
/// <summary>
/// <see cref="SwishCrypto"/> block accessor, where blocks are ordered by ascending <see cref="SCBlock.Key"/>.
/// </summary>
public abstract class SCBlockAccessor : ISaveBlockAccessor<SCBlock>
{
public abstract IReadOnlyList<SCBlock> BlockInfo { get; }
public object GetBlockValue(uint key) => GetBlock(key).GetValue();
public void SetBlockValue(uint key, object value) => GetBlock(key).SetValue(value);
// Rather than storing a dictionary of keys, we can abuse the fact that the SCBlock[] is stored in order of ascending block key.
// Binary Search doesn't require extra memory like a Dictionary would; also, we only need to find a few blocks.
public SCBlock GetBlock(uint key) => BinarySearch(BlockInfo, key);
private static SCBlock BinarySearch(IReadOnlyList<SCBlock> arr, uint key)
{
int min = 0;
int max = arr.Count - 1;
do
{
int mid = (min + max) / 2;
var entry = arr[mid];
var ek = entry.Key;
if (key == ek)
return entry;
if (key < ek)
max = mid - 1;
else
min = mid + 1;
} while (min <= max);
throw new KeyNotFoundException(nameof(key));
}
}
}