mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-14 06:32:35 +00:00
88830e0d00
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now. Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes. Adds functionality for Batch Editor commands to `>`, `<` and <=/>= TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants. Main window has a new layout to account for DPI scaling (8 point grid) Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724) Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720) Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714) Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691) Added: Properties for ribbon/mark count (closes #3659) Fixed: Traded SV eggs are now checked correctly (closes #3692)
37 lines
1.2 KiB
C#
37 lines
1.2 KiB
C#
using System;
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namespace PKHeX.Core;
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public sealed class PokeBlock3
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{
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public const int SIZE = 8;
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private readonly byte[] Data;
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public PokeBlock3(byte[] data) => Data = data;
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public PokeBlock3Color Color { get => (PokeBlock3Color)Data[0]; set => Data[0] = (byte)value; }
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public byte Spicy { get => Data[1]; set => Data[1] = value; }
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public byte Dry { get => Data[2]; set => Data[2] = value; }
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public byte Sweet { get => Data[3]; set => Data[3] = value; }
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public byte Bitter { get => Data[4]; set => Data[4] = value; }
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public byte Sour { get => Data[5]; set => Data[5] = value; }
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public byte Feel { get => Data[6]; set => Data[6] = value; }
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// 7 unused alignment byte
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public void Delete() => Data.AsSpan().Clear();
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public void Maximize(bool create = false)
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{
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if (Color == 0 && !create)
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return;
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Spicy = Dry = Sweet = Bitter = Sour = Feel = 255;
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Color = PokeBlock3Color.Gold;
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}
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public void SetBlock(Span<byte> data) => Data.CopyTo(data);
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public static PokeBlock3 GetBlock(ReadOnlySpan<byte> data, int offset)
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{
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byte[] result = data.Slice(offset, SIZE).ToArray();
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return new PokeBlock3(result);
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}
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}
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