mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 20:43:07 +00:00
3c232505e5
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
91 lines
3.7 KiB
C#
91 lines
3.7 KiB
C#
using System;
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using System.Text;
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namespace PKHeX.Core;
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/// <summary>
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/// Stores parsed data about how a move was learned.
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/// </summary>
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/// <param name="Info">Info about the game it was learned in.</param>
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/// <param name="EvoStage">Evolution stage index within the <see cref="MoveLearnInfo.Environment"/> evolution list it existed in.</param>
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/// <param name="Generation">Rough indicator of generation the <see cref="MoveLearnInfo.Environment"/> was.</param>
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/// <param name="Expect">Optional value used when the move is not legal, to indicate that another move ID should have been in that move slot instead.</param>
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public readonly record struct MoveResult(MoveLearnInfo Info, byte EvoStage = 0, byte Generation = 0, ushort Expect = 0)
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{
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public bool IsParsed => this != default;
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public bool Valid => Info.Method.IsValid();
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internal MoveResult(LearnMethod method, LearnEnvironment game = 0) : this(new MoveLearnInfo(method, game), Generation: game.GetGeneration()) { }
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public string Summary(ISpeciesForm current, EvolutionHistory history)
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{
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var sb = new StringBuilder(48);
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Info.Summarize(sb);
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if (Info.Method.HasExpectedMove())
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{
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var name = ParseSettings.MoveStrings[Expect];
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var str = LegalityCheckStrings.LMoveFExpectSingle_0;
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sb.Append(' ').AppendFormat(str, name);
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return sb.ToString();
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}
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var detail = GetDetail(history);
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if (detail.Species == 0)
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return sb.ToString();
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if (detail.Species == current.Species && detail.Form == current.Form)
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return sb.ToString();
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sb.Append(' ').Append(ParseSettings.SpeciesStrings[detail.Species]);
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if (detail.Form != current.Form)
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sb.Append('-').Append(detail.Form);
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return sb.ToString();
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}
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private EvoCriteria GetDetail(EvolutionHistory history)
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{
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var evos = Info.Environment.GetEvolutions(history);
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var stage = EvoStage;
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if (stage >= evos.Length)
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return default;
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return evos[stage];
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}
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/// <summary> Checks if the Move should be present in a Relearn move pool (assuming Gen6+ origins). </summary>
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/// <remarks>Invalid moves that can't be validated should be here, hence the inclusion.</remarks>
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public bool ShouldBeInRelearnMoves() => IsRelearn || !Valid;
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public bool IsRelearn => Info.Method.IsRelearn();
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public Severity Judgement => Valid ? Severity.Valid : Severity.Invalid;
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public string Rating => Judgement.Description();
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public string Format(string format, int index, PKM pk, EvolutionHistory history) => string.Format(format, Rating, index, Summary(pk, history));
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public static readonly MoveResult Initial = new(LearnMethod.Initial);
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public static readonly MoveResult Relearn = new(LearnMethod.Relearn);
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public static readonly MoveResult Empty = new(LearnMethod.Empty);
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public static readonly MoveResult Duplicate = new(LearnMethod.Duplicate);
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public static readonly MoveResult EmptyInvalid = new(LearnMethod.EmptyInvalid);
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public static readonly MoveResult Sketch = new(LearnMethod.Sketch);
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public static MoveResult Unobtainable(ushort expect) => new(LearnMethod.UnobtainableExpect) { Expect = expect };
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public static MoveResult Unobtainable() => new(LearnMethod.Unobtainable);
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public static bool AllValid(ReadOnlySpan<MoveResult> span)
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{
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foreach (var result in span)
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{
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if (!result.Valid)
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return false;
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}
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return true;
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}
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public static bool AllParsed(ReadOnlySpan<MoveResult> span)
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{
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foreach (var result in span)
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{
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if (!result.IsParsed)
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return false;
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}
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return true;
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}
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}
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