PKHeX/PKHeX.Core/Legality/Encounters/EncounterStatic/EncounterStatic8ND.cs
Kurt 03182ebd3d Update 22.11.24
Adds support for Scarlet & Violet.

Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-11-24 17:42:17 -08:00

109 lines
3.4 KiB
C#

using System;
using static PKHeX.Core.Encounters8Nest;
namespace PKHeX.Core;
/// <summary>
/// Generation 8 Nest Encounter (Distributed Data)
/// </summary>
/// <inheritdoc cref="EncounterStatic8Nest{T}"/>
public sealed record EncounterStatic8ND : EncounterStatic8Nest<EncounterStatic8ND>
{
/// <summary>
/// Distribution raid index for <see cref="GameVersion.SWSH"/>
/// </summary>
public byte Index { get; }
public EncounterStatic8ND(byte lvl, byte dyna, byte flawless, byte index, GameVersion game) : base(game)
{
Level = lvl;
DynamaxLevel = dyna;
FlawlessIVCount = flawless;
Index = index;
}
public static EncounterStatic8ND Read(ReadOnlySpan<byte> data, GameVersion game)
{
var d = data[13];
var dlvl = (byte)(d & 0x7F);
var gmax = d >= 0x80;
var f = data[14];
var flawless = (byte)(f & 0xF);
var shiny = (f >> 4) switch
{
1 => Shiny.Never,
2 => Shiny.Always,
_ => Shiny.Random,
};
var move1 = System.Buffers.Binary.BinaryPrimitives.ReadUInt16LittleEndian(data[4..]);
var move2 = System.Buffers.Binary.BinaryPrimitives.ReadUInt16LittleEndian(data[6..]);
var move3 = System.Buffers.Binary.BinaryPrimitives.ReadUInt16LittleEndian(data[8..]);
var move4 = System.Buffers.Binary.BinaryPrimitives.ReadUInt16LittleEndian(data[10..]);
var moves = new Moveset(move1, move2, move3, move4);
return new EncounterStatic8ND(data[12], dlvl, flawless, data[15], game)
{
Species = System.Buffers.Binary.BinaryPrimitives.ReadUInt16LittleEndian(data),
Form = data[2],
Ability = (AbilityPermission)data[3],
CanGigantamax = gmax,
Moves = moves,
Shiny = shiny,
};
}
protected override bool IsMatchLevel(PKM pk, EvoCriteria evo)
{
var lvl = pk.Met_Level;
if (lvl <= 25) // 1 or 2 stars
{
var met = pk.Met_Location;
if (met <= byte.MaxValue && InaccessibleRank12DistributionLocations.Contains((byte)met))
return false;
}
if (lvl == Level)
return true;
// Check downleveled (20-55)
if (lvl > Level)
return false;
if (lvl is < 20 or > 55)
return false;
if (lvl % 5 != 0)
return false;
// shared nests can be down-leveled to any
if (pk.Met_Location == SharedNest)
return true;
// native down-levels: only allow 1 rank down (1 badge 2star -> 25), (3badge 3star -> 35)
var badges = (lvl - 20) / 5;
return badges is 1 or 3 && !pk.IsShiny;
}
private const byte IndexMinDLC2 = 40;
private const byte IndexMinDLC1 = 25;
protected override bool IsMatchLocation(PKM pk)
{
var loc = pk.Met_Location;
return loc is SharedNest || Index switch
{
>= IndexMinDLC2 => EncounterArea8.IsWildArea(loc),
>= IndexMinDLC1 => EncounterArea8.IsWildArea8(loc) || EncounterArea8.IsWildArea8Armor(loc),
_ => EncounterArea8.IsWildArea8(loc),
};
}
public override bool IsMatchExact(PKM pk, EvoCriteria evo)
{
if (pk.FlawlessIVCount < FlawlessIVCount)
return false;
return base.IsMatchExact(pk, evo);
}
}