PKHeX/PKHeX.Core/Legality/LearnSource/Group/ILearnGroup.cs
Kurt dcc0e79435
Evotree: Evolution Traversal Enhancements (#3936)
Like move validation, evolutions are the earliest thing we wish to traverse when determining what encounters may have originated the current Pokémon. To determine the permitted species-form-levels a Pokémon could originate with, we must devolve a Pokémon by traveling down-generation to origin. Once we have an encounter, we can then evolve it to the current species, traversing upwards from origin to the current format.
2023-07-05 21:14:09 -07:00

28 lines
1.1 KiB
C#

using System;
namespace PKHeX.Core;
/// <summary>
/// Group that checks the source of a move in the games that it represents.
/// </summary>
public interface ILearnGroup
{
/// <summary>
/// Gets the maximum move ID that this group can learn.
/// </summary>
ushort MaxMoveID { get; }
/// <summary>
/// Gets the next group to traverse to continue checking moves.
/// </summary>
ILearnGroup? GetPrevious(PKM pk, EvolutionHistory history, IEncounterTemplate enc, LearnOption option);
/// <summary>
/// Checks if it is plausible that the <see cref="pk"/> has visited this game group.
/// </summary>
bool HasVisited(PKM pk, EvolutionHistory history);
bool Check(Span<MoveResult> result, ReadOnlySpan<ushort> current, PKM pk, EvolutionHistory history, IEncounterTemplate enc, MoveSourceType types = MoveSourceType.All, LearnOption option = LearnOption.Current);
void GetAllMoves(Span<bool> result, PKM pk, EvolutionHistory history, IEncounterTemplate enc, MoveSourceType types = MoveSourceType.All, LearnOption option = LearnOption.Current);
}