PKHeX/PKHeX.Drawing.PokeSprite/Builder/SpriteBuilderMode.cs
Kurt 03182ebd3d Update 22.11.24
Adds support for Scarlet & Violet.

Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-11-24 17:42:17 -08:00

41 lines
1 KiB
C#

using PKHeX.Core;
using static PKHeX.Drawing.PokeSprite.SpriteBuilderMode;
using static PKHeX.Drawing.PokeSprite.SpriteBuilderPreference;
namespace PKHeX.Drawing.PokeSprite;
public enum SpriteBuilderMode
{
KeepCurrent,
SpritesClassic5668,
CircleMugshot5668,
SpritesArtwork5668,
}
public enum SpriteBuilderPreference
{
UseSuggested,
DoNotChange,
ForceSprites,
ForceMugshots,
ForceArtwork,
}
public static class SpriteBuilderUtil
{
public static SpriteBuilderPreference SpriterPreference { get; set; } = UseSuggested;
public static SpriteBuilderMode GetSuggestedMode(SaveFile sav) => SpriterPreference switch
{
ForceMugshots => CircleMugshot5668,
ForceSprites => SpritesClassic5668,
ForceArtwork => SpritesArtwork5668,
DoNotChange => KeepCurrent,
_ => sav switch // Default, suggest.
{
SAV8LA => CircleMugshot5668,
SAV9SV => SpritesArtwork5668,
_ => SpritesClassic5668,
},
};
}