mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-19 00:43:14 +00:00
37cb15749e
Disassociate pk4/pk6 backing byte[] when converting to pk5|pk7, as we no longer make a copy of the byte[] in the pkm's constructor. Change UpdatePKM to include isParty, as we want it optional to update FormArgument too. Change FormArgument saving to be handled by FormConverter; kinda not really good to have it there, but nothing else is handling FormArgument values. Expand IFormArgument to have all FormArgument values exposed. "Maximum" is furfrou only. PK6: Max is in the "FormArgument" u32, and the remain/elapsed is in party stats (hence the reverting when boxed) PK7: u8 remain, u8 elapsed, u8 max, u8 unused. PK8: assumedly the same as PK7, given the disassembly hints that it's the same as past games (even though Furfrou and Hoopa are not in SWSH).
675 lines
No EOL
31 KiB
C#
675 lines
No EOL
31 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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namespace PKHeX.Core
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{
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/// <summary> Generation 7 <see cref="PKM"/> format used for <see cref="GameVersion.GG"/>. </summary>
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public sealed class PB7 : G6PKM, IHyperTrain, IAwakened, IScaledSize, IFavorite, IFormArgument
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{
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public static readonly ushort[] Unused =
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{
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0x2A, // Old Marking Value (PelagoEventStatus)
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0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, // Unused Ribbons
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0x58, 0x59, // Nickname Terminator
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0x73,
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0x90, 0x91, // HT Terminator
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0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9A, 0x9B, 0x9C, 0x9D, 0x9E, 0x9F, 0xA0, 0xA1, // Old Geolocation/memories
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0xA7, 0xAA, 0xAB,
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0xAC, 0xAD, // Fatigue, no GUI editing
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0xC8, 0xC9, // OT Terminator
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};
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public override IReadOnlyList<ushort> ExtraBytes => Unused;
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public override int SIZE_PARTY => SIZE;
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public override int SIZE_STORED => SIZE;
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private const int SIZE = 260;
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public override int Format => 7;
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public override PersonalInfo PersonalInfo => PersonalTable.GG.GetFormEntry(Species, Form);
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public PB7() : base(SIZE) { }
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public PB7(byte[] data) : base(DecryptParty(data)) { }
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private static byte[] DecryptParty(byte[] data)
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{
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PokeCrypto.DecryptIfEncrypted67(ref data);
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if (data.Length != SIZE)
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Array.Resize(ref data, SIZE);
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return data;
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}
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public override PKM Clone() => new PB7((byte[])Data.Clone()){Identifier = Identifier};
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private string GetString(int Offset, int Count) => StringConverter.GetString7(Data, Offset, Count);
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private byte[] SetString(string value, int maxLength, bool chinese = false) => StringConverter.SetString7b(value, maxLength, Language, chinese: chinese);
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// Structure
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#region Block A
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public override uint EncryptionConstant
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{
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get => BitConverter.ToUInt32(Data, 0x00);
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set => BitConverter.GetBytes(value).CopyTo(Data, 0x00);
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}
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public override ushort Sanity
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{
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get => BitConverter.ToUInt16(Data, 0x04);
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set => BitConverter.GetBytes(value).CopyTo(Data, 0x04);
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}
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public override ushort Checksum
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{
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get => BitConverter.ToUInt16(Data, 0x06);
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set => BitConverter.GetBytes(value).CopyTo(Data, 0x06);
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}
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public override int Species
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{
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get => BitConverter.ToUInt16(Data, 0x08);
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set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x08);
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}
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public override int HeldItem
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{
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get => BitConverter.ToUInt16(Data, 0x0A);
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set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0A);
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}
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public override int TID
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{
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get => BitConverter.ToUInt16(Data, 0x0C);
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set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0C);
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}
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public override int SID
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{
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get => BitConverter.ToUInt16(Data, 0x0E);
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set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0E);
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}
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public override uint EXP
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{
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get => BitConverter.ToUInt32(Data, 0x10);
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set => BitConverter.GetBytes(value).CopyTo(Data, 0x10);
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}
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public override int Ability { get => Data[0x14]; set => Data[0x14] = (byte)value; }
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public override int AbilityNumber { get => Data[0x15] & 7; set => Data[0x15] = (byte)((Data[0x15] & ~7) | (value & 7)); }
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public bool Favorite { get => (Data[0x15] & 8) != 0; set => Data[0x15] = (byte)((Data[0x15] & ~8) | ((value ? 1 : 0) << 3)); }
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public override int MarkValue { get => BitConverter.ToUInt16(Data, 0x16); protected set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x16); }
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public override uint PID
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{
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get => BitConverter.ToUInt32(Data, 0x18);
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set => BitConverter.GetBytes(value).CopyTo(Data, 0x18);
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}
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public override int Nature { get => Data[0x1C]; set => Data[0x1C] = (byte)value; }
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public override bool FatefulEncounter { get => (Data[0x1D] & 1) == 1; set => Data[0x1D] = (byte)((Data[0x1D] & ~0x01) | (value ? 1 : 0)); }
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public override int Gender { get => (Data[0x1D] >> 1) & 0x3; set => Data[0x1D] = (byte)((Data[0x1D] & ~0x06) | (value << 1)); }
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public override int Form { get => Data[0x1D] >> 3; set => Data[0x1D] = (byte)((Data[0x1D] & 0x07) | (value << 3)); }
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public override int EV_HP { get => Data[0x1E]; set => Data[0x1E] = (byte)value; }
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public override int EV_ATK { get => Data[0x1F]; set => Data[0x1F] = (byte)value; }
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public override int EV_DEF { get => Data[0x20]; set => Data[0x20] = (byte)value; }
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public override int EV_SPE { get => Data[0x21]; set => Data[0x21] = (byte)value; }
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public override int EV_SPA { get => Data[0x22]; set => Data[0x22] = (byte)value; }
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public override int EV_SPD { get => Data[0x23]; set => Data[0x23] = (byte)value; }
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public int AV_HP { get => Data[0x24]; set => Data[0x24] = (byte)value; }
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public int AV_ATK { get => Data[0x25]; set => Data[0x25] = (byte)value; }
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public int AV_DEF { get => Data[0x26]; set => Data[0x26] = (byte)value; }
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public int AV_SPE { get => Data[0x27]; set => Data[0x27] = (byte)value; }
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public int AV_SPA { get => Data[0x28]; set => Data[0x28] = (byte)value; }
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public int AV_SPD { get => Data[0x29]; set => Data[0x29] = (byte)value; }
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// 0x2A Unused
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private byte PKRS { get => Data[0x2B]; set => Data[0x2B] = value; }
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public override int PKRS_Days { get => PKRS & 0xF; set => PKRS = (byte)((PKRS & ~0xF) | value); }
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public override int PKRS_Strain { get => PKRS >> 4; set => PKRS = (byte)((PKRS & 0xF) | value << 4); }
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public float HeightAbsolute { get => BitConverter.ToSingle(Data, 0x2C); set => BitConverter.GetBytes(value).CopyTo(Data, 0x2C); }
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// 0x38 Unused
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// 0x39 Unused
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public int HeightScalar { get => Data[0x3A]; set => Data[0x3A] = (byte)value; }
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public int WeightScalar { get => Data[0x3B]; set => Data[0x3B] = (byte)value; }
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public uint FormArgument { get => BitConverter.ToUInt32(Data, 0x3C); set => BitConverter.GetBytes(value).CopyTo(Data, 0x3C); }
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public byte FormArgumentRemain { get => (byte)FormArgument; set => FormArgument = (FormArgument & ~0xFFu) | value; }
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public byte FormArgumentElapsed { get => (byte)(FormArgument >> 8); set => FormArgument = (FormArgument & ~0xFF00u) | (uint)(value << 8); }
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public byte FormArgumentMaximum { get => (byte)(FormArgument >> 16); set => FormArgument = (FormArgument & ~0xFF0000u) | (uint)(value << 16); }
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#endregion
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#region Block B
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public override string Nickname
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{
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get => GetString(0x40, 24);
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set => SetString(value, 12).CopyTo(Data, 0x40);
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}
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public override int Move1
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{
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get => BitConverter.ToUInt16(Data, 0x5A);
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set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x5A);
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}
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public override int Move2
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{
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get => BitConverter.ToUInt16(Data, 0x5C);
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set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x5C);
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}
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public override int Move3
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{
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get => BitConverter.ToUInt16(Data, 0x5E);
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set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x5E);
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}
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public override int Move4
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{
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get => BitConverter.ToUInt16(Data, 0x60);
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set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x60);
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}
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public override int Move1_PP { get => Data[0x62]; set => Data[0x62] = (byte)value; }
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public override int Move2_PP { get => Data[0x63]; set => Data[0x63] = (byte)value; }
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public override int Move3_PP { get => Data[0x64]; set => Data[0x64] = (byte)value; }
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public override int Move4_PP { get => Data[0x65]; set => Data[0x65] = (byte)value; }
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public override int Move1_PPUps { get => Data[0x66]; set => Data[0x66] = (byte)value; }
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public override int Move2_PPUps { get => Data[0x67]; set => Data[0x67] = (byte)value; }
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public override int Move3_PPUps { get => Data[0x68]; set => Data[0x68] = (byte)value; }
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public override int Move4_PPUps { get => Data[0x69]; set => Data[0x69] = (byte)value; }
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public override int RelearnMove1
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{
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get => BitConverter.ToUInt16(Data, 0x6A);
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set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x6A);
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}
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public override int RelearnMove2
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{
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get => BitConverter.ToUInt16(Data, 0x6C);
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set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x6C);
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}
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public override int RelearnMove3
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{
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get => BitConverter.ToUInt16(Data, 0x6E);
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set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x6E);
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}
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public override int RelearnMove4
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{
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get => BitConverter.ToUInt16(Data, 0x70);
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set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x70);
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}
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// 0x72 Unused
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// 0x73 Unused
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private uint IV32 { get => BitConverter.ToUInt32(Data, 0x74); set => BitConverter.GetBytes(value).CopyTo(Data, 0x74); }
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public override int IV_HP { get => (int)(IV32 >> 00) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 00)) | ((value > 31 ? 31u : (uint)value) << 00); }
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public override int IV_ATK { get => (int)(IV32 >> 05) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 05)) | ((value > 31 ? 31u : (uint)value) << 05); }
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public override int IV_DEF { get => (int)(IV32 >> 10) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 10)) | ((value > 31 ? 31u : (uint)value) << 10); }
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public override int IV_SPE { get => (int)(IV32 >> 15) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 15)) | ((value > 31 ? 31u : (uint)value) << 15); }
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public override int IV_SPA { get => (int)(IV32 >> 20) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 20)) | ((value > 31 ? 31u : (uint)value) << 20); }
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public override int IV_SPD { get => (int)(IV32 >> 25) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 25)) | ((value > 31 ? 31u : (uint)value) << 25); }
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public override bool IsEgg { get => ((IV32 >> 30) & 1) == 1; set => IV32 = (IV32 & ~0x40000000u) | (value ? 0x40000000u : 0u); }
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public override bool IsNicknamed { get => ((IV32 >> 31) & 1) == 1; set => IV32 = (IV32 & 0x7FFFFFFFu) | (value ? 0x80000000u : 0u); }
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#endregion
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#region Block C
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public override string HT_Name { get => GetString(0x78, 24); set => SetString(value, 12).CopyTo(Data, 0x78); }
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public override int HT_Gender { get => Data[0x92]; set => Data[0x92] = (byte)value; }
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public override int CurrentHandler { get => Data[0x93]; set => Data[0x93] = (byte)value; }
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// 0x94 Unused
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// 0x95 Unused
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// 0x96 Unused
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// 0x97 Unused
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// 0x98 Unused
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// 0x99 Unused
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// 0x9A Unused
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// 0x9B Unused
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// 0x9C Unused
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// 0x9D Unused
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// 0x9E Unused
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// 0x9F Unused
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// 0xA0 Unused
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// 0xA1 Unused
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public override int HT_Friendship { get => Data[0xA2]; set => Data[0xA2] = (byte)value; }
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// 0xA1 HT_Affection Unused
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public int HT_Intensity { get => Data[0xA4]; set => Data[0xA4] = (byte)value; }
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public int HT_Memory { get => Data[0xA5]; set => Data[0xA5] = (byte)value; }
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public int HT_Feeling { get => Data[0xA6]; set => Data[0xA6] = (byte)value; }
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// 0xA7 Unused
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public int HT_TextVar { get => BitConverter.ToUInt16(Data, 0xA8); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xA8); }
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// 0xAA Unused
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// 0xAB Unused
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public byte FieldEventFatigue1 { get => Data[0xAC]; set => Data[0xAC] = value; }
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public byte FieldEventFatigue2 { get => Data[0xAD]; set => Data[0xAD] = value; }
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public override byte Fullness { get => Data[0xAE]; set => Data[0xAE] = value; }
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public override byte Enjoyment { get => Data[0xAF]; set => Data[0xAF] = value; }
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#endregion
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#region Block D
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public override string OT_Name { get => GetString(0xB0, 24); set => SetString(value, 12).CopyTo(Data, 0xB0); }
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public override int OT_Friendship { get => Data[0xCA]; set => Data[0xCA] = (byte)value; }
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// 0xCB Unused
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// 0xCC Unused
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// 0xCD Unused
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// 0xCE Unused
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// 0xCF Unused
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// 0xD0 Unused
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public override int Egg_Year { get => Data[0xD1]; set => Data[0xD1] = (byte)value; }
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public override int Egg_Month { get => Data[0xD2]; set => Data[0xD2] = (byte)value; }
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public override int Egg_Day { get => Data[0xD3]; set => Data[0xD3] = (byte)value; }
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public override int Met_Year { get => Data[0xD4]; set => Data[0xD4] = (byte)value; }
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public override int Met_Month { get => Data[0xD5]; set => Data[0xD5] = (byte)value; }
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public override int Met_Day { get => Data[0xD6]; set => Data[0xD6] = (byte)value; }
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public int Rank { get => Data[0xD7]; set => Data[0xD7] = (byte)value; } // unused but fetched for stat calcs, and set for trpoke data?
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public override int Egg_Location { get => BitConverter.ToUInt16(Data, 0xD8); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xD8); }
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public override int Met_Location { get => BitConverter.ToUInt16(Data, 0xDA); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xDA); }
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public override int Ball { get => Data[0xDC]; set => Data[0xDC] = (byte)value; }
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public override int Met_Level { get => Data[0xDD] & ~0x80; set => Data[0xDD] = (byte)((Data[0xDD] & 0x80) | value); }
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public override int OT_Gender { get => Data[0xDD] >> 7; set => Data[0xDD] = (byte)((Data[0xDD] & ~0x80) | (value << 7)); }
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public int HyperTrainFlags { get => Data[0xDE]; set => Data[0xDE] = (byte)value; }
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public bool HT_HP { get => ((HyperTrainFlags >> 0) & 1) == 1; set => HyperTrainFlags = (HyperTrainFlags & ~(1 << 0)) | ((value ? 1 : 0) << 0); }
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public bool HT_ATK { get => ((HyperTrainFlags >> 1) & 1) == 1; set => HyperTrainFlags = (HyperTrainFlags & ~(1 << 1)) | ((value ? 1 : 0) << 1); }
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public bool HT_DEF { get => ((HyperTrainFlags >> 2) & 1) == 1; set => HyperTrainFlags = (HyperTrainFlags & ~(1 << 2)) | ((value ? 1 : 0) << 2); }
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public bool HT_SPA { get => ((HyperTrainFlags >> 3) & 1) == 1; set => HyperTrainFlags = (HyperTrainFlags & ~(1 << 3)) | ((value ? 1 : 0) << 3); }
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public bool HT_SPD { get => ((HyperTrainFlags >> 4) & 1) == 1; set => HyperTrainFlags = (HyperTrainFlags & ~(1 << 4)) | ((value ? 1 : 0) << 4); }
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public bool HT_SPE { get => ((HyperTrainFlags >> 5) & 1) == 1; set => HyperTrainFlags = (HyperTrainFlags & ~(1 << 5)) | ((value ? 1 : 0) << 5); }
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public override int Version { get => Data[0xDF]; set => Data[0xDF] = (byte)value; }
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// 0xE0 Unused
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// 0xE1 Unused
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// 0xE2 Unused
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public override int Language { get => Data[0xE3]; set => Data[0xE3] = (byte)value; }
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public float WeightAbsolute { get => BitConverter.ToSingle(Data, 0xE4); set => BitConverter.GetBytes(value).CopyTo(Data, 0xE4); }
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#endregion
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#region Battle Stats
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public override int Status_Condition { get => BitConverter.ToInt32(Data, 0xE8); set => BitConverter.GetBytes(value).CopyTo(Data, 0xE8); }
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public override int Stat_Level { get => Data[0xEC]; set => Data[0xEC] = (byte)value; }
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public byte DirtType { get => Data[0xED]; set => Data[0xED] = value; }
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public byte DirtLocation { get => Data[0xEE]; set => Data[0xEE] = value; }
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// 0xEF unused
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public override int Stat_HPCurrent { get => BitConverter.ToUInt16(Data, 0xF0); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xF0); }
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public override int Stat_HPMax { get => BitConverter.ToUInt16(Data, 0xF2); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xF2); }
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public override int Stat_ATK { get => BitConverter.ToUInt16(Data, 0xF4); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xF4); }
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public override int Stat_DEF { get => BitConverter.ToUInt16(Data, 0xF6); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xF6); }
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public override int Stat_SPE { get => BitConverter.ToUInt16(Data, 0xF8); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xF8); }
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public override int Stat_SPA { get => BitConverter.ToUInt16(Data, 0xFA); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xFA); }
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public override int Stat_SPD { get => BitConverter.ToUInt16(Data, 0xFC); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xFC); }
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public int Stat_CP { get => BitConverter.ToUInt16(Data, 0xFE); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xFE); }
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public bool Stat_Mega { get => Data[0x100] != 0; set => Data[0x100] = value ? 1 : 0; }
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public int Stat_MegaForm { get => Data[0x101]; set => Data[0x101] = (byte)value; }
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// 102/103 unused
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#endregion
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public override int[] Markings
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{
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get
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{
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int[] marks = new int[8];
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int val = MarkValue;
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for (int i = 0; i < marks.Length; i++)
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marks[i] = ((val >> (i * 2)) & 3) % 3;
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return marks;
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}
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set
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{
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if (value.Length > 8)
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return;
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int v = 0;
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for (int i = 0; i < value.Length; i++)
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v |= (value[i] % 3) << (i * 2);
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MarkValue = v;
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}
|
|
}
|
|
|
|
protected override bool TradeOT(ITrainerInfo tr)
|
|
{
|
|
// Check to see if the OT matches the SAV's OT info.
|
|
if (!(tr.OT == OT_Name && tr.TID == TID && tr.SID == SID && tr.Gender == OT_Gender))
|
|
return false;
|
|
|
|
CurrentHandler = 0;
|
|
return true;
|
|
}
|
|
|
|
protected override void TradeHT(ITrainerInfo tr)
|
|
{
|
|
if (HT_Name != tr.OT)
|
|
{
|
|
HT_Friendship = CurrentFriendship; // copy friendship instead of resetting (don't alter CP)
|
|
HT_Name = tr.OT;
|
|
}
|
|
CurrentHandler = 1;
|
|
HT_Gender = tr.Gender;
|
|
}
|
|
|
|
public void FixMemories()
|
|
{
|
|
if (IsUntraded)
|
|
HT_Friendship = HT_TextVar = HT_Memory = HT_Intensity = HT_Feeling = 0;
|
|
}
|
|
|
|
// Maximums
|
|
public override int MaxMoveID => Legal.MaxMoveID_7b;
|
|
public override int MaxSpeciesID => Legal.MaxSpeciesID_7b;
|
|
public override int MaxAbilityID => Legal.MaxAbilityID_7_USUM;
|
|
public override int MaxItemID => Legal.MaxItemID_7_USUM;
|
|
public override int MaxBallID => Legal.MaxBallID_7;
|
|
public override int MaxGameID => Legal.MaxGameID_7b;
|
|
|
|
public override ushort[] GetStats(PersonalInfo p) => CalculateStatsBeluga(p);
|
|
|
|
public ushort[] CalculateStatsBeluga(PersonalInfo p)
|
|
{
|
|
int level = CurrentLevel;
|
|
int nature = Nature;
|
|
int friend = CurrentFriendship; // stats +10% depending on friendship!
|
|
int scalar = (int)(((friend / 255.0f / 10.0f) + 1.0f) * 100.0f);
|
|
return new[]
|
|
{
|
|
(ushort)(AV_HP + GetStat(p.HP, HT_HP ? 31 : IV_HP, level) + 10 + level),
|
|
(ushort)(AV_ATK + (scalar * GetStat(p.ATK, HT_ATK ? 31 : IV_ATK, level, nature, 0) / 100)),
|
|
(ushort)(AV_DEF + (scalar * GetStat(p.DEF, HT_DEF ? 31 : IV_DEF, level, nature, 1) / 100)),
|
|
(ushort)(AV_SPE + (scalar * GetStat(p.SPE, HT_SPE ? 31 : IV_SPE, level, nature, 4) / 100)),
|
|
(ushort)(AV_SPA + (scalar * GetStat(p.SPA, HT_SPA ? 31 : IV_SPA, level, nature, 2) / 100)),
|
|
(ushort)(AV_SPD + (scalar * GetStat(p.SPD, HT_SPD ? 31 : IV_SPD, level, nature, 3) / 100)),
|
|
};
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the initial stat value based on the base stat value, IV, and current level.
|
|
/// </summary>
|
|
/// <param name="baseStat"><see cref="PersonalInfo"/> stat.</param>
|
|
/// <param name="iv">Current IV, already accounted for Hyper Training</param>
|
|
/// <param name="level">Current Level</param>
|
|
/// <returns>Initial Stat</returns>
|
|
private static int GetStat(int baseStat, int iv, int level) => (iv + (2 * baseStat)) * level / 100;
|
|
|
|
/// <summary>
|
|
/// Gets the initial stat value with nature amplification applied. Used for all stats except HP.
|
|
/// </summary>
|
|
/// <param name="baseStat"><see cref="PersonalInfo"/> stat.</param>
|
|
/// <param name="iv">Current IV, already accounted for Hyper Training</param>
|
|
/// <param name="level">Current Level</param>
|
|
/// <param name="nature"><see cref="PKM.Nature"/></param>
|
|
/// <param name="statIndex">Stat amp index in the nature amp table</param>
|
|
/// <returns>Initial Stat with nature amplification applied.</returns>
|
|
private static int GetStat(int baseStat, int iv, int level, int nature, int statIndex)
|
|
{
|
|
int initial = GetStat(baseStat, iv, level) + 5;
|
|
return AmplifyStat(nature, statIndex, initial);
|
|
}
|
|
|
|
private static int AmplifyStat(int nature, int index, int initial) => GetNatureAmp(nature, index) switch
|
|
{
|
|
1 => 110 * initial / 100, // 110%
|
|
-1 => 90 * initial / 100, // 90%
|
|
_ => initial,
|
|
};
|
|
|
|
private static sbyte GetNatureAmp(int nature, int index)
|
|
{
|
|
if ((uint)nature >= 25)
|
|
return -1;
|
|
return NatureAmpTable[(5 * nature) + index];
|
|
}
|
|
|
|
private static readonly sbyte[] NatureAmpTable =
|
|
{
|
|
0, 0, 0, 0, 0, // Hardy
|
|
1,-1, 0, 0, 0, // Lonely
|
|
1, 0, 0, 0,-1, // Brave
|
|
1, 0,-1, 0, 0, // Adamant
|
|
1, 0, 0,-1, 0, // Naughty
|
|
-1, 1, 0, 0, 0, // Bold
|
|
0, 0, 0, 0, 0, // Docile
|
|
0, 1, 0, 0,-1, // Relaxed
|
|
0, 1,-1, 0, 0, // Impish
|
|
0, 1, 0,-1, 0, // Lax
|
|
-1, 0, 0, 0, 1, // Timid
|
|
0,-1, 0, 0, 1, // Hasty
|
|
0, 0, 0, 0, 0, // Serious
|
|
0, 0,-1, 0, 1, // Jolly
|
|
0, 0, 0,-1, 1, // Naive
|
|
-1, 0, 1, 0, 0, // Modest
|
|
0,-1, 1, 0, 0, // Mild
|
|
0, 0, 1, 0,-1, // Quiet
|
|
0, 0, 0, 0, 0, // Bashful
|
|
0, 0, 1,-1, 0, // Rash
|
|
-1, 0, 0, 1, 0, // Calm
|
|
0,-1, 0, 1, 0, // Gentle
|
|
0, 0, 0, 1,-1, // Sassy
|
|
0, 0,-1, 1, 0, // Careful
|
|
0, 0, 0, 0, 0, // Quirky
|
|
};
|
|
|
|
public int CalcCP => Math.Min(10000, AwakeCP + BaseCP);
|
|
|
|
public int BaseCP
|
|
{
|
|
get
|
|
{
|
|
var p = PersonalInfo;
|
|
int level = CurrentLevel;
|
|
int nature = Nature;
|
|
int scalar = CPScalar;
|
|
|
|
// Calculate stats for all, then sum together.
|
|
// HP is not overriden to 1 like a regular stat calc for Shedinja.
|
|
var statSum =
|
|
(ushort)GetStat(p.HP, HT_HP ? 31 : IV_HP, level) + 10 + level
|
|
+ (ushort)(GetStat(p.ATK, HT_ATK ? 31 : IV_ATK, level, nature, 0) * scalar / 100)
|
|
+ (ushort)(GetStat(p.DEF, HT_DEF ? 31 : IV_DEF, level, nature, 1) * scalar / 100)
|
|
+ (ushort)(GetStat(p.SPE, HT_SPE ? 31 : IV_SPE, level, nature, 4) * scalar / 100)
|
|
+ (ushort)(GetStat(p.SPA, HT_SPA ? 31 : IV_SPA, level, nature, 2) * scalar / 100)
|
|
+ (ushort)(GetStat(p.SPD, HT_SPD ? 31 : IV_SPD, level, nature, 3) * scalar / 100);
|
|
|
|
float result = statSum * 6f;
|
|
result *= level;
|
|
result /= 100f;
|
|
return (int)result;
|
|
}
|
|
}
|
|
|
|
public int CPScalar
|
|
{
|
|
get
|
|
{
|
|
int friend = CurrentFriendship; // stats +10% depending on friendship!
|
|
float scalar = friend / 255f;
|
|
scalar /= 10f;
|
|
scalar++;
|
|
scalar *= 100f;
|
|
return (int)scalar;
|
|
}
|
|
}
|
|
|
|
public int AwakeCP
|
|
{
|
|
get
|
|
{
|
|
var sum = this.AwakeningSum();
|
|
if (sum == 0)
|
|
return 0;
|
|
var lvl = CurrentLevel;
|
|
float scalar = lvl * 4f;
|
|
scalar /= 100f;
|
|
scalar += 2f;
|
|
float result = sum * scalar;
|
|
return (int)result;
|
|
}
|
|
}
|
|
|
|
public void ResetCP() => Stat_CP = CalcCP;
|
|
|
|
public void ResetCalculatedValues()
|
|
{
|
|
ResetCP();
|
|
ResetHeight();
|
|
ResetWeight();
|
|
}
|
|
|
|
// Casts are as per the game code; they may seem redundant but every bit of precision matters?
|
|
// This still doesn't precisely match :( -- just use a tolerance check when updating.
|
|
// If anyone can figure out how to get all precision to match, feel free to update :)
|
|
public float HeightRatio => GetHeightRatio(HeightScalar);
|
|
public float WeightRatio => GetWeightRatio(WeightScalar);
|
|
|
|
public float CalcHeightAbsolute => GetHeightAbsolute(PersonalInfo, HeightScalar);
|
|
public float CalcWeightAbsolute => GetWeightAbsolute(PersonalInfo, HeightScalar, WeightScalar);
|
|
|
|
public void ResetHeight()
|
|
{
|
|
var current = HeightAbsolute;
|
|
var updated = CalcHeightAbsolute;
|
|
if (Math.Abs(current - updated) > 0.0001f)
|
|
HeightAbsolute = updated;
|
|
}
|
|
|
|
public void ResetWeight()
|
|
{
|
|
var current = WeightAbsolute;
|
|
var updated = CalcWeightAbsolute;
|
|
if (Math.Abs(current - updated) > 0.0001f)
|
|
WeightAbsolute = updated;
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.NoOptimization | MethodImplOptions.NoInlining)]
|
|
private static float GetHeightRatio(int heightScalar)
|
|
{
|
|
// +/- 40%
|
|
float result = (byte)heightScalar / 255f;
|
|
result *= 0.8f;
|
|
result += 0.6f;
|
|
return result;
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.NoOptimization | MethodImplOptions.NoInlining)]
|
|
private static float GetWeightRatio(int weightScalar)
|
|
{
|
|
// +/- 20%
|
|
float result = (byte)weightScalar / 255f;
|
|
result *= 0.4f;
|
|
result += 0.8f;
|
|
return result;
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.NoOptimization | MethodImplOptions.NoInlining)]
|
|
public static float GetHeightAbsolute(PersonalInfo p, int heightScalar)
|
|
{
|
|
float HeightRatio = GetHeightRatio(heightScalar);
|
|
return HeightRatio * p.Height;
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.NoOptimization | MethodImplOptions.NoInlining)]
|
|
public static float GetWeightAbsolute(PersonalInfo p, int heightScalar, int weightScalar)
|
|
{
|
|
float HeightRatio = GetHeightRatio(heightScalar);
|
|
float WeightRatio = GetWeightRatio(weightScalar);
|
|
|
|
float weight = WeightRatio * p.Weight;
|
|
return HeightRatio * weight;
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.NoOptimization | MethodImplOptions.NoInlining)]
|
|
public static byte GetHeightScalar(float height, int avgHeight)
|
|
{
|
|
// height is already *100
|
|
float biasH = avgHeight * -0.6f;
|
|
float biasL = avgHeight * 0.8f;
|
|
float numerator = biasH + height;
|
|
float result = numerator / biasL;
|
|
result *= 255f;
|
|
int value = (int)result;
|
|
int unsigned = value & ~(value >> 31);
|
|
return (byte)Math.Min(255, unsigned);
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.NoOptimization | MethodImplOptions.NoInlining)]
|
|
public static byte GetWeightScalar(float height, float weight, int avgHeight, int avgWeight)
|
|
{
|
|
// height is already *100
|
|
// weight is already *10
|
|
float heightRatio = height / avgHeight;
|
|
float weightComponent = heightRatio * weight;
|
|
float top = avgWeight * -0.8f;
|
|
top += weightComponent;
|
|
float bot = avgWeight * 0.4f;
|
|
float result = top / bot;
|
|
result *= 255f;
|
|
int value = (int)result;
|
|
int unsigned = value & ~(value >> 31);
|
|
return (byte)Math.Min(255, unsigned);
|
|
}
|
|
|
|
public PK8 ConvertToPK8()
|
|
{
|
|
var pk8 = new PK8
|
|
{
|
|
EncryptionConstant = EncryptionConstant,
|
|
Species = Species,
|
|
TID = TID,
|
|
SID = SID,
|
|
EXP = EXP,
|
|
PID = PID,
|
|
Ability = Ability,
|
|
AbilityNumber = AbilityNumber,
|
|
Markings = Markings,
|
|
Language = Language,
|
|
EV_HP = EV_HP,
|
|
EV_ATK = EV_ATK,
|
|
EV_DEF = EV_DEF,
|
|
EV_SPA = EV_SPA,
|
|
EV_SPD = EV_SPD,
|
|
EV_SPE = EV_SPE,
|
|
Move1 = Move1,
|
|
Move2 = Move2,
|
|
Move3 = Move3,
|
|
Move4 = Move4,
|
|
Move1_PPUps = Move1_PPUps,
|
|
Move2_PPUps = Move2_PPUps,
|
|
Move3_PPUps = Move3_PPUps,
|
|
Move4_PPUps = Move4_PPUps,
|
|
RelearnMove1 = RelearnMove1,
|
|
RelearnMove2 = RelearnMove2,
|
|
RelearnMove3 = RelearnMove3,
|
|
RelearnMove4 = RelearnMove4,
|
|
IV_HP = IV_HP,
|
|
IV_ATK = IV_ATK,
|
|
IV_DEF = IV_DEF,
|
|
IV_SPA = IV_SPA,
|
|
IV_SPD = IV_SPD,
|
|
IV_SPE = IV_SPE,
|
|
IsNicknamed = IsNicknamed,
|
|
FatefulEncounter = FatefulEncounter,
|
|
Gender = Gender,
|
|
Form = Form,
|
|
Nature = Nature,
|
|
Nickname = Nickname,
|
|
Version = Version,
|
|
OT_Name = OT_Name,
|
|
MetDate = MetDate,
|
|
Met_Location = Met_Location,
|
|
Ball = Ball,
|
|
Met_Level = Met_Level,
|
|
OT_Gender = OT_Gender,
|
|
HyperTrainFlags = HyperTrainFlags,
|
|
|
|
// Memories don't exist in LGPE, and no memories are set on transfer.
|
|
|
|
OT_Friendship = OT_Friendship,
|
|
|
|
// No Ribbons or Markings on transfer.
|
|
|
|
StatNature = Nature,
|
|
HeightScalar = HeightScalar,
|
|
WeightScalar = WeightScalar,
|
|
};
|
|
|
|
// Fix PP and Stats
|
|
pk8.Heal();
|
|
|
|
// Fix Checksum
|
|
pk8.RefreshChecksum();
|
|
|
|
return pk8; // Done!
|
|
}
|
|
}
|
|
} |